cpw
85d7b69d19
More cleanups, some documentation, a bunch of deprecations.
2015-11-24 16:47:46 -05:00
cpw
c5a980f8a4
Cleaning up some derpy names
2015-11-24 16:17:08 -05:00
cpw
8c5038c301
Clean up some very long dead code. Bukkit hasn't existed in a very long time now. IASM never worked, and I'm not about to implement it.
2015-11-24 15:52:14 -05:00
cpw
f227f4ff72
Deprecate it as well, because hey, it's redundant now.
2015-11-24 15:39:18 -05:00
cpw
aa40a8edd7
ONE EVENT BUS TO RULE THEM ALL AND IN THE DARKNESS FIRE THEM!
2015-11-24 15:35:24 -05:00
cpw
44c4011575
Yeah, amount is NOT deprecated.
2015-11-24 15:30:22 -05:00
cpw
1280462ec7
Fix MDK for 1.8.8 using FG2.1 snapshot
2015-11-24 15:30:09 -05:00
cpw
c713309769
OMG! Documentation? WUT? I haz lost my mind.
...
Also, Functional interface for IMC. Senders can send a classname implementing Guava's function, and receivers
will be able to get that function, and do, well, whatever, really. Probably best for those callback type
scenarios, connecting up APIs and stuffs.
2015-11-24 14:44:19 -05:00
cpw
b4dc15a9cb
Cleanup Fluid deprecations stuff.
2015-11-24 10:05:35 -05:00
LexManos
22e99a2cff
Update universal manifest for 1.8.8's json.
2015-11-24 03:37:17 -08:00
cpw
68dfcccd57
Update mappings to 20151122.
2015-11-23 23:18:52 -05:00
cpw
84c3ef0f5c
Merge branch 'master' into 1.8.8
2015-11-23 22:39:49 -05:00
cpw
231ec7eaea
Merge remote-tracking branch 'origin/noci-1.8.8' into 1.8.8
2015-11-23 22:08:42 -05:00
RainWarrior
9815d729b5
Fixed NPE is B3D loader caused by the missing vertex normal; updated the example chest model - it's now has 2 meshes; Updated ModelAnimationDebug - it now uses the new chest model, renders the base with the static world renderer, and only the lid with the TESR.
2015-11-23 10:12:01 +03:00
RainWarrior
11d237f5f2
Fixed forge lighting working incorrectly outside 0x1000000 coordinates.
2015-11-23 06:54:18 +03:00
RainWarrior
0d06ea6758
Removed face doubles from item models.
2015-11-23 06:54:18 +03:00
RainWarrior
b5af11a89d
Fix holes in generated item models.
2015-11-23 06:54:18 +03:00
RainWarrior
f6ab01843c
B3D loader: removed 2 redundand null checks, changed constructor args to final to fix (java6?) inner arg error.
2015-11-23 06:54:17 +03:00
RainWarrior
f9024d2eb3
Implemented interpolation of TRSR transformations; B3D: added interpolation capabilities to B3DState, animated TESR example in ModelAnimationTest (pure TESR right now, no separation inside the example model between the static and dynamic parts right now).
2015-11-23 06:54:11 +03:00
cpw
918d59d6a6
Fix derpy fir trees in the taiga. So many patches. See if we can find any more mistakes?!
2015-11-22 22:35:21 -05:00
cpw
4320a0f1ed
Fix weird patch issue where the this FG commit: 2f0ca9921b
...
breaks if the exact end of a line is a srgname. Not ideal, but should work.
2015-11-22 16:27:13 -05:00
cpw
2abca14a05
Small tweak to the OUT/ERR logger - should skip the Throwable stuffs now.
2015-11-22 15:31:06 -05:00
cpw
e70fb50b51
Back to srgnames for patches. We should be starting to look OK now.
2015-11-22 00:46:26 -05:00
RainWarrior
82d83feab1
Fixed forge lighting working incorrectly outside 0x1000000 coordinates.
2015-11-22 02:11:08 +03:00
cpw
b5815a3b8d
Use the 2.1 snapshot for FG
2015-11-21 13:24:02 -05:00
cpw
aeff5272f3
Re-add trove and vecmath. Mojang no longer ship them.
2015-11-21 13:23:39 -05:00
cpw
059ba15b5a
Fix a typesig that was broken
2015-11-21 13:23:20 -05:00
RainWarrior
c4742aadbc
Removed face doubles from item models.
2015-11-21 08:09:38 +03:00
RainWarrior
62d0f01236
Fix holes in generated item models.
2015-11-21 07:45:56 +03:00
Lex Manos
1246f1a791
Fix invalid position passed to isAir/getLight in World.playAmbientSound
2015-11-20 11:18:00 -08:00
LexManos
8b70d770d5
Merge pull request #2196 from Choonster/master
...
BiomeManager: Fix off-by-one errors
2015-11-19 18:55:41 -08:00
Lex Manos
6e68d8fe74
Fix bold font rendering, Unicode is 2x pixel density of normal.
2015-11-19 18:38:33 -08:00
Choonster
48b82567d2
BiomeManager: Fix off-by-one errors
2015-11-20 11:02:37 +11:00
RainWarrior
07ccf667e4
B3D loader: removed 2 redundand null checks, changed constructor args to final to fix (java6?) inner arg error.
2015-11-19 23:40:44 +03:00
Lex Manos
767d733948
Enable the normal ModList GUI in game. Use GL_SCISSOR to support the transparent in-game GUI.
2015-11-18 00:28:26 -08:00
Lex Manos
904a30123d
Moved client side Block.onBlockDestroyed to after Item.onBlockDestroyed to match server order.
2015-11-17 04:47:43 -08:00
Lex Manos
a3a16d6593
Fix incorrect position passes to Block.getExplosionResistance from entities.
2015-11-17 04:46:50 -08:00
RainWarrior
13d7530e43
Implemented interpolation of TRSR transformations; B3D: added interpolation capabilities to B3DState, animated TESR example in ModelAnimationTest (pure TESR right now, no separation inside the example model between the static and dynamic parts right now).
2015-11-16 06:51:39 +03:00
cpw
eb73c30b28
This should be everything needed to separate blocks and items completely.
2015-11-14 10:52:03 -05:00
cpw
06a2af3386
Merge branch 'master' into noci-1.8.8
2015-11-14 09:36:08 -05:00
LexManos
41e971ecc9
Merge pull request #2117 from lumien231/master
...
Fixes Client Login Issue when logging into a non existent dimension
2015-11-14 04:20:34 -08:00
Lumien
39e77bf468
Fix Client Login Issue when logging into a non existent dimension
2015-11-14 12:03:47 +01:00
cpw
f4c59a3a5d
Remove a suppression
2015-11-13 14:06:16 -05:00
RainWarrior
deb26f5c80
ExtendedBlockState, Properties generic updates.
2015-11-13 19:29:44 +03:00
cpw
41c3846c51
Some generic and other warning cleanups
2015-11-13 10:13:47 -05:00
cpw
02e6d581d3
Merge branch 'master' into noci-1.8.8
2015-11-13 09:46:50 -05:00
RainWarrior
c5ee4e6451
Model stuff: updated to generics, fixed various warnings, added handling of new perspective types.
2015-11-13 17:23:37 +03:00
cpw
fe7f713b67
A few tweaks, things are starting to work now..
2015-11-13 02:59:43 -05:00
cpw
da03639bd7
All the patches done? Some code fixups.. It begins.
2015-11-13 02:32:08 -05:00
cpw
a26c4017b1
Fix a newly missing AT. Remove all CL_ references. OBFID is gone.
2015-11-13 00:09:34 -05:00