Commit Graph

12 Commits

Author SHA1 Message Date
LexManos b6d543f15e Re-added deprecated liquids system. To be removed next major MC versions after issues with Fluids are fixed. (reverse-merged from commit 9b5208fa30)
This WILL be removed and should not be developed against aside for a temporary 1.6 release.
2013-07-22 15:19:35 -07:00
LexManos 9b5208fa30 Remove deprecated Liquids API, Use new Fluids system as replacement. 2013-07-07 14:05:23 -07:00
LexManos e9f1c83ff8 Mark old liquid system as deperated to be removed next Minecraft release. 2013-07-04 12:39:49 -07:00
Christian 8a4a62ab4e Add in persistence code for LiquidTank. Using it should protect against liquids that get removed f.e. Closes #395 2013-03-29 16:21:17 -04:00
Christian b1e7248a67 Make liquidstacks immutable in their type data. Sorry about this, but it makes things a lot easier. 2013-03-29 15:40:45 -04:00
Christian 83d4be5a05 Some tweaks to the liquid dictionary, to allow for canonical liquid stacks for things like rendering 2013-03-12 20:33:50 -04:00
Christian 0b9727305e Fix accidentally removed not-deprecated methods.
Update FML: d604e44
d604e44 InterModComms now supports a runtime polling based model for inter-mod comms at runtime. Deprecate method that shouldn't be used. COPY it's content to your mod. Don't CALL it.
8b7778c Don't be as alarming about item overwrites.
2012-12-18 14:17:56 -05:00
LexManos 9833c5652c Removed all functions marked as deperacted for the new MC version 2012-12-18 05:28:09 -08:00
LexManos 061ab81041 Automatically resolved imports. 2012-12-12 21:58:35 -08:00
Christian ca16b4b1bd Some liquid events. Non-API breaking. Add them at your leisure. This helps liquids know
what's happening to them. In case they're volatile or something ;)
2012-11-16 01:28:29 -05:00
Christian 1072a8f0ae Some new stuff on the liquid API for better RP2 interaction. Coming soon: blocks! 2012-11-13 14:27:31 -05:00
Christian 58fc306bf2 As agreed, liquid API from BuildCraft has been migrated to minecraft forge. There will be cleanups to follow,
including sided handling and client rendering tweaks. Stay tuned!
Tweak forgedirection for a couple of naming constants
2012-11-10 21:27:08 -05:00