Commit graph

1539 commits

Author SHA1 Message Date
Christian
8f2823709c The server.classpath generates the runtime manifest, so it needs the
non-debug asm jars.
2013-07-14 11:12:42 -04:00
LexManos
bf6f038793 Update Forge signature for new private key 2013-07-12 03:05:20 -07:00
LexManos
5d89e17ae9 Update build and eclipse workspaces for debug asm. 2013-07-12 00:22:11 -07:00
Christian
caeb0afecf Coremods now have a primitive dependency capability. Also, we search mods dir for special
"TweakClass" manifests. These are using the vanilla tweak mechanism to inject into
Minecraft. Helpful for other "platform" systems, when you don't want to have to deal
with json changes!
2013-07-11 23:23:33 -04:00
LexManos
3dd0b5d496 Kill release time scala libraries, to be re-evaluated after all movement is done and shit is fixed. May require manual instalation for mods that use scala. 2013-07-11 15:24:54 -07:00
LexManos
09cf5feee5 Kill mcp's truncate method, for more useful logs. 2013-07-10 15:23:21 -07:00
Christian
e33a1a02bf Fix up logos in the mod screen. Clean up some unnecessary casts and suppressions, use the -debug asm
library at dev time, since it contains full symbols and code in compiled form.
2013-07-10 15:47:13 -04:00
Christian
32680bb84d Force a global asset scan prior to mod construction : you should be able to
reference assets anywhere in your mod now.
2013-07-10 00:42:40 -04:00
Christian
28727a51a6 Update FML for new stealth update for 1.6.2 2013-07-09 15:00:28 -04:00
cpw
11bf88fceb Merge pull request #254 from CaptainShadows/patch-1
@InstanceFactory was set to look for Fields instead of methods
2013-07-09 07:19:24 -07:00
Christian
1fe0dcec09 And don't forget to remove the test code 2013-07-09 08:31:40 -04:00
Christian
fbfc11c9a9 Decode the file URL. Hopefully will make things work more.. 2013-07-09 08:30:47 -04:00
LexManos
95aa81bb3f Disable signature check of client for now, it's broken. 2013-07-09 05:04:11 -07:00
LexManos
50a8b1cc68 Temporarily disable GuiModList's Mod logos. 2013-07-09 03:27:49 -07:00
LexManos
a0211c4fb7 Don't validate signatures on servers, they are not signed. 2013-07-09 03:27:29 -07:00
LexManos
f45499612d Add MC Version to installed version name. 2013-07-09 03:27:01 -07:00
LexManos
66531ad420 Fix NPE in new debug line when patch targets don't exist. 2013-07-09 01:21:50 -07:00
Christian
67caa6692d Don't initialize the server. 2013-07-08 22:31:15 -04:00
Christian
2f299820fb FML now verifies that the minecraft jar is correct and intact. This is intended to discourage those who think that
modifying the minecraft jar is still acceptable.
2013-07-08 22:10:06 -04:00
Christian
9071d7d5e2 Test server-siding ResourceLocation 2013-07-08 19:31:00 -04:00
Christian
e0b7d1599c The game is going to exit in face of patch mismatch, unless you force it to run with fml.ignorePatchDiscrepancies in the system properties. 2013-07-08 14:34:03 -04:00
Christian
bfe955dbf2 Update for stealth update. Thanks mojang! 2013-07-08 13:19:55 -04:00
Christian
e64c07a109 We now generate an adler32 checksum for each patched file and verify at load time that they match.
Mismatch won't crash, but will emit a big warning..
2013-07-08 13:19:14 -04:00
Christian
94315253b1 Tweak debug data on patched classes 2013-07-08 12:28:32 -04:00
Captain Shadows
b788686126 @InstanceFactory was set to look for Fields instead of methods
"fix it" to now match the javadoc :P

if it was set like that so modders wouldn't use it, it might be better to just say so in the documentation
2013-07-08 00:07:54 -04:00
LexManos
611668931e Update eclipse workspaces for 1.6.2 2013-07-07 13:11:22 -07:00
Christian
ab3220cbb3 Add the jsons for 1.6.2 2013-07-07 16:05:53 -04:00
Christian
d164343522 Update for 1.6.2 and MCP 8.04 2013-07-07 15:49:11 -04:00
Christian
dcab319acf Add cascadedTweaks. This will allow simple coexistence for any other mod framework using
the tweaker system as well. Hi Voxel and LiteLoader!
2013-07-06 22:26:03 -04:00
cpw
53a607bad9 Merge pull request #247 from jk-5/patch-1
Pull request for #232
2013-07-06 18:54:54 -07:00
Christian
9c8b8bb794 Update mcp data. fixes #248 2013-07-06 21:25:36 -04:00
Christian
412a86ec71 Fix coremod injection into main system. Should stop double-dipping coremods. 2013-07-06 20:51:00 -04:00
Jeffrey Kog
3f257231a5 Update ModLoaderFuelHelper.java 2013-07-04 08:33:03 +02:00
LexManos
d04480b8b0 Move Resource refreshing until affter postInit. 2013-07-03 22:29:10 -07:00
LexManos
a1db21a601 Fix missing argument and startclient/startserver support. 2013-07-03 19:30:30 -07:00
LexManos
4f535cfbf8 Update to new MCP bugfix version, Fixes: Missing Armor/Item rendering, and Boss health mapping issues. 2013-07-03 18:23:38 -07:00
LexManos
0b1fdde35d Fix eclipse workspaces and launch configurations. 2013-07-03 18:22:57 -07:00
LexManos
c3974de125 Add deobf-data to setup env. 2013-07-03 18:22:06 -07:00
Christian
30ec1e06c7 Update key 2013-07-03 08:28:59 -04:00
Christian
a2a8f1247f Add in support for mods/<mcversion> as a mod location. Also drop coremods as a location. They go in mods too now. 2013-07-02 23:03:01 -04:00
Christian
e45767d20a More javadoc cleanup 2013-07-02 19:39:02 -04:00
Christian
aaaffda3f0 Fix up some deprecation warnings, and clean up coremod code that's going
away.
2013-07-02 19:27:50 -04:00
Christian
d648514a90 Revert "Keep these on our servers until the launcher is actually fixed -.-"
This reverts commit f1b533ad87ea08d6e62259c59779bcec1636e2fe.
2013-07-02 19:03:06 -04:00
Christian
f8f78c8a80 Fix transformer search 2013-07-02 18:40:23 -04:00
cpw
18c5bde7d0 Merge pull request #243 from jrtc27/modclassloader
Fixed ClassCastException when loading ModLoader mods
2013-07-02 15:32:35 -07:00
James Clarke
b2ef2bed36 Fixed ClassCastException when loading ModLoader mods 2013-07-02 20:48:00 +01:00
Christian
5d0d45ea40 Resource packs, part two. FML mods are now resource packs. Vanilla will scan anything under 'assets'
and turn it into a resource prefix. Use resourcelocations to look stuff up.
2013-07-02 11:11:50 -04:00
LexManos
58a00d68a4 Keep these on our servers until the launcher is actually fixed -.- 2013-07-01 23:26:40 -07:00
Christian
0f319c41e0 Remember to update your patches!!!! 2013-07-02 02:14:31 -04:00
Christian
76a1489d4b Mods are now loaded as resource packs. Vanilla will scan for valid prefixes based on subdirs of 'assets' which
can then be referenced as ResourceLocations with the "<prefix>:path" notation.
2013-07-02 01:39:40 -04:00