Commit graph

70 commits

Author SHA1 Message Date
LexManos
7949a15226 Removed FMLRegistry, and IMinecraftRegistry.
Updated server side to use the seperated registry classes like the client does.
Updated searge name references on server
Made StatBase.statName public using AccessTransformer
Server should compile now
2012-08-03 01:50:48 -07:00
Christian
1b20de0ab6 Fix commands patch, WorldType patch and some ML compat stuff 2012-08-02 20:09:18 -02:30
Christian
582a785fb8 Change some stuff around - begin launching the server through the wrapper too.
A lot of patches went in - the client and server both launch and start up mods.
2012-08-02 02:08:30 -02:30
Christian
98e31e5f03 Incorporate server patches into client 2012-07-06 10:29:17 -04:00
Christian
97cfbb990d Server repatching 2012-07-06 09:44:00 -04:00
Christian
32e93213f1 Some patches for the server 2012-07-05 22:31:46 -04:00
Christian
3d8a5edc30 Separate gui ticking completely. send it as if it's a world tick. ML gui ticks are epically dumb.
Fix Worldload being filtered from the trigger arming.
Also, improve errors going to an error screen. There should be more information now.
2012-07-03 22:39:35 -04:00
Christian
5a5ff97f39 Add in a mechanism to get the modcontainer for a mod - so things can be programmatically changed 2012-06-26 16:24:50 -04:00
Christian
64dab3c8d7 Add in a new recipe handler registry method for ease of adding recipes to MC 2012-06-26 15:29:34 -04:00
LexManos
07bebf187c Should fix concurent modification exceptions when using removeSpawns 2012-06-19 19:44:52 -07:00
Christian
df205d7d3f Fix up biome handling for client and server 2012-06-09 10:27:24 -04:00
Scott Killen
abcb583dd0 - Fixed client crash bug in add/remove Biome functionality. Arrays.asList() returns a fixed-sized list per java spec. Adding and removing biomes throws UnsupportedOperationException.
- Fixed same on server and added disabled removeBiome functionality. This touched a lot of classes as the nonWorking removeBiome seemed to be lots of places inconsistent with addBiome.
2012-06-09 07:59:35 -04:00
Christian
320503340b Change world generation to expose a mod interface 2012-06-07 19:44:03 -04:00
Christian
00a9cd4a5f Attempt early initialization of Minecraft Forge 2012-06-07 19:25:49 -04:00
Christian
0768f82522 Add in a server side WORLDLOAD tick 2012-06-07 17:54:43 -04:00
Christian Weeks
856fa4f337 Reorganize basemod ticking to use ITickHandler. Introduce "GAME" tick vs "WORLD" tick for
mods that want to tick per world and "globally"
2012-06-07 13:53:16 -04:00
Christian Weeks
5acab9e790 Expose a "clean" ticking interface and fix server tick loop for world ticks 2012-06-07 11:12:51 -04:00
LexManos
5997bd3b87 Interm implementation of keyboardEvent for ModLoader. 2012-06-06 01:43:49 -07:00
Christian Weeks
eeeaf140a7 Helps to have a retention policy for runtime annotations 2012-06-02 22:40:45 -04:00
Christian Weeks
f15d9c507f Introduce a proxy side loader for mod use 2012-06-02 22:12:15 -04:00
Christian Weeks
de8a5cfc8b Slight reorganization of texture ticking - accomodate optifine 2012-06-01 23:07:32 -04:00
Christian Weeks
ad5dc783d8 Fix ticking on the server 2012-06-01 11:07:14 -04:00
Christian Weeks
2f09a048d6 Tweaks to basemod setup 2012-06-01 00:33:51 -04:00
Christian Weeks
ae6621bfdd More tweaks for proper API 2012-05-31 22:42:23 -04:00
Christian Weeks
dfd15acb6d Reorganize for bukkit integration 2012-05-31 22:09:45 -04:00
Christian Weeks
bc23e7a657 Fix up fubar in worldprovider. Add in obfuscation detection. Capture the exception that crashes minecraft in the log file. 2012-05-14 18:21:35 -04:00
Christian Weeks
5c48a3c146 push patches 2012-05-14 12:22:46 -04:00
Christian Weeks
6f6c3ee939 Fix the serverside. FUUUUUUUU! 2012-05-14 01:45:56 -04:00
Christian Weeks
053fd64bde Gui related ticking 2012-05-12 00:00:33 -04:00
Christian Weeks
394b046220 Fix missing ml.sendpacket, call in renderers 2012-05-11 17:31:28 -04:00
Christian Weeks
f1453839b4 Fix problem with nulls in getModList
Work on the meta information file
2012-05-11 15:18:26 -04:00
Christian Weeks
abc7b3f2a6 Tidying up and more hooks 2012-05-10 21:30:06 -04:00
Christian Weeks
b7861ec04c Tweak block rendering organization. Add in worldgen for client. 2012-05-10 19:51:15 -04:00
Christian Weeks
813ad71f13 Tidy up a lot of code- ModLoader and BaseMod are now almost identical client and server side 2012-05-10 18:54:25 -04:00
Christian Weeks
b6b5955404 Working on the ticking stuff 2012-05-07 00:54:18 -04:00
Christian Weeks
816b0738e4 The beginning 2012-05-04 17:02:12 -04:00
Christian Weeks
4b4ad6781e Introduce the client side FML 2012-05-03 19:40:55 -04:00
Christian Weeks
071d54feaf Implement addBiome, hopefully. Pushes biome list to the WorldType field. Sorry Bioxx. 2012-05-03 14:05:13 -04:00
Christian Weeks
12a928536a Fix a small issue with the build output script
Fix a significant issue with MLProp handling and primitives- they work now
2012-04-26 17:38:31 -04:00
Christian Weeks
ef88519637 More text fixup 2012-04-19 23:07:07 -04:00
Christian Weeks
e6a9eb7b91 Typos 2012-04-19 22:54:10 -04:00
Christian Weeks
cf351c6118 Add in detection for MLMP and try to fail with a graceful message. 2012-04-19 22:40:59 -04:00
Christian Weeks
e261ad1295 Tweak the loader a little bit to just use file names, not fully qualified directories when referring
to mods.
2012-04-18 14:03:30 -04:00
Christian
62b400c499 Merge in fixes from chickenbones for tick related problem
and straighten out variable naming in ModLoaderModContainer
2012-04-10 22:22:13 -04:00
Christian Weeks
2ae31bddd2 Add in more "Player" related events. Fix up some MLProp stuff 2012-04-09 10:18:24 -04:00
Christian Weeks
33f1e26df4 A proper console command handler, also fix ordering of loaded mods 2012-04-08 09:55:56 -04:00
Christian Weeks
07437b95ae Add in a console command handler so you can access the command console 2012-04-08 02:00:57 -04:00
Christian Weeks
8fa4c1645c Don't send a register unless I have channels. Add the channel to the mod channels list. 2012-04-08 01:11:32 -04:00
Christian Weeks
83730ee9ec Split the packet salutation in two so we can work with or without forge 2012-04-08 00:18:37 -04:00
Christian Weeks
42aee9032f Add the player object to the onLogin event so you don't need to dive internals for it during login 2012-04-07 22:38:29 -04:00