Commit graph

255 commits

Author SHA1 Message Date
Grom PE
971dc1eb00 Add missing SideOnly in BaseMod
NetClientHandler exists only on client side and thus method using it should be annotated with SideOnly.
2013-08-01 14:19:30 +07:00
cpw
e71ee7721b Fix keybindings being derped 2013-07-28 20:52:12 +02:00
Christian
10c6e5e353 Fix logo handling. no more NPE if the logo can't be found. Also, fix location of mcp logo now. 2013-07-14 13:40:55 -04:00
Christian
e33a1a02bf Fix up logos in the mod screen. Clean up some unnecessary casts and suppressions, use the -debug asm
library at dev time, since it contains full symbols and code in compiled form.
2013-07-10 15:47:13 -04:00
Christian
32680bb84d Force a global asset scan prior to mod construction : you should be able to
reference assets anywhere in your mod now.
2013-07-10 00:42:40 -04:00
LexManos
50a8b1cc68 Temporarily disable GuiModList's Mod logos. 2013-07-09 03:27:49 -07:00
LexManos
d04480b8b0 Move Resource refreshing until affter postInit. 2013-07-03 22:29:10 -07:00
Christian
e45767d20a More javadoc cleanup 2013-07-02 19:39:02 -04:00
Christian
aaaffda3f0 Fix up some deprecation warnings, and clean up coremod code that's going
away.
2013-07-02 19:27:50 -04:00
Christian
5d0d45ea40 Resource packs, part two. FML mods are now resource packs. Vanilla will scan anything under 'assets'
and turn it into a resource prefix. Use resourcelocations to look stuff up.
2013-07-02 11:11:50 -04:00
Christian
76a1489d4b Mods are now loaded as resource packs. Vanilla will scan for valid prefixes based on subdirs of 'assets' which
can then be referenced as ResourceLocations with the "<prefix>:path" notation.
2013-07-02 01:39:40 -04:00
Christian
572c9acc59 More fixes, binpatching works 2013-06-29 15:16:18 -04:00
Christian
5b5f05859c First draft of 1.6 update 2013-06-29 13:33:14 -04:00
Christian
2a064ffdc7 Send the "suspect list", and print the suspect versions 2013-05-27 11:03:23 -04:00
Christian
8be20d6805 Add in a pretty sorting error screen 2013-05-27 10:28:00 -04:00
LexManos
6b39f612df Don't spit error on LWJGL not supporting 4.3 just warning. 2013-05-11 10:55:39 -07:00
Christian
8974a78c0a Attempt to reduce lines on the screen for id mismatch. Hopefully prevents game crashes. 2013-04-22 21:14:34 -04:00
Christian
6c0bb61425 Fix a small modloader compatibility derp: closes #222 2013-04-20 22:55:56 -04:00
Christian
3d142df102 Use more expressive language when a version specifier is a simple unbounded above condition 2013-04-16 13:46:55 -04:00
LexManos
d89f0dc683 Re-worked the Texture patches, optifine helper function, and re-added support for dynamically rotating the texture for mod authors who do things horribly wrong. 2013-04-09 20:06:41 -07:00
Christian
ff95739dc8 Fix compilation derp, and clean up rotation helper. 2013-04-09 21:20:31 -04:00
Christian
10f08460a6 Very significant improvement in performance by using glSubImage to upload data. Inspired by frequent complaints about performance of hires
texture packs. They probably still need a beefy system but should work. Hopefully I can figure out why the subImage GL side copy isn't working
properly for an even more significant speed boost. But this gets things started.
2013-04-09 20:15:14 -04:00
Christian
1d0e8e9935 Fix mismatch screen a bit. Should render more correctly now and
at least not be blank in a lot of circumstances..
2013-03-22 10:20:53 -04:00
bspkrs
30f76c67e5 Added comments to note FML-only methods 2013-03-14 01:29:36 -03:00
Christian
72f55cfd08 Fix demo mode crash. Closes #187 2013-03-10 01:15:16 -05:00
Christian
46b909e818 Try a different way of remapping the fields. Should work because it's userspace, not relauncher space 2013-03-09 17:36:31 -05:00
LexManos
a8da44fb8f Fix Multi-part entity children ID issue, mobs with custom spawning must deal with child ids themselves. 2013-03-09 10:07:41 -08:00
Christian
3c14424e30 Some fixes for the snapshot 2013-03-09 12:10:13 -05:00
Christian
1a3022ae7a Revert "Fix modlist to use the new texture binding functions, i think"
This reverts commit 48544db690bf213a322954b7bd39cb3a8ca59bb1.

Conflicts:
	client/cpw/mods/fml/client/GuiModList.java
2013-03-09 11:12:12 -05:00
Christian
ba5165f86b Strip deprecated code 2013-03-07 19:33:34 -05:00
Christian
d2509a70b7 Refresh copyright notices on everything 2013-03-07 19:25:48 -05:00
Christian
545d5e0524 Refresh the renderengine after modloading is complete. Should fix issues with out-of-place texture registration by mods. 2013-03-07 19:02:26 -05:00
Christian
56be84a3b8 Update next render to 40 2013-03-04 22:52:24 -05:00
Christian
793ae904af Update FML to 1.5 snapshot 13w09c 2013-03-02 02:06:32 -05:00
LexManos
4272159492 Fix crash in GuiModList for mod logo files, logo is not rendering for unknow reason. 2013-02-27 22:41:00 -08:00
Christian
2e269c967a Clean up more junk 2013-02-26 00:28:12 -05:00
Christian
b5ba054fe5 Update libs for 1.5. Lots of new libs. 2013-02-26 00:16:57 -05:00
Christian
22831e6b63 Merge branch 'master' into snapshot15
Conflicts:
	patches/minecraft/net/minecraft/client/renderer/RenderEngine.java.patch
2013-02-25 21:53:56 -05:00
Christian
c056f49796 Merge branch 'master' into snapshot15
Conflicts:
	client/cpw/mods/fml/client/TextureFXManager.java
2013-02-25 21:18:08 -05:00
LexManos
604e81a323 Fix sprite map issue. 2013-02-22 14:45:25 -08:00
Christian
ae58a0dbe3 Fix HD mob skins, FINALLY!!!
Stupid eyes are stupid.
2013-02-06 01:25:46 -05:00
Christian
0c6019da8f A log of logging cleanup. FML will now read logging.properties to configure logging channels a couple of times during startup.
You should be able to filter a lot of messages based on things like modid and certain FML related features that can be noisy
like item tracking.
Should close #175
2013-01-30 18:57:21 -05:00
Christian
51fcf93605 Update for MCP7.30c - fixes redstone rendering issues 2013-01-22 14:40:09 -05:00
Christian
c048ec7aef Another packaging update. I think we're done now. 2013-01-12 00:33:32 -05:00
Christian
3e5a3fb0e4 Fix modlist to use the new texture binding functions, i think 2013-01-12 00:27:11 -05:00
Christian
59af780c91 A couple of packaging tweaks, clean up more junk. It may come back but for now it's gone 2013-01-12 00:17:35 -05:00
Christian
431372dc5f Initial patch update for snapshot 2013-01-11 23:47:05 -05:00
Christian
65473ad838 Merge branch 'master' into securityupdate 2012-12-17 11:46:27 -05:00
Christian
e6c71bb148 Some tweaks to item identification. The GameRegistry methods are deprecated
to encourage you to use the new named ones instead. These will force a
name on the item/block, allowing for stronger matching than "sequential guessing"
2012-12-16 22:57:11 -05:00
Christian
a26b495ef9 Move Side and SideOnly to relauncher package 2012-12-15 23:21:26 -05:00