Christian
8a4a62ab4e
Add in persistence code for LiquidTank. Using it should protect against liquids that get removed f.e. Closes #395
2013-03-29 16:21:17 -04:00
Christian
b1e7248a67
Make liquidstacks immutable in their type data. Sorry about this, but it makes things a lot easier.
2013-03-29 15:40:45 -04:00
Christian
83d4be5a05
Some tweaks to the liquid dictionary, to allow for canonical liquid stacks for things like rendering
2013-03-12 20:33:50 -04:00
Christian
0b9727305e
Fix accidentally removed not-deprecated methods.
...
Update FML: d604e44
d604e44 InterModComms now supports a runtime polling based model for inter-mod comms at runtime. Deprecate method that shouldn't be used. COPY it's content to your mod. Don't CALL it.
8b7778c Don't be as alarming about item overwrites.
2012-12-18 14:17:56 -05:00
LexManos
9833c5652c
Removed all functions marked as deperacted for the new MC version
2012-12-18 05:28:09 -08:00
LexManos
061ab81041
Automatically resolved imports.
2012-12-12 21:58:35 -08:00
Christian
ca16b4b1bd
Some liquid events. Non-API breaking. Add them at your leisure. This helps liquids know
...
what's happening to them. In case they're volatile or something ;)
2012-11-16 01:28:29 -05:00
Christian
1072a8f0ae
Some new stuff on the liquid API for better RP2 interaction. Coming soon: blocks!
2012-11-13 14:27:31 -05:00
Christian
58fc306bf2
As agreed, liquid API from BuildCraft has been migrated to minecraft forge. There will be cleanups to follow,
...
including sided handling and client rendering tweaks. Stay tuned!
Tweak forgedirection for a couple of naming constants
2012-11-10 21:27:08 -05:00