Christian
3baad0a897
Update for minecraft 1.5.2
2013-04-27 01:24:06 -04:00
LexManos
4900d41946
Updated to latest MCP and Minecraft 1.5.1 Pre-release.
2013-03-19 15:48:42 -07:00
Christian
793ae904af
Update FML to 1.5 snapshot 13w09c
2013-03-02 02:06:32 -05:00
Christian
74043f515f
MCP compilation works
2013-02-01 22:42:28 -05:00
Christian
59af780c91
A couple of packaging tweaks, clean up more junk. It may come back but for now it's gone
2013-01-12 00:17:35 -05:00
Christian
31faf09c49
Initial setup for snapshot- the client compiles, but patches fail to apply.
2013-01-11 22:49:09 -05:00
Christian
5770708e75
Update to MC 1.4.6
2012-12-17 21:48:29 -05:00
Christian
bccad16ea6
Add in storage, detection and validation of the ItemID array between client and server
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and also for world saves. May help with item configuration issues.
2012-12-07 01:52:16 -05:00
Christian
3dbe774ec1
Update to MC 1.4.4
2012-11-08 17:55:20 -05:00
Christian
8ec0cf6ab9
Update to 1.4.3
2012-11-01 23:53:13 -04:00
Christian
4d620ade3e
Fix typo in access transformer
2012-10-23 21:21:28 -04:00
Christian
6e8902da86
Update FML for Minecraft 1.4.1
2012-10-23 18:00:33 -04:00
LexManos
37697d7f44
First update to 1.4.1, patches need updating.
2012-10-23 14:44:04 -07:00
Christian
b88f2e6938
Fix RenderRegistry render ID - now at 36
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Fix SpriteMaps - they're running out fast! Switch to forge if you can!
RenderBiped now has an armorlist- so armortypes add to it as well
2012-10-21 12:41:53 -04:00
LexManos
528670d103
Updated the AT config and Marker config for 1.4 obf
2012-10-20 00:36:33 -07:00
Christian
6072420a02
Expose GuiMerchantButton
2012-09-02 12:15:13 -04:00
Christian
e37b40dac9
Trading support for ModLoader - thanks Herblore!
2012-08-23 01:40:03 -04:00
Christian
5d59af0cec
Automatic mod entity registration into the global entity list. This might break
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entity code out there, sorry, but this way for most entities you no longer
need to manage the global mod entity stuff at all. just remove it. FML will
take care of the rest (note, worlds won't load the old entities)
2012-08-21 19:34:33 -04:00
Christian
52d3f237af
Allow access to the type "ComponentVillage"
2012-08-19 10:35:06 -04:00
Christian
ce276375b2
Update fml_at with new transforms
2012-08-18 20:08:27 -04:00
LexManos
eef3303dfe
Finished update to MCP 7.2, MC 1.3.2 pre.
2012-08-14 19:24:49 -07:00
Christian
466022b402
Change language loading a bit
2012-08-13 20:28:53 -04:00
Christian
519d2365ca
one more change for the road :)
2012-08-13 01:24:02 -04:00
Christian
0c3535ff26
updated conf, commands patch (missing newline?) and capturing the actual running
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MC version and validating it at relaunch time is the correct MC version.
2012-08-13 00:17:34 -04:00
Christian
6f4dbd5376
Add in callableminecraftversion
2012-08-12 23:54:41 -04:00
Christian
9b74df5e62
Entity AI accessibility, also AccessTransformer can make certain classes public now
2012-08-12 23:50:27 -04:00
Christian
77f4cc5bea
Gui Handler ported from MC forge
2012-08-08 00:31:24 -04:00
Christian
84efb72e46
Update some patches- more network work
2012-08-07 20:10:36 -04:00
Christian
8bda53cb77
Add in a lot of network handler stuff - also, expose the asm harvested data
2012-08-06 09:52:42 -04:00
LexManos
7949a15226
Removed FMLRegistry, and IMinecraftRegistry.
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Updated server side to use the seperated registry classes like the client does.
Updated searge name references on server
Made StatBase.statName public using AccessTransformer
Server should compile now
2012-08-03 01:50:48 -07:00
Christian
6d70a76c95
More fixes
2012-08-02 16:50:30 -02:30
Christian
582a785fb8
Change some stuff around - begin launching the server through the wrapper too.
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A lot of patches went in - the client and server both launch and start up mods.
2012-08-02 02:08:30 -02:30
Christian
ff152479e6
More stuff
2012-08-01 21:19:11 -02:30
Christian
5f51e63385
A load of transformer accesses- also a few tweaks to the transformer, and linux support in the fml python
2012-08-01 18:59:45 -02:30
LexManos
62535863ad
Add temp AccessTransformer config for FML
2012-08-01 03:18:31 -07:00