Commit Graph

112 Commits

Author SHA1 Message Date
Christian bead2dab97 OK, network channels appear to be working well for both dedi and integrated servers.
The beginnings of the new mod structure too.
2013-12-06 14:52:33 -05:00
Christian 89c7a02146 More cleanup. Bidirectional server <-> client network works for mods as well as FML|HS now. 2013-12-06 11:17:40 -05:00
Christian add83f145a Check in patches. Add in some network timeout tweaking values so you can debug the network. 2013-12-06 08:07:09 -05:00
Christian 1c44a6c181 A network design I like. It uses the netty embedded channel to allow mods to build channel pipelines on top of
custom payload packets.
2013-12-06 03:11:03 -05:00
Christian fadff73489 The basic network handshaking for FML is done. All scenarios seem to work. 2013-12-04 00:11:08 -05:00
Christian f10969e3aa Pass 1: Most patches are restored.
NOTES: 1. Network is completely broken. 2. GameRegistry is partially broken. 3. ID sync is not in.
2013-12-02 23:48:26 -05:00
Christian 90e3b49ea5 Merge branch '1.6.4' 2013-11-13 07:55:12 -05:00
Christian 82004fe703 Kill more references to modloader. 2013-11-10 13:15:26 -05:00
Christian 2867dfdfa5 Remove all public all the time from Minecraft. It is unnecessary with ModLoader gone. DEAL WITH IT. File AT public requests, make a coremod, whatever. This needed to die. 2013-11-10 12:01:26 -05:00
Christian 5cec48da72 Deprecation cleanup. Bye bye more modloader stuffs 2013-11-10 11:58:34 -05:00
Christian a8e44dad47 First pass : kill modloader, clean up warnings 2013-11-10 11:49:06 -05:00
Lex Manos d41794a9b6 Step 2: The Reformation 2013-11-09 14:28:53 -05:00