Commit graph

2245 commits

Author SHA1 Message Date
LexManos
7b43b9f8c0 Run Forge's data generators to sync 1.16 vanilla changes. 2020-07-21 17:34:23 -07:00
Cyborgmas
24f3ef5ffe
Load Modded Datapacks in DatapackScreen, before world creation (#6913) 2020-07-20 15:56:21 -07:00
tterrag
a3edfd3748 Fix inconsistencies with model/blockstate datagen 2020-07-18 18:34:35 -04:00
Max Becker
96b9a057b7
Filter duplicate mod files from mod file scan data (#6855) 2020-07-17 10:35:38 -07:00
LexManos
638d1d31de Fixed Forge commands. Closes #6973 Closes #6974 Closes #6976 2020-07-16 14:08:13 -07:00
Jared
00013865b0
Added an event for registering commands. closes #6968 (#6969) 2020-07-15 12:30:41 -07:00
Tyler Hancock
6722e7a428
Make all functions in Style common. (#6931) 2020-07-13 17:15:32 -07:00
seymourimadeit
0f56b4c4ee
Mark Raid.WaveMembers as an extensible enum. (#6878) 2020-07-13 15:40:37 -07:00
LexManos
201349f8de Fix checkPatches task. Closes #6956
Fix patched in method using srg name. Closes #6965
Fix capabilities not being collected for ClientWorld. Closes #6966
Fix TagEmptyCondition using client side copy of tags instead of server. Closes #6949
Fix ExtendedButton using narrator text. Closes #6958, Closes #6959
Fix misaligned patch in RepairContainer. Closes #6950, Closes #6953
Fix LivingJumpEvent not being fired for players jumping horses. Closes #6929
Remove extra getToughness method in ArmorItem. Closes #6970
Remove GetCollisionBoxesEvent. Closes #6921
2020-07-13 15:17:37 -07:00
Richard Freimer
065ebde57e
Fix race condition with DeferredRegister for custom registries (#6951) 2020-07-10 14:08:22 -07:00
sciwhiz12
6b3f2f46fa
Remove hooks into beacon base/payments. Vanilla uses tags now for extensibility. (#6948) 2020-07-10 10:49:42 -07:00
Jared
e4ffbeb329
Expose the DataPackRegistries instance to the AddReloadListenerEvent (#6933) 2020-07-08 14:24:01 -07:00
Richard Freimer
2ad347b043
Fix the modifier combined name for keybinds displaying two pluses outside of forgedev #6901 (#6902) 2020-07-06 14:26:54 -07:00
Richard Freimer
91a2b02590
Reimplement ITeleporter Patches (#6886) 2020-07-06 13:45:22 -07:00
Mysterious_Dev
a567ddaa10
Add function to add items with the same behavior as the pumpkin for enderman (#6890) 2020-07-06 13:34:01 -07:00
Richard Freimer
68e71009f3
Custom Item integration with Piglins (#6914) 2020-07-06 13:30:17 -07:00
ichttt
0227bfe9ee
Some dead code cleanup, and re-implement some bed hooks. (#6903) 2020-07-06 13:19:53 -07:00
Take Weiland
df57e0a1ba
Fix missing null checks in ForgeIngameGui (#6907) 2020-07-06 13:06:31 -07:00
Cyborgmas
ff86201523
New AddReloadListenerEvent that gathers server side data reload handlers. (#6849) 2020-07-06 12:41:57 -07:00
David Quintana
8e5138da27 Attempt to use a more compatible method to initialize stencil support.
In case the separate attachments don't work for everyone, there's a new setting to choose the combined attachment.
2020-07-03 14:40:21 +02:00
David Quintana
a690a7526a Fix multi-layer item rendering. 2020-07-03 05:54:46 +02:00
David Quintana
517bbc8b5b Update copyright year to 2020. 2020-07-02 19:49:11 +02:00
David Quintana
ce3d8b40cf Model system improvements:
- Port some things I did in 1.14 which I couldn't do in 1.15 due to breaking changes.
- Fix multi-layer block models not working (1.16 RenderType doesn't override toString the same way anymore)
- Implement multi-layer item rendering.
- Improve CompositeModel submodel data passing.
2020-07-02 19:16:40 +02:00
Cyborgmas
45152c6073 Pass matrixstack in tooltip render events (#6885) 2020-07-02 14:43:41 +02:00
tterrag
a0b0e6788d Fix improper handling of baked lighting in forge light pipeline
Closes #6812
2020-07-02 01:53:52 -04:00
MelanX
bf1a0461cb
Add hoe tool type (#6872) 2020-06-30 13:17:57 -07:00
ichttt
4aa53dbb00
Fix loading screen color and text (#6824) 2020-06-30 13:16:51 -07:00
Take Weiland
d1016f752e
Add senderUUID to ClientChatReceivedEvent (#6881) 2020-06-30 12:57:23 -07:00
LexManos
ab29145328 Re-write checkATs function and automate making Items/Blocks public. 2020-06-29 19:33:34 -07:00
cpw
99e7fad655
Reorganize modloading on the dediserver. This removes the DedicatedServer parameter from the FMLDedicatedServerSetupEvent.
Code for customizing the server instance should be moved to the ServerAboutToStartEvent or similar, where the server instance
is available.

