Commit graph

2175 commits

Author SHA1 Message Date
Raycoms
849e718a42
Fix rail 180 rotations (#7177) 2020-07-27 16:35:15 -07:00
Jamie Mansfield
720966544d
Fire AnimalTameEvent for cats (#7172) Closes #7171 2020-07-27 16:00:14 -07:00
LexManos
7717795f42 Fix Biome generation error. 2020-07-27 15:56:04 -07:00
Paul Becker
daa817bbdf
Fix SleepingTimeCheckEvent not being fired in initial sleep test. (#7005) 2020-07-27 14:35:13 -07:00
Yunus
fba168051a
Fix ClimberPathNavigator spinning when width is small. Closes #6993 (#6997) 2020-07-27 14:30:16 -07:00
Tschipp
941b9a1d1f
Re-added PlayerEvent.NameFormat (#6992) 2020-07-27 14:16:35 -07:00
Xerousso
27798c5804
Fixed modded overworld biomes not spawning [1.16.x] (#6990) 2020-07-27 14:10:42 -07:00
Cyclonit
9d84b5df31
Added EntityLeaveWorldEvent (#6984) 2020-07-27 14:06:01 -07:00
Amber
00797fdb3a
Re-implement moddable flammabilities (#6983) 2020-07-27 14:02:45 -07:00
Take Weiland
c9f9fd01b5
Re-add patch for PlayerSetSpawnEvent (#6977) 2020-07-27 13:41:35 -07:00
sciwhiz12
2450693f7d
Fix ChunkDataEvents using different data tags (#6961) Fixes #6957 2020-07-27 13:40:22 -07:00
Joseph Tarbit
cf7784ac4b
Post SoundLoadEvent on mod bus instead of forge bus (#6955) 2020-07-27 13:26:51 -07:00
cpw
e3137213e5
Remove startupquery. Currently wasn't functional, and 1.16 has out of band state loading in all cases, so the complex functionality there is no longer needed. Going to research using the Lifecycle indicator from DFU as a proxy/replacement. Probably with some codec FUN.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-07-21 21:26:02 -04:00
Cyborgmas
24f3ef5ffe
Load Modded Datapacks in DatapackScreen, before world creation (#6913) 2020-07-20 15:56:21 -07:00
LexManos
638d1d31de Fixed Forge commands. Closes #6973 Closes #6974 Closes #6976 2020-07-16 14:08:13 -07:00
Jared
00013865b0
Added an event for registering commands. closes #6968 (#6969) 2020-07-15 12:30:41 -07:00
seymourimadeit
0f56b4c4ee
Mark Raid.WaveMembers as an extensible enum. (#6878) 2020-07-13 15:40:37 -07:00
LexManos
201349f8de Fix checkPatches task. Closes #6956
Fix patched in method using srg name. Closes #6965
Fix capabilities not being collected for ClientWorld. Closes #6966
Fix TagEmptyCondition using client side copy of tags instead of server. Closes #6949
Fix ExtendedButton using narrator text. Closes #6958, Closes #6959
Fix misaligned patch in RepairContainer. Closes #6950, Closes #6953
Fix LivingJumpEvent not being fired for players jumping horses. Closes #6929
Remove extra getToughness method in ArmorItem. Closes #6970
Remove GetCollisionBoxesEvent. Closes #6921
2020-07-13 15:17:37 -07:00
sciwhiz12
6b3f2f46fa
Remove hooks into beacon base/payments. Vanilla uses tags now for extensibility. (#6948) 2020-07-10 10:49:42 -07:00
Jared
e4ffbeb329
Expose the DataPackRegistries instance to the AddReloadListenerEvent (#6933) 2020-07-08 14:24:01 -07:00
sciwhiz12
60ee0bcdb3
Fix canRepair not being set true as default (#6936)
Closes #6934 and #6935
2020-07-08 14:13:07 -07:00
David Quintana
2a2306d6e1 Fix misaligned patch causing LivingEquipmentChangeEvent to never be posted. 2020-07-08 16:54:47 +02:00
David Quintana
fc3fa13bf3 Fix particles sometimes "losing" the lightmap and drawing fullbright. 2020-07-08 12:01:27 +02:00
Justin
aab8adb884
Add simple patch checker and cleanup patches (#6851)
* Add simple patch checker and cleanup patches

