LexManos
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8f0b7c05fe
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Fixup Item in hand rendering of textures > 16x
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2012-09-15 18:24:27 -07:00 |
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LexManos
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b404f294c5
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Make the exception print for headless servers if the Downloader cant initalize.
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2012-09-15 18:06:59 -07:00 |
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LexManos
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48d12444c0
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Remove a bunch of warning about javadoc, not a real fix, but no more warning.
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2012-09-15 18:04:56 -07:00 |
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LexManos
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82fba4bfaa
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Update MCP Mapings
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2012-09-15 17:09:45 -07:00 |
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LexManos
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ec2a59bde8
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Makes GetModSrc check the common folder when attempting to extract source files
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2012-09-15 17:09:34 -07:00 |
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Christian
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149a626e5a
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Tie parent/child containers together again. Should close #96
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2012-09-15 15:58:20 -04:00 |
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Christian
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9cd4ed0c91
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Village mating produces added villagers, and the egg should place
added villagers too. Closes #97.
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2012-09-15 15:49:08 -04:00 |
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Christian
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09558e9e15
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Clean up stale references to the Player stored in the NetworkRegistry,
closes #100
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2012-09-15 15:36:26 -04:00 |
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cpw
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23c89ec054
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Merge pull request #99 from CovertJaguar/patch-1
More readable state event logs
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2012-09-15 12:20:26 -07:00 |
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CovertJaguar
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13756b6f2c
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More readable init logs
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2012-09-14 00:47:48 -07:00 |
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Christian
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0de240c4fe
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Fix onConnectionClosed not being called on the client side of a connection
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2012-09-09 11:29:08 -04:00 |
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Christian
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74343a0cff
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Add in exclusion list for IFMLLoadingPlugin.
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2012-09-08 12:19:03 -04:00 |
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Christian
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3461c12d95
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Remove debug cruft
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2012-09-07 23:14:54 -04:00 |
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Christian
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67d8b3b475
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To properly align with packet9respawn, make packet1login's dimension an int as well
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2012-09-07 22:57:01 -04:00 |
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Christian
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ab34f2d2cf
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Attempt to build some protocol negotiation, and fix packet1login so that the dimension is a short, matching packet9respawn
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2012-09-07 22:46:31 -04:00 |
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Christian
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c4d5c89f85
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Compatibility level is now passed from server to client - and
the client tracks it. This means certain packet changes can be made
without breaking comms, hopefully
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2012-09-07 19:32:36 -04:00 |
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Christian
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67b9fbe363
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Fix dependency checking: you can depend on specific versions of FML
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2012-09-07 19:08:28 -04:00 |
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cpw
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75c0e65092
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Merge pull request #94 from iChun/patch-1
Fix handleTinyPacket using short instead of int.
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2012-09-07 05:43:39 -07:00 |
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iChun
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7a0ab7e563
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Fix handleTinyPacket using short instead of int.
Silly cpw :P
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2012-09-07 18:35:26 +08:00 |
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Christian
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e564610b54
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Fix up tiny packet handler to actually work
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2012-09-06 22:59:38 -04:00 |
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Christian
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94d076a14a
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Allow javax to be shipped by mods. Should allow some more modloader mods to work
unaltered
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2012-09-06 22:03:02 -04:00 |
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Christian
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d2e99c3443
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Add in a little bit of protocol cleanup. Start work on allowing multiple
protocol versions
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2012-09-06 21:54:43 -04:00 |
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Christian
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45bbdd14d6
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Give a way to build the packet131mapdata packet correctly populated
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2012-09-06 10:12:37 -04:00 |
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Christian
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8b8d9a58f6
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Capture and leverage Packet131MapData
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2012-09-06 10:03:30 -04:00 |
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Christian
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50c74f93bd
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Make console logging pass through a single logging thread to avoid concurrency problems with launchers and stuff
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2012-09-04 19:11:45 -04:00 |
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Christian
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6d9b9fde47
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Overlooked chat message support *sigh*. Fixes wierd mods that communicate through custom
chat messages rather than anything else. Hi Superior enchanting!