This reorganization means that mods will load fully before the server is even constructed, or the server properties loaded. We also move the EULA right to the front so we don't have to wait for bootstrap.

This should fix the problems with mods which customize world data and other things.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-06-29 22:09:37 -04:00
Cyborgmas
d5aa0c4a91
Fix datagen resolving tags and exploding. (#6865) 2020-06-29 16:39:04 -07:00
ichttt
7858abe96d
Make Type classes safe to use in concurrent loading (#6825) 2020-06-29 13:29:32 -07:00
LexManos
80d2730fec Fix tag related issues when connecting to a vanilla server. 2020-06-29 12:42:32 -07:00
LexManos
3b64ea6305 Fix Forge's internal handler being registered in wrong place.
Fix double call to loader end.
2020-06-28 15:08:03 -07:00
David Quintana
5f1a7326c7 Add a model loader that lets mods specify different models for different perspectives.
Allow custom models to reference vanilla item models as child models.
2020-06-28 00:32:50 +02:00
LexManos
af9bb9641b Fix swim speed being incorrect. Closes #6845
Fix BreakSpeedEvent having null position. Closes #6844
Add MatrixStack to BackgroundDrawnEvent. Closes #6843
Fix some patches that should of been ATs. Closes #6839
Add getter to ServerPlayer to access client's language calue if sent. Closes #6829
Some patch cleanup.
2020-06-26 16:55:04 -07:00
LexManos
fc6b38d7f2 Fix blocks being harvested with incorrect tools. 2020-06-26 15:40:05 -07:00
LexManos
97d4652f5f Make installer use MCPConfig version to identify MC assets. 2020-06-26 12:52:50 -07:00
cpw
41a6d70aee
Tweak the server startup a bit, make sure methods that can't work because they run before a server exists explode saying so.
Also fix other launch profiles.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-06-26 14:27:32 -04:00
LexManos
99917e569c Fix dedicated server loading by constructing mods before data packs are created. 2020-06-26 09:56:23 -07:00
Cyborgmas
438e3886cc
Include a getter for the matrix stack in OverlayEvent (#6834) 2020-06-26 15:55:33 +02:00
Cyborgmas
272ea75aab
Fixed tooltip rendering issues (#6815) 2020-06-26 14:24:58 +02:00
Cyborgmas
cbac95de0f Fixed villager trades having non-applicable enchants
Also added an AT at lex's request
2020-06-25 22:30:44 -04:00
LexManos
baf32612db Rework BlockSnapshot and fix client notifications. Closes #6807 2020-06-25 18:41:38 -07:00
cpw
4700973dff
Update to 1.16.1 and fix a couple more patch problems
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-06-25 18:28:48 -04:00
cpw
648d53ffe1
Fix some patching derps from 1.15 merge
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-06-25 18:16:38 -04:00
Anthony Anderson
ca2ed1ff7a
Final patching
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-06-25 17:55:54 -04:00
covers1624
80eb12e59d
Compiling fixes - IN GAME! 2020-06-25 17:55:52 -04:00
tterrag
631230b298
Patching and updates 2020-06-25 17:55:40 -04:00
cpw
6d15febdb3
Setup and import of 1.16 YEET 2020-06-25 17:55:38 -04:00