cpw
68dfcccd57
Update mappings to 20151122.
2015-11-23 23:18:52 -05:00
RainWarrior
9815d729b5
Fixed NPE is B3D loader caused by the missing vertex normal; updated the example chest model - it's now has 2 meshes; Updated ModelAnimationDebug - it now uses the new chest model, renders the base with the static world renderer, and only the lid with the TESR.
2015-11-23 10:12:01 +03:00
RainWarrior
13d7530e43
Implemented interpolation of TRSR transformations; B3D: added interpolation capabilities to B3DState, animated TESR example in ModelAnimationTest (pure TESR right now, no separation inside the example model between the static and dynamic parts right now).
2015-11-16 06:51:39 +03:00
RainWarrior
e833ee81fb
Updated various rendering-related patches and classes to 1.8.8; forge still uses vecmath.
2015-11-10 00:03:39 +03:00
RainWarrior
6b10b41b02
Fixed piston rendering (WorldRenderer offset wasn't applied); fixed TESR being registered too early in one of the debug mods.
2015-10-27 19:02:22 +03:00
shadekiller666
d1b220f6a3
Added OBJ loader for the ModelLoaderRegistry system.
2015-10-26 19:38:49 +03:00
RainWarrior
b175d265b9
Much requested temporary hack for items and TESRs. Context: #1582 , #1597 , #1713 , #2058 and others.
2015-09-02 07:35:24 +03:00
LexManos
5623634f56
Merge pull request #2048 from shadekiller666/UnlistedPropertyValue
...
Fix for ExtendedBlockStates containing at least one IProperty and one IUnlistedProperty preventing block placement.
2015-07-25 15:12:57 -07:00
shadekiller666
87bbbfafcc
Fixed a bug with ExtendedBlockStates containing at least one IProperty and one IUnlistedProperty not allowing blocks to be placed.
2015-07-25 14:55:42 -07:00
liach
e2ee54a27d
Add an EnumHelper hook and fixed an issue
2015-07-14 08:55:51 +08:00
Bernhard Bonigl
e55ee43fd5
Fix StateMap always mapping properties to the "minecraft" domain instead of the mods, causing it to not find BlockState definitions.
2015-06-26 10:29:10 +02:00
RainWarrior
1582e401ed
Added ItemLayerModel - less awkward, simpler and faster version of ItemModelGenerator.
2015-06-23 04:43:48 +03:00
RainWarrior
07038f8342
Added fluid renderer.
2015-06-18 14:26:53 +03:00
Lex Manos
d0902c096e
Cleanup code format in LayerBreakingTest.
2015-06-16 16:01:09 -07:00
Fry
e007f7cf39
Merge pull request #1868 from fuami/ISmartBlockModel_Damage
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Add Block Breaking Animation for ISmartBlockModels
2015-06-06 03:39:11 +03:00
Fuami
5cd4564a32
Added Breaking Animation for Smart Models, Checking each layer.
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Added Layered Smart Render Test.
2015-06-05 19:23:17 -05:00
RainWarrior
d6bc936ffa
B3D Improvements
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- fixed keyframe transformation application
- textures are now resolved the same way as in vanilla models
- added the ability to use forge blockstate texture information
- removed unused code from the B3D example
2015-06-04 18:58:42 +03:00
Lex Manos
267e1ee62f
Hook BlockState's Json loading to add support for simplified Forge format.
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See https://github.com/MinecraftForge/MinecraftForge/pull/1885 for more details.
2015-06-02 16:49:56 -07:00
Lex Manos
7ed7da159e
Fixed debugging Dedicated server in Forge Dev workspace.
2015-02-06 21:35:11 -08:00
RainWarrior
b8add23d9b
ModelBakeEvent now has ModelLoader as an argument instead of ModelBakery; Added various static hooks to ModelLoader to allow registering model-related information before it's needed (prevents file-not-found errors on first baking pass); ModelLoader waits until ModelBakeEvent is done before showing any missing model exceptions; It's now possible to define models completely in-code (as illustrated by ModelBakeEventDebug).
2015-02-04 09:45:23 +03:00
RainWarrior
6eba0ebb93
Added model loader registry
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Entry point: ModelLoaderRegistry
loader interface: ICustomModelLoader
custom model: IModel
ModelLoader is responsible for splicing into vanilla model system.
(you probably don't need to use it directly)
Interop with vanilla models isn't great yet
(vanilla models can't refer to custom ones as parents), will improve in
the future.
Includes loader for B3D models, with animation support
(net.minecraftforge.client.model.b3d).
Blender export plugin with compatible coordinate system:
https://github.com/RainWarrior/B3DExport
OBJ loader is being written, will be included at some point in the
future. For now you can convert OBJ to B3D via blender, or wait.
2015-01-29 11:33:52 +03:00
RainWarrior
134fbaa1ff
Added model bake event (allows mods to insert custom baked models, much like TextureStitchEvent allows to load custom textures), ISmartBlock/ItemModel (ability form models to react to block/item states), Block.getExtendedState, support for unlisted properties in block states. Includes example implementation of http://imgur.com/a/FyyJX
2014-12-04 14:16:30 +03:00