Christian
|
bead2dab97
|
OK, network channels appear to be working well for both dedi and integrated servers.
The beginnings of the new mod structure too.
|
2013-12-06 14:52:33 -05:00 |
Christian
|
89c7a02146
|
More cleanup. Bidirectional server <-> client network works for mods as well as FML|HS now.
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2013-12-06 11:17:40 -05:00 |
Christian
|
add83f145a
|
Check in patches. Add in some network timeout tweaking values so you can debug the network.
|
2013-12-06 08:07:09 -05:00 |
Christian
|
1c44a6c181
|
A network design I like. It uses the netty embedded channel to allow mods to build channel pipelines on top of
custom payload packets.
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2013-12-06 03:11:03 -05:00 |
Christian
|
fadff73489
|
The basic network handshaking for FML is done. All scenarios seem to work.
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2013-12-04 00:11:08 -05:00 |
Christian
|
f10969e3aa
|
Pass 1: Most patches are restored.
NOTES: 1. Network is completely broken. 2. GameRegistry is partially broken. 3. ID sync is not in.
|
2013-12-02 23:48:26 -05:00 |
Christian
|
90e3b49ea5
|
Merge branch '1.6.4'
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2013-11-13 07:55:12 -05:00 |
Christian
|
82004fe703
|
Kill more references to modloader.
|
2013-11-10 13:15:26 -05:00 |
Christian
|
2867dfdfa5
|
Remove all public all the time from Minecraft. It is unnecessary with ModLoader gone. DEAL WITH IT. File AT public requests, make a coremod, whatever. This needed to die.
|
2013-11-10 12:01:26 -05:00 |
Christian
|
5cec48da72
|
Deprecation cleanup. Bye bye more modloader stuffs
|
2013-11-10 11:58:34 -05:00 |
Christian
|
a8e44dad47
|
First pass : kill modloader, clean up warnings
|
2013-11-10 11:49:06 -05:00 |
Lex Manos
|
d41794a9b6
|
Step 2: The Reformation
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2013-11-09 14:28:53 -05:00 |