Commit Graph

42 Commits

Author SHA1 Message Date
Take Weiland 114acfca3b
Fix food bar not rendering when non-living entities are mounted (#7446) 2020-11-20 10:24:43 -08:00
David Quintana 53eedb0f10
Update forge mappings to 20201028-1.16.3 (#7435) 2020-10-29 01:11:57 +01:00
LexManos c75eb9e7cf 1.16.3 Update
Also included a bunch of warning cleanups.
2020-09-10 12:01:45 -07:00
LexManos 9118c3dd24 Cleanup Forge's build script, fix some unneeded patches.
Add checkExcscheckAll tasks.
2020-08-21 02:47:04 -07:00
LexManos fe43088c96 Initial 1.16.2 Update 2020-08-13 00:35:08 -07:00
Take Weiland df57e0a1ba
Fix missing null checks in ForgeIngameGui (#6907) 2020-07-06 13:06:31 -07:00
David Quintana 517bbc8b5b Update copyright year to 2020. 2020-07-02 19:49:11 +02:00
cpw 6d15febdb3
Setup and import of 1.16 YEET 2020-06-25 17:55:38 -04:00
Take Weiland 5dbea9ea8d
Fix "overlayMessage" rendering in ForgeIngameGui being different than vanilla (#6748) 2020-06-07 08:47:59 -07:00
DaemonUmbra 2ce4f5ece5
Updated ForgeDev MCP Mapping Version (#6532) 2020-02-25 19:45:14 -08:00
ichttt 0bcc2e3fbd Cleanup fml packages removing old deprecated classes related to GUIs/Configs and fix HoverChecker (#6437)
Fixed ModListWidget name to avoid confusion and collision.
Delete CheckBox, as vanilla has it's own CheckBox now which looks much better
Rename ModConfigEvent.ConfigReloading to ModConfigEvent.Reloading
2020-01-22 14:09:58 -07:00
LexManos 1933d05e36 Update to 1.15
Due to the massive rendering changes, certain features, such as emissive item rendering and the forge block rendering/lighting pipeline are currently disabled.

Co-authored-by: David Quintana <gigaherz@gmail.com>
Co-authored-by: tterrag <tterrag1098@gmail.com>
Co-authored-by: Unnoen <theunnoen@gmail.com>
2019-12-17 03:38:12 +01:00
ichttt c98abaaa42 Fix some config checks still using the old fields (#6193) 2019-10-15 14:54:47 -07:00
Justin a328364999 Fix mod info panel rendering incorrectly on some systems with HiDPI displays (pesky macs) (#6170) 2019-10-15 14:31:41 -07:00
LexManos 48fa2f458c Make Villager profession unlocalized name use modids when not 'minecraft' Closes #5977
Fixed trees able to be generated through water. Closes #6000
Change Block#toString to use getRegistryName instead of getNameForObject Closes #5937
Allow Cooking Recipes to deserialize results with stack sizes. Closes #5960
2019-08-02 13:37:02 -07:00
cpw eff42f6066
Update mappings to 20190719 in prep for 1.14.4..
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-07-19 11:55:30 -04:00
tterrag1098 0a7f5ff9fa Rework GuiModList mod info to use custom scrolling panel impl 2019-07-10 20:13:33 -07:00
LexManos a7df63e1a1
Update to 1.14.2 2019-06-07 16:50:47 -04:00
cpw f83500db11
Its 2019. Update licence headers to match.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-02-10 17:57:03 -05:00
cpw ca765b857b Move the version packages somewhere that is now filtered so it doesn't
load twice.
2018-10-04 19:28:45 -04:00
LexManos 94e1a8e0a4 Update mappings to 09/21 snapshots.
Conflict with getMatrix in ITransformation, so renamed to getMatrixVec.
2018-09-22 03:40:22 -07:00
tterrag c4cf950863
Fix the rest of the "easy" compile errors (#5151)
* Add Entity.changeDimension patch and transitively required patches

* Fix throws declaration on CommandSetDimension#execute

* Fix rest of errors in fluid package

* Add PLAYER_REACH attribute

* Fix compile errors in fml.client.config and add GuiButton patch

* Delete unnecessary client.config classes, fix all config errors

* Comment some fluid errors in models

* Fix all errors in common package root, except ForgeHooks

* Mass comment network package

* Experimental conversion of extended states to generic base class

* Fix errors in common.util

* Remove config annotation stuff cuz lex said so

* Make extended state stuff compile fully
2018-09-18 00:04:02 -04:00
tterrag 949a62a0da
Fix most of the compile errors in the client package (#5137)
* Add KeyBinding#getKey and clean up errors in KeyModifier

* Add dimension IRenderHandler patches

* Fix most of the compile errors in client package.

