Commit graph

6664 commits

Author SHA1 Message Date
tterrag
4f294da799 Fix MC-12269 Various Particles glitchy movement (#4914) 2018-05-08 20:25:06 -07:00
Ben Staddon
e1968e73b9 Fix deobfuscator not regenerating super maps (#4856) 2018-05-07 14:19:11 -07:00
cpw
9e9cb021ab Clean up broken aliases caused by registry bug #4894. (#4909) 2018-04-30 21:05:37 -07:00
LexManos
f2fa21e6e2 Move registry snapshot read/write code to Snapshot class. Cleaner code. 2018-04-29 17:58:02 -07:00
LexManos
4df55f3bd3 Only revert to frozen data on server shutdown on client. Should fix race condition exposed by #4904 2018-04-29 17:57:33 -07:00
LexManos
412c2ae53f Potentially fix issue with BungeeCord or other servers resetting the registry mappings on the client while the game is running.
Errors may still occure if the client knows about world data beyond vanilla. Servers should NEVER send world/registry invocations before they have sent registry mappings.
Closes #4901
2018-04-28 04:28:40 -07:00
sfPlayer1
50014c7ca4 Reduce range requirement for World.checkLightFor from 17 to 16 (#4729) 2018-04-27 11:53:04 -07:00
Ben Staddon
2353800d61 Fix typo in validation of vanilla registry wrappers (#4899) 2018-04-26 21:18:39 -07:00
Joseph C. Sible
c9f035cf03 Fix #4772: add an "isActivator" boolean to powered rails (#4774) 2018-04-22 18:58:21 -07:00
Ben Staddon
fc799564ed Add checks for undefined packet discriminators when sending messages (#4890) 2018-04-22 14:42:05 -07:00
Ben Staddon
90bf8dd95d Fix some code holding client world references longer than needed (#4881) 2018-04-22 14:40:38 -07:00
Ben Staddon
bc545450e5 Don't try to render removed tile entities. Fixes MC-123363 (#4811) 2018-04-22 14:32:09 -07:00
LexManos
a99fe41667 Fix overrides typo in saving registry data. Closes #4894 2018-04-21 21:40:40 -07:00
LexManos
34f4381e0c Fix library path and soft fail when repository root is not found. 2018-04-17 19:24:43 -07:00
LexManos
68ce80dad4 Fix libraries not being added to the modlist when using external metadata. Closes #4879 2018-04-15 17:44:01 -07:00
Ben Staddon
d9dbec0546 Fix dragon fight not initialising correctly under some circumstances (#4868) 2018-04-14 19:43:44 -07:00
LexManos
32237f57ef Cleanup some issues with the mod extraction to the memory modlist. Closes #4874 #4875 2018-04-14 19:32:45 -07:00
mezz
a794f1daff
Improve missing mod dependency error screen (#4762) 2018-04-14 18:17:06 -07:00
Ben Staddon
fab45a32a8 Fix biome dictionary's biome type detection (#4878) 2018-04-14 17:05:08 -07:00
Ben Staddon
97a2143fc2 Clean up Reader/Writer handling to use a specified charset (#4872) 2018-04-14 17:00:38 -07:00
Ben Staddon
d0566ebadc Suppress firing events at load time if an error has already occurred (#4801) 2018-04-12 17:18:43 -07:00
AlexIIL
76591f7245 Fix FluidUtil.getFluidHandler skipping some fluid tile entities (#4854) 2018-04-12 17:17:39 -07:00
Erlend Åmdal
0fca21fbc5 Parse contained dependency Timestamp as long instead of int (#4866) 2018-04-11 16:26:53 -07:00
LexManos
9442a48e93 Fix Forge's metadata not being loaded. Closes #4865 2018-04-11 13:10:27 -07:00
LexManos
b71caeb813 Fix mods without ModSide meta value. 2018-04-10 19:17:27 -07:00
LexManos
9d0771b3d7
Rewrite dependency extraction to use mod list system (#4841) 2018-04-10 16:01:35 -07:00
LexManos
3f4dfbb367 Bump Forge version for new dev chunk. 2018-04-10 15:40:42 -07:00
LexManos
bad83a303e Fix vanilla duplication bug. 2018-04-03 15:29:25 -07:00
LexManos
34706c7cd7 Slow down Forge chunk gen worker when save queue is to high.
