Commit Graph

4641 Commits

Author SHA1 Message Date
cpw 85d7b69d19 More cleanups, some documentation, a bunch of deprecations. 2015-11-24 16:47:46 -05:00
cpw c5a980f8a4 Cleaning up some derpy names 2015-11-24 16:17:08 -05:00
cpw 8c5038c301 Clean up some very long dead code. Bukkit hasn't existed in a very long time now. IASM never worked, and I'm not about to implement it. 2015-11-24 15:52:14 -05:00
cpw f227f4ff72 Deprecate it as well, because hey, it's redundant now. 2015-11-24 15:39:18 -05:00
cpw aa40a8edd7 ONE EVENT BUS TO RULE THEM ALL AND IN THE DARKNESS FIRE THEM! 2015-11-24 15:35:24 -05:00
cpw 44c4011575 Yeah, amount is NOT deprecated. 2015-11-24 15:30:22 -05:00
cpw 1280462ec7 Fix MDK for 1.8.8 using FG2.1 snapshot 2015-11-24 15:30:09 -05:00
cpw c713309769 OMG! Documentation? WUT? I haz lost my mind.
Also, Functional interface for IMC. Senders can send a classname implementing Guava's function, and receivers
will be able to get that function, and do, well, whatever, really. Probably best for those callback type
scenarios, connecting up APIs and stuffs.
2015-11-24 14:44:19 -05:00
cpw b4dc15a9cb Cleanup Fluid deprecations stuff. 2015-11-24 10:05:35 -05:00
LexManos 22e99a2cff Update universal manifest for 1.8.8's json. 2015-11-24 03:37:17 -08:00
cpw 68dfcccd57 Update mappings to 20151122. 2015-11-23 23:18:52 -05:00
cpw 84c3ef0f5c Merge branch 'master' into 1.8.8 2015-11-23 22:39:49 -05:00
cpw 231ec7eaea Merge remote-tracking branch 'origin/noci-1.8.8' into 1.8.8 2015-11-23 22:08:42 -05:00
RainWarrior 9815d729b5 Fixed NPE is B3D loader caused by the missing vertex normal; updated the example chest model - it's now has 2 meshes; Updated ModelAnimationDebug - it now uses the new chest model, renders the base with the static world renderer, and only the lid with the TESR. 2015-11-23 10:12:01 +03:00
RainWarrior 11d237f5f2 Fixed forge lighting working incorrectly outside 0x1000000 coordinates. 2015-11-23 06:54:18 +03:00
RainWarrior 0d06ea6758 Removed face doubles from item models. 2015-11-23 06:54:18 +03:00
RainWarrior b5af11a89d Fix holes in generated item models. 2015-11-23 06:54:18 +03:00
RainWarrior f6ab01843c B3D loader: removed 2 redundand null checks, changed constructor args to final to fix (java6?) inner arg error. 2015-11-23 06:54:17 +03:00
RainWarrior f9024d2eb3 Implemented interpolation of TRSR transformations; B3D: added interpolation capabilities to B3DState, animated TESR example in ModelAnimationTest (pure TESR right now, no separation inside the example model between the static and dynamic parts right now). 2015-11-23 06:54:11 +03:00
cpw 918d59d6a6 Fix derpy fir trees in the taiga. So many patches. See if we can find any more mistakes?! 2015-11-22 22:35:21 -05:00
cpw 4320a0f1ed Fix weird patch issue where the this FG commit: 2f0ca9921b
breaks if the exact end of a line is a srgname. Not ideal, but should work.
2015-11-22 16:27:13 -05:00
cpw 2abca14a05 Small tweak to the OUT/ERR logger - should skip the Throwable stuffs now. 2015-11-22 15:31:06 -05:00
cpw e70fb50b51 Back to srgnames for patches. We should be starting to look OK now. 2015-11-22 00:46:26 -05:00
RainWarrior 82d83feab1 Fixed forge lighting working incorrectly outside 0x1000000 coordinates. 2015-11-22 02:11:08 +03:00
cpw b5815a3b8d Use the 2.1 snapshot for FG 2015-11-21 13:24:02 -05:00
cpw aeff5272f3 Re-add trove and vecmath. Mojang no longer ship them. 2015-11-21 13:23:39 -05:00
cpw 059ba15b5a Fix a typesig that was broken 2015-11-21 13:23:20 -05:00
RainWarrior c4742aadbc Removed face doubles from item models. 2015-11-21 08:09:38 +03:00
RainWarrior 62d0f01236 Fix holes in generated item models. 2015-11-21 07:45:56 +03:00
Lex Manos 1246f1a791 Fix invalid position passed to isAir/getLight in World.playAmbientSound 2015-11-20 11:18:00 -08:00
LexManos 8b70d770d5 Merge pull request #2196 from Choonster/master
BiomeManager: Fix off-by-one errors
2015-11-19 18:55:41 -08:00
Lex Manos 6e68d8fe74 Fix bold font rendering, Unicode is 2x pixel density of normal. 2015-11-19 18:38:33 -08:00
Choonster 48b82567d2 BiomeManager: Fix off-by-one errors 2015-11-20 11:02:37 +11:00
RainWarrior 07ccf667e4 B3D loader: removed 2 redundand null checks, changed constructor args to final to fix (java6?) inner arg error. 2015-11-19 23:40:44 +03:00
Lex Manos 767d733948 Enable the normal ModList GUI in game. Use GL_SCISSOR to support the transparent in-game GUI. 2015-11-18 00:28:26 -08:00
Lex Manos 904a30123d Moved client side Block.onBlockDestroyed to after Item.onBlockDestroyed to match server order. 2015-11-17 04:47:43 -08:00
Lex Manos a3a16d6593 Fix incorrect position passes to Block.getExplosionResistance from entities. 2015-11-17 04:46:50 -08:00
RainWarrior 13d7530e43 Implemented interpolation of TRSR transformations; B3D: added interpolation capabilities to B3DState, animated TESR example in ModelAnimationTest (pure TESR right now, no separation inside the example model between the static and dynamic parts right now). 2015-11-16 06:51:39 +03:00
cpw eb73c30b28 This should be everything needed to separate blocks and items completely. 2015-11-14 10:52:03 -05:00
cpw 06a2af3386 Merge branch 'master' into noci-1.8.8 2015-11-14 09:36:08 -05:00
LexManos 41e971ecc9 Merge pull request #2117 from lumien231/master
Fixes Client Login Issue when logging into a non existent dimension
2015-11-14 04:20:34 -08:00
Lumien 39e77bf468 Fix Client Login Issue when logging into a non existent dimension 2015-11-14 12:03:47 +01:00
cpw f4c59a3a5d Remove a suppression 2015-11-13 14:06:16 -05:00
RainWarrior deb26f5c80 ExtendedBlockState, Properties generic updates. 2015-11-13 19:29:44 +03:00
cpw 41c3846c51 Some generic and other warning cleanups 2015-11-13 10:13:47 -05:00
cpw 02e6d581d3 Merge branch 'master' into noci-1.8.8 2015-11-13 09:46:50 -05:00
RainWarrior c5ee4e6451 Model stuff: updated to generics, fixed various warnings, added handling of new perspective types. 2015-11-13 17:23:37 +03:00
cpw fe7f713b67 A few tweaks, things are starting to work now.. 2015-11-13 02:59:43 -05:00
cpw da03639bd7 All the patches done? Some code fixups.. It begins. 2015-11-13 02:32:08 -05:00
cpw a26c4017b1 Fix a newly missing AT. Remove all CL_ references. OBFID is gone. 2015-11-13 00:09:34 -05:00