Commit graph

278 commits

Author SHA1 Message Date
Player
7284104472 Registry: Repair mismatched ItemBlocks as well
Fix a few misc issues
2014-04-05 01:47:19 +02:00
Player
407f6f79af Registry: Allow ignoring missing mods from the GUI, with confirm+backup
Registry: Add confirm+backup for automated corrupted id table fixup
Require the user to confirm loading from a backup level.dat
2014-04-01 21:56:53 +02:00
Player
11ab034638 initial attempt at a better way to ask the user in case of startup issues 2014-04-01 14:30:47 +02:00
Player
e013f1514d Merge branch 'master' of https://github.com/MinecraftForge/FML
Conflicts:
	src/main/java/cpw/mods/fml/client/FMLClientHandler.java
	src/main/java/cpw/mods/fml/client/GuiModItemsMissing.java
	src/main/java/cpw/mods/fml/common/FMLContainer.java
	src/main/java/cpw/mods/fml/common/registry/FMLControlledNamespacedRegistry.java
	src/main/java/cpw/mods/fml/common/registry/GameData.java
2014-04-01 07:00:20 +02:00
Lex Manos
0586c2b1aa Update patches for Fixed FF in FG 1.2. 2014-03-31 16:02:54 -07:00
Player
ff6083e77b Fix remaining issue with autoassigned Block and Item IDs overlapping. 2014-03-20 23:41:01 +01:00
AbrarSyed
ff6143dc85 updated for ForgeGradle 1.2 2014-03-19 02:15:53 -05:00
Lex Manos
9b615893d9 Fix hard link to DedicatedSerever when opening a LAN connection causing stalls on connecting. 2014-03-11 00:50:55 -07:00
Christian
322e691d04 FML expands S3F to support payloads up to 2 megs in size. Should be transparent 2014-02-16 18:30:27 -05:00
bloodshot
f1db5dd5af Prevent player dat files getting reset during disconnects.
Since FML nulls out the player's playerNetServerHandler during login, we need to
make sure that writePlayerData does not attempt to overwrite the player's dat file
if the player disconnects during the "Logging In" process.
2014-02-13 02:44:18 -05:00
Christian
64aa12b7e6 Fix failing to load a world with missing mod blocks and items. There will be a way to force worlds to load
when stuff is missing, but for right now, it will fail as this is "world safe".
2014-02-08 22:37:40 -05:00
Christian
2d1f9f2811 Try and handle removal of mods a bit better. Currently no way to allow a world which has missing
blocks to load - but i have the code in place to allow it i think.
2014-02-08 12:18:34 -05:00
Dan Roque
982f5c7e1b Prevent players from logging in until server has finished starting.
This improves server security as it guarantees no players will be
allowed to connect until the server has fully initialized.
2014-02-05 20:49:10 -05:00
Lex Manos
45efe4edfd Fix obf error when right clicking a Empty Map. 2014-02-04 12:49:18 -08:00
Christian
87a45d83fb Fix log4j2 config. Fix server gui to *show* logging. Fix log spamminess in the console. Fix bug in servergui that can cause deadlock. 2014-01-20 15:09:24 -05:00
Christian
44a093e74b SSP Worlds updating from 1.6 will now pop a warning message before loading, and will capture a timestamped
zip file in the minecraft dir before starting to load. Allows for people to test updates.
2014-01-18 22:25:35 -05:00
Lex Manos
189dc35060 Move placement of single player world load hook to fix NPEs. 2014-01-18 13:05:18 -08:00
Christian
d7ed255e17 Fix NPE at startup 2014-01-17 23:35:53 -05:00
Christian
b4a6418d1c Make UniqueIdentifier final and add a hashCode. Closes #348
Clean up language registry. It can be used to access all translations of mods on client or server.
Auto loads from assets files.
2014-01-17 17:47:30 -05:00
Christian
b70742e72d Fix bug with SSP, and hook so we can do confirmation of world loading, as well as other things 2014-01-16 18:15:45 -05:00
Christian
ef1ee38b55 Fix bukkit connectivity issue. 2014-01-16 14:58:28 -05:00
Christian
725aba9d41 Divert connection through FML, so we can deny connections to servers that don't want us 2014-01-13 13:47:18 -05:00
Christian
f7d932d418 Fix problem with connecting to vanilla.