* Address comments
 * move task implementation
 * genPatches is now finalized by checkPatches
 * the S2S artifacts are automatically removed
 * added class and method access checking
2020-07-06 14:30:10 -07:00
Richard Freimer
d26e285e09
Fix harvest level and tool type not actually getting set #6906 (#6922) 2020-07-06 14:12:36 -07:00
Richard Freimer
91a2b02590
Reimplement ITeleporter Patches (#6886) 2020-07-06 13:45:22 -07:00
Mysterious_Dev
a567ddaa10
Add function to add items with the same behavior as the pumpkin for enderman (#6890) 2020-07-06 13:34:01 -07:00
Richard Freimer
68e71009f3
Custom Item integration with Piglins (#6914) 2020-07-06 13:30:17 -07:00
ichttt
0227bfe9ee
Some dead code cleanup, and re-implement some bed hooks. (#6903) 2020-07-06 13:19:53 -07:00
sciwhiz12
68ea1b654c
Fix swap offhand keybind not working in GUIs (#6920) 2020-07-06 12:43:05 -07:00
Cyborgmas
ff86201523
New AddReloadListenerEvent that gathers server side data reload handlers. (#6849) 2020-07-06 12:41:57 -07:00
David Quintana
8e5138da27 Attempt to use a more compatible method to initialize stencil support.
In case the separate attachments don't work for everyone, there's a new setting to choose the combined attachment.
2020-07-03 14:40:21 +02:00
David Quintana
ce3d8b40cf Model system improvements:
- Port some things I did in 1.14 which I couldn't do in 1.15 due to breaking changes.
- Fix multi-layer block models not working (1.16 RenderType doesn't override toString the same way anymore)
- Implement multi-layer item rendering.
- Improve CompositeModel submodel data passing.
2020-07-02 19:16:40 +02:00
SuperMartijn642
46c9dec421 Include model data in getQuads call (#6884)
The model data wasn't included when getting quads from specific sides, but was when getting quads for side = null.
2020-07-02 14:43:23 +02:00
pupnewfster
b00c91af3c
Fix FMLServerAboutToStartEvent being fired too late on the integrated server https://github.com/MinecraftForge/MinecraftForge/issues/6859 2020-07-01 21:59:03 -04:00
ichttt
d11a582a25
Fix miss-aligned patch ItemEntity (#6895) 2020-07-01 11:14:16 -07:00
MelanX
bf1a0461cb
Add hoe tool type (#6872) 2020-06-30 13:17:57 -07:00
Curle
a79e4b3722
Allow any armor to have custom knockback resistance (#6877) 2020-06-30 13:09:12 -07:00
Take Weiland
d1016f752e
Add senderUUID to ClientChatReceivedEvent (#6881) 2020-06-30 12:57:23 -07:00
LexManos
ab29145328 Re-write checkATs function and automate making Items/Blocks public. 2020-06-29 19:33:34 -07:00
cpw
99e7fad655
Reorganize modloading on the dediserver. This removes the DedicatedServer parameter from the FMLDedicatedServerSetupEvent.
Code for customizing the server instance should be moved to the ServerAboutToStartEvent or similar, where the server instance
is available.

This reorganization means that mods will load fully before the server is even constructed, or the server properties loaded. We also move the EULA right to the front so we don't have to wait for bootstrap.

This should fix the problems with mods which customize world data and other things.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-06-29 22:09:37 -04:00
Cyborgmas
d5aa0c4a91
Fix datagen resolving tags and exploding. (#6865) 2020-06-29 16:39:04 -07:00
Matthew Messinger
20d231bbed
Fix Language.javaLocale parsing (#6862) 2020-06-29 16:37:21 -07:00
Take Weiland
5db6f158f8
Fix IItemHandler wrappers for chests not updating both chests (#6875) 2020-06-29 15:58:22 -07:00
LexManos
88d02712db Fix missed patch in PlayerList and EntitySelectioonContext. Closes #6846 Closes #6850 2020-06-29 13:57:10 -07:00
Richard Freimer
b0e35f358e
Fix access levels being hardcoded to private via patch overriding AT entry (#6848) 2020-06-29 13:09:04 -07:00
LexManos
80d2730fec Fix tag related issues when connecting to a vanilla server. 2020-06-29 12:42:32 -07:00
LexManos
3b64ea6305 Fix Forge's internal handler being registered in wrong place.
Fix double call to loader end.
2020-06-28 15:08:03 -07:00
LexManos
af9bb9641b Fix swim speed being incorrect. Closes #6845
Fix BreakSpeedEvent having null position. Closes #6844
Add MatrixStack to BackgroundDrawnEvent. Closes #6843
Fix some patches that should of been ATs. Closes #6839
Add getter to ServerPlayer to access client's language calue if sent. Closes #6829
Some patch cleanup.
2020-06-26 16:55:04 -07:00
Cyborgmas
4887a5e0e7 fix misapplied patch
also sneak in an import patch removal
2020-06-26 18:40:02 -04:00