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2012-09-04 12:37:59 -04:00 |
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Christian
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7a58542fb8
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Rescan mod packages where there was a possible mod identified to try and make sure we load it. Fixes Matmos r16
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2012-09-04 11:39:51 -04:00 |
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Christian
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61153abf7b
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And handle the other way to globally register an entity
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2012-09-03 21:37:20 -04:00 |
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Christian
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788d1c9925
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Fix up mods trying to register entities outside of modloading. Now you'll get a big fat warning for doing such a derpy thing.
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2012-09-03 21:32:21 -04:00 |
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Christian
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6de655df47
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Fix CJB mod compatibilty for real. Gui container registration can now happen in the constructor. YUK!
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2012-09-03 21:14:11 -04:00 |
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Christian
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2af15b3a95
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Fix compatibility with ModLoader dispenser hook. Fixes a bug with
IDispenseHandler too - though it means that interface is now
deprecated
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2012-09-03 11:37:17 -04:00 |
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Christian
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5bea2a0bbd
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Fix headless operation, hopefully
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2012-09-02 13:29:46 -04:00 |
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Christian
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599476d587
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Fix up trying to re-add stuff to the classpath when it's already there
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2012-09-02 12:56:08 -04:00 |
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Christian
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d538dcf06f
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Fix out of range entity id handling for ModLoader mods a bit more. Thanks Herobrine mod!
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2012-09-02 12:39:06 -04:00 |
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Christian
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6072420a02
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Expose GuiMerchantButton
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2012-09-02 12:15:13 -04:00 |
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Christian
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6056c760d4
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Log a big fat warning for the developer in the case the network version
is not acceptable to the mod itself. (This can happen because of a bad range
specifier for example)
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2012-08-31 23:41:29 -04:00 |
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Christian
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8f70ed5f33
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Also, make missing entity not blow things up
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2012-08-31 16:49:35 -04:00 |
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Christian
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17cbb9d3b7
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Fix entity tracker "update" packet not computing correctly. Should work now..
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2012-08-31 16:41:05 -04:00 |
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Christian
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bd137b7f06
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Fix up addRenderer to catch exceptions from the basemod, also, addrenderer now supplies a list of the
default renderers from MC for editing and will note the changes made.
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2012-08-31 11:18:17 -04:00 |
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Christian
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befe8f5f47
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Change download location for FML libraries to files.minecraftforge.net, add an encoding param to the javac command line to force utf 8
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2012-08-31 11:18:17 -04:00 |
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Christian
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74d6437856
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Add in random jar/zip files to the classpath. UGH this is so fucking ugly it's not funny.
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2012-08-30 20:10:53 -04:00 |
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Christian
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93f9cc45f9
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Use a null socket and try to prefer the result of getLocalHost in the broadcast data.
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2012-08-29 16:12:40 -04:00 |
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Christian
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ece5483ad7
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Add in an ItemRenderer null check so FML can run render adding mods
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2012-08-29 13:58:56 -04:00 |
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Christian
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8df9a051d6
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Inverted boolean logic. Grrr.
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2012-08-29 13:44:40 -04:00 |
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Christian
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81a8e94c79
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ModLoader mob spawns use packet 24- build a bypass system so that
they can still use it
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2012-08-29 12:58:16 -04:00 |
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Christian
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3415dbfd0d
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Remove debug statements
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2012-08-28 23:07:37 -04:00 |
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Christian
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3b0c0fcecf
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Fix keybindings not loading properly from gamesettings file after restart
|
2012-08-28 22:15:18 -04:00 |
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Christian
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62a7d347e7
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Fix so we always send received packets to handlers.
Renders 250 filtering useless unless i can figure a way to intercept *outbound* packets that isn't as messy as I'm
contemplating
|
2012-08-27 17:46:08 -04:00 |
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Christian
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d105213aed
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Some tests
|
2012-08-26 22:23:05 -04:00 |
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Christian
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870214000f
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Fix trying to load the client side packet handler, when on the server, hopefully?
|
2012-08-26 22:18:57 -04:00 |
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