SHOW what's modded and what's vanilla in the list. Hooks that make the blocking work to come
2014-01-06 23:48:53 -05:00
Christian
584ad55ce6 Starting work on the actual GUI. Still work to do. Needs an API. 2014-01-01 00:57:24 -05:00
Christian
a9ae906546 Fix derpiness with Mods button when Realms is available 2013-12-31 20:21:28 -05:00
Christian
41e930a4b9 Fix handshaking properly. Also, fix ID syncup. It now will completely freeze the idmap after preinit.
This frozen map is used to inject "new" stuff into existing serverside worlds. Interesting sideeffect: remote
servers lacking things will change the client, to also LACK ids for those things. watch for -1 ids in your remap
events. Note: idmaps should be considered temporary per server instance. SERVERSTOPPED will restore "startup" state,
as will client logout.
2013-12-24 00:47:10 -05:00
Lex Manos
78f822e51c Update patches for Gradle's rename rewrite: MinecraftForge/ForgeGradle@19e7acf2a2 2013-12-18 04:01:37 -08:00
Christian
5aa0054f23 ICraftingHandler, IPickupHandler are now both events. 2013-12-17 11:24:57 -05:00
Christian
95f0447881 Ticks, Player events, keybindings, all migrated to the new event driven system. 2013-12-16 23:18:00 -05:00
Christian
69ce79e1d7 Patch some GUIs. We're gonna add some basic mod gui config support. 2013-12-16 11:48:39 -05:00
Christian
a0fcbdccb5 Update for log4j2 2013-12-16 11:47:48 -05:00
Christian
d188a5ad82 Some patching touchups 2013-12-13 00:18:05 -05:00
Christian
e4479b81cb First functional release under reobfuscation. 2013-12-12 18:01:09 -05:00
Christian
b3e35e381f Clean up patches for latest exc. 2013-12-11 23:03:30 -05:00
Christian
5e57ce519e SpawnAdjustment packet. Clean up stuffs. No more compile errors. 2013-12-11 19:29:52 -05:00
Christian
5086f22370 Entity spawning works. 2013-12-11 18:46:25 -05:00
Lex Manos
cf6b9e7c1a Update for fixed Enum cleaning and names. 2013-12-09 20:44:17 -08:00
Christian
eff9a3cedc More network stuff, partially done id syncing. 2013-12-09 01:22:24 -05:00
Christian
bead2dab97 OK, network channels appear to be working well for both dedi and integrated servers.
The beginnings of the new mod structure too.
2013-12-06 14:52:33 -05:00
Christian
89c7a02146 More cleanup. Bidirectional server <-> client network works for mods as well as FML|HS now. 2013-12-06 11:17:40 -05:00
Christian
add83f145a Check in patches. Add in some network timeout tweaking values so you can debug the network. 2013-12-06 08:07:09 -05:00
Christian
f10969e3aa Pass 1: Most patches are restored.
NOTES: 1. Network is completely broken. 2. GameRegistry is partially broken. 3. ID sync is not in.
2013-12-02 23:48:26 -05:00
pahimar
95a8b419ef Add in null protection for client/server sides of handleChat 2013-11-11 14:12:02 -05:00
Lex Manos
1754a5820a Delay sound system backend initalization to speed up startup and prevent race condition on some computers. 2013-10-06 11:13:07 -07:00
Christian
12c556bc36 Update for pre-ninja 1.6.3 update 2013-09-18 16:33:11 -04:00
Christian
b41a7e1dab Remove @SideOnly from 70318 (getDistance) it makes no sense that it's not on the server. 2013-09-02 12:24:17 -04:00
Christian
4f9b778d14 Allow server side lang file injection, hopefully 2013-08-27 22:45:10 -04:00
Christian
e33a1a02bf Fix up logos in the mod screen. Clean up some unnecessary casts and suppressions, use the -debug asm
library at dev time, since it contains full symbols and code in compiled form.
2013-07-10 15:47:13 -04:00
Christian
9071d7d5e2 Test server-siding ResourceLocation 2013-07-08 19:31:00 -04:00
Christian
bfe955dbf2 Update for stealth update. Thanks mojang! 2013-07-08 13:19:55 -04:00