Commit Graph

112 Commits

Author SHA1 Message Date
Christian f8532711cb Clean up FMLEventChannel. Closes #367. 2014-02-04 20:01:44 -05:00
Christian 5d811025a7 Tweak so that writing to the context will automatically send a message back to
the originator in handshakeestablished.
2014-02-02 12:11:57 -05:00
Christian be8d33070e Ensure we check both item and block registries when finding valid IDs. Should fix #365 2014-02-01 11:05:33 +00:00
Christian 92f5351cf9 And make a loud message if there isn't a modcontainer found, substitute Minecraft. In general, this can only happen
for coremods not properly registering their code. Closes #363
2014-01-25 06:20:09 -05:00
Christian e7ba3fd525 Try harder to find a mod container. 2014-01-25 06:17:14 -05:00
Christian bd8e9657d8 Beginning of a saveinspectionhandler. 2014-01-20 22:27:03 -05:00
Christian acda9b5dd7 Log4j2 doesn't need debug level logging for itself anymore 2014-01-20 22:01:20 -05:00
Christian 294c825cc1 And don't spam NONE everywhere 2014-01-20 22:00:24 -05:00
Christian 5898d2a1f8 Log4j2 logging context for things. This should help add context when things go wrong in mods. 2014-01-20 21:58:39 -05:00
Christian 60abcb6341 Name the log files properly. fml-junk is an early startup annoyance I can't kill because log4j2. 2014-01-20 21:31:20 -05:00
Christian d92176fe8c Log the bad packet in a prettier way. Also, don't show the authlib debug data in the log file. 2014-01-20 17:29:17 -05:00
Christian cb47b4ac46 And turn down some more logging, now we have useful logging back again.. 2014-01-20 16:09:34 -05:00
Christian d22c79abd7 Fix derp with networkcheck 2014-01-20 16:06:50 -05:00
Christian 9fb9942498 Add in error logging for outbound messages. Fix bug with indexedcodec NPE 2014-01-20 16:02:26 -05:00
Christian 87a45d83fb Fix log4j2 config. Fix server gui to *show* logging. Fix log spamminess in the console. Fix bug in servergui that can cause deadlock. 2014-01-20 15:09:24 -05:00
Christian 7a3fd048d2 Fix reply handling. Make the proxy message available for subclasses of indexedcodec. Fire user events into the network
event firing.
2014-01-20 11:58:14 -05:00
Christian 62629d4140 Clean up and document outbound handler a bit better. Add in dispatcher target. Closes #361 2014-01-20 11:26:54 -05:00
Christian 0189a7c97e Merge branch 'trait-optional' of github.com:RainWarrior/FML 2014-01-20 08:14:27 -05:00
Christian 887392cf1b And restore suppressions. ABRAR, DON'T TIDY CODE!!!! 2014-01-20 08:09:02 -05:00
Christian 932734170d Merge branch 'logging' of github.com:AbrarSyed/FML into abrar-borked 2014-01-20 08:06:45 -05:00
Christian 188488abc3 Make sidedproxy support non-public fields. Closes #344 2014-01-20 07:55:26 -05:00
Christian ad15c01cd8 Try and stop the epic channel closed spam at close time. Closes #353 2014-01-20 07:53:09 -05:00
Christian 8121f3fcae findBlock should now return null, not the default block, if the thing being looked for is not found. Closes #352 2014-01-20 07:49:44 -05:00
Christian 48ff8b895a Allow connection when server is apparently offline. Might allow :NOFML circumvention though. Hmmm. Closes #359 2014-01-20 07:46:17 -05:00
Christian 9c9e04c2e1 Check the mod, not it's container, in the check handler. Closes #358 2014-01-20 07:42:35 -05:00
Christian 1ef1507299 Allow indexed messages to validate themselves. Also, catch exceptions from
an embedded channel, and cause them to close the connection. It's ugly, but
it means that the client doesn't crash if it connects to a screwy bungycord that's trying a 1.6 handshake for some reason.
2014-01-19 22:08:19 -05:00
Christian 755726bb7c Add a type adapter for artifact version. Should fix #354 2014-01-19 10:49:28 -05:00
cpw 608d401b75 Merge pull request #355 from jk-5/errorhandling
Throw an exception when discriminator is not found
2014-01-19 07:38:41 -08:00
jk-5 f080c5d2e8 Make NetworkEventFiringHandler sharable
Fixes #356
2014-01-19 12:27:31 +01:00
jk-5 1a548b5bb5 Throw an exception when discriminator is not found 2014-01-19 11:21:24 +01:00
Christian 44a093e74b SSP Worlds updating from 1.6 will now pop a warning message before loading, and will capture a timestamped
zip file in the minecraft dir before starting to load. Allows for people to test updates.
2014-01-18 22:25:35 -05:00
Abrar Syed a0f021d985 put max number of FML log files to 3 2014-01-19 00:53:58 +00:00
Abrar Syed 41dcef50f7 changed fml log level to all 2014-01-19 00:49:47 +00:00
Lex Manos 189dc35060 Move placement of single player world load hook to fix NPEs. 2014-01-18 13:05:18 -08:00
Christian 3b367fcb8e Fix memory leak?! 2014-01-17 23:36:03 -05:00
Christian b21975b8f0 Clean up some warnings about @Override 2014-01-17 23:19:22 -05:00
Christian b4a6418d1c Make UniqueIdentifier final and add a hashCode. Closes #348
Clean up language registry. It can be used to access all translations of mods on client or server.
Auto loads from assets files.
2014-01-17 17:47:30 -05:00
Christian f9bc1f0847 Put logging exception handlers on all channel inbounds. Fix problem with failure to login. Closes #350 2014-01-17 17:00:55 -05:00
Christian 135633b2ad Fire a custom packet channel registration/deregistration event, for any mods that care about that
kind of thing
2014-01-16 19:45:42 -05:00
Christian b70742e72d Fix bug with SSP, and hook so we can do confirmation of world loading, as well as other things 2014-01-16 18:15:45 -05:00
Christian 42c04dab2e Clean up some warnings. Add in simple network impl 2014-01-16 18:06:36 -05:00
Christian cb33a05824 Merge branch 'simplenet' 2014-01-16 14:59:13 -05:00
Christian ef1ee38b55 Fix bukkit connectivity issue. 2014-01-16 14:58:28 -05:00
Christian c3974f2e81 Some fixes and tweaks 2014-01-16 09:14:39 -05:00
Lex Manos f125c0ddd3 Added basic Mojang account authentication support for development time login. 2014-01-14 16:49:03 -08:00
Christian 725aba9d41 Divert connection through FML, so we can deny connections to servers that don't want us 2014-01-13 13:47:18 -05:00
Christian 1a41990745 Fix possible NPE derp 2014-01-13 13:46:22 -05:00
Christian 2e76283ccd Fix up privacy derp in TickEvent. Closes #343 2014-01-13 08:43:33 -05:00
Christian 9017256609 Fix openGui. Closes #342 2014-01-13 08:40:56 -05:00
Christian 670f76accd Add in a simple(ish) event driven network handling system. Register using newEventDrivenChannel
and you'll get a simple network handler that will fire events at the subscriber(s) of your
choice, whenever a packet is received. You'll also get some convenience methods for sending
to things.
2014-01-12 13:20:41 -05:00