The rest are missing Block/KeyBinding patches

* Disable selective reloads until configs are finished

* Add OnlyIn on IForgeDimension to match those of Dimension
2018-09-11 21:42:29 -04:00
cpw 77c3310711 Zeroth pass on 1.13 2018-09-05 12:56:01 -07:00
cpw d0ab0e166c Well, it works, for a game, now. 2018-09-05 12:30:02 -07:00
cpw baa9dfe55a Things. they work. Obviously still WAY more to do. 2018-09-05 11:53:54 -07:00
cpw 1b1ee6f0b8 more things. Moving ModContainer around. 2018-09-05 11:49:48 -07:00
cpw f942eb184a WOW 😲 such broken. Many brokes. 2018-09-05 11:40:47 -07:00
cpw c1f0e1b68f Holy Moly, it's a big fat commit of broken code! 2018-09-05 11:16:33 -07:00
LexManos 0cf5ef221c Run licenseFormat to apply license header to all files. 2018-07-01 14:17:31 -07:00
mezz 9675585891 Use lambdas for short anonymous methods 2017-06-27 23:18:09 -07:00
Ben Staddon 9a09ff68aa Remove some deprecated methods and clean up 2017-06-25 22:30:18 -07:00
Ben Staddon 1b5da5d4fe [1.12] Cleanup of files with old licence headers, Add missing LGPL 2.1 licence headers (#4051) 2017-06-24 01:25:23 -07:00
mezz 3d322ef925 Update mcp mappings to 20170611 2017-06-17 17:13:44 -07:00
sinus 25497d310b Adding config GUIs to the @Config based configuration System (#3735)
Lots of internal API that modders should not touch. See test mods for example usages.
2017-04-01 14:24:50 -07:00
James Mitchell 6a125ae0d4 Fix uses of uppercase "Forge" where it fails Loader.isModLoaded(modID) (#3513) 2016-12-17 13:23:39 -08:00
cpw c8d775c865 In accordance with our stated goal of relicensing Forge to LGPL v2.1, this commit enacts that change. Although it is using the 1.9.4 codebase, it is intended that this branch become public with the 1.10 changes, as such the license will take effect at that time. The three commits from persons who have failed to accept the new license, as documented in #2789, have had their commits reverted. This should complete the license transition. Commits after the commit date of this commit should be considered licensed by LGPLv2.1, as indicated in LICENSE-new.txt. All patches are now considered owned by the Forge project and Forge Development LLC in particular (note that they will not get the license boilerplate, as they are machine generated files). 2016-06-22 23:49:48 -04:00
iTitus ecd6f4c1d2 Add flashing update notification icon made by @gigaherz, closes #2582
It is added to the "Mods" button in the main menu and to out-of-date mods in the mod list (there it replaces the "U").
Also fixes a little typo.
2016-03-23 14:48:29 +01:00
Bernhard Bonigl 4f6784b733 Add a dynamic bucket model that displays the animated liquid contained
Has a config option (default off) that replaces the vanilla buckets with the forge bucket model

New original bucket textures from mr_hazard
2015-12-21 22:22:40 +01:00
Lex Manos d790008353 Introduce a new centralized version checking system.
Using the @Mod annotation mods can opt-in to a centrally controlled update system.
This is PURELY a notification system and will NOT automatically download any updates.
The End User can control which mods check for updates and disabel the system entirely using the Forge Config and GUI.
Format for the json the URL must point to is described here: https://gist.github.com/LexManos/7aacb9aa991330523884
2015-11-04 14:37:15 -08:00
Lex Manos 53659fca06 Initial update to 1.8, Super beta. Most rendering related hooks are out due to major changes in 1.8.
Some notes:
Almost all int x, int y, int z parameters have been changed to BlockPos class
ForgeDirection has been removed, replaced by net.minecraft.util.EnumFacing.
All FML classes have moved from packet cpw.mods.fml to net.minecraftforge.fml
Fluid Rendering has been disabled for the time being, to be re-evaulated and a test mod created for it.
Minecraft now uses a Model based system for rendering blocks and Items. The intention is to expand the model format to better suit modder's needed once it is evaulated.
As such, The model loaders from Forge have been removed, to be replaced by expanding vanilla's model format.
Metadata has been extracted out in Minecraft to IBlockState, which holds a list of properties instead of magic number metadata. DO NOT listen to the fearmongering, you can do EVERYTHING with block states you could previously with metadata.
Stencil Bits are disabled entirely by for the main Display, Modders must enable and recreate the FrameBuffer if they wish to use Stencil Bits.
2014-11-26 00:00:54 -08:00
bspkrs 04c2ed554d Added support for new FML config GUI classes
refactored lots of stuff based on comments

added Configuration.load() exception handling and logging
2014-06-04 17:39:47 -04:00