Prevents task from completing while tons of chunks are pending save.
And add minimum notification every 60 seconds.
2018-04-03 15:26:28 -07:00
LexManos
501e030f3e Add support for World Workers skipping ticks without being removed from the worker list. 2018-04-03 15:23:35 -07:00
Vincent Lee
272b337aa3 Fix MC-88179 in a better way that avoids and closes #4824 (#4830) 2018-04-02 12:58:15 -07:00
Ben Staddon
60e0f05b0d Improve the warning logged for cascading world generation (#4725) 2018-04-01 19:01:22 -07:00
Ben Staddon
fe3478f233 New ITeleporter interface making dimensional teleportation easier. (#4602) 2018-04-01 01:55:45 -07:00
Vincent Lee
1d7c04daeb Add a FML outbound target for all players tracking a point or entity in the world. Closes #3677 (#4631) 2018-04-01 01:42:55 -07:00
coolsquid
f5c0b894bf Prevent EntityPlayer.attackEntityFrom from firing LivingAttackEvent twice (#4661) 2018-04-01 01:12:46 -07:00
Mackenzie McClane
e099aa32d4 Add a way to get a list of registered biome types (#4685) 2018-04-01 01:03:27 -07:00
Ben Staddon
fff660918a Improve performance of some ExtendedBlockState methods (#4698) 2018-04-01 01:01:40 -07:00
Ben Staddon
dda7bd5d42 Optimise adding normal element to vertex formats (#4699) 2018-04-01 00:59:34 -07:00
Ben Staddon
4c1167c96d Check for empty dimensions outside of chunk unloading loop, culling worlds without needing chunk unloads to trigger it. (#4704) 2018-04-01 00:54:22 -07:00
Judge40
b8e411674b Create event for overriding mob griefing flag based on entity. (#4710) 2018-04-01 00:48:25 -07:00
Joseph C. Sible
247d4cb5a8 Add description to Error raised by the server hang watchdog. (#4714) 2018-04-01 00:45:21 -07:00
Parker Young
db3b2549e2 Update ItemHandlerHelper.giveItemToPlayer to allow player who picked up the item to hear the sound as well (#4720) 2018-04-01 00:43:39 -07:00
CreativeMD
6f642ba6ce Fixed Spectator mode particles and sounds computed from where you have been before (MC-46445) (#4728) 2018-04-01 00:40:26 -07:00
Matti Ruohonen
e82a7605dc Add a WorldProvider#canSleepHere() method to allow providers to control sleeping in beds separately from re-spawning. (#4741) 2018-04-01 00:27:58 -07:00
malte0811
7c098462fe Fix FMLCommonHandler#exitJava printing useless/wrong calling info (#4742) 2018-04-01 00:25:38 -07:00
Ben Staddon
0b5a6a3b03 Reduce memory usage of model transforms (#4753) 2018-04-01 00:24:37 -07:00
Ben Staddon
fb61505d35 Fix some block connection logic not matching vanilla (#4781) 2018-04-01 00:18:14 -07:00
Mordenkainen
14a8e099ca Fix for the player inadvertently being removed from the Entity Tracker when the chunk they were in unloads after they teleport out of it. (#4784) 2018-04-01 00:15:37 -07:00
Brennan Ward
557b41056f Small performance improvement to ItemStack, by using Items.AIR directly instead of getting it from the Block map. (#4786) 2018-04-01 00:08:55 -07:00
TheCyberBrick
11e623bf4d Added chunk instance to ChunkWatchEvent (#4805) 2018-04-01 00:07:01 -07:00