Christian
65473ad838
Merge branch 'master' into securityupdate
2012-12-17 11:46:27 -05:00
Christian
e6c71bb148
Some tweaks to item identification. The GameRegistry methods are deprecated
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to encourage you to use the new named ones instead. These will force a
name on the item/block, allowing for stronger matching than "sequential guessing"
2012-12-16 22:57:11 -05:00
Christian
a26b495ef9
Move Side and SideOnly to relauncher package
2012-12-15 23:21:26 -05:00
Christian
1dcf3bfbdc
Change ID management slightly. IDs are tracked by block type for itemblock items now. This means servers will need to update.
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Also, ordinal rearrangements within a mod will no longer trigger server disconnection, though a warning will still be logged.
2012-12-12 19:31:05 -05:00
Christian
3f383e2dc6
Fix up idmap code
2012-12-09 22:01:13 -05:00
LexManos
099b8259a6
Fished moving out the rest of the default packaged classes to aproperiate packages. Updated patches and code to reflect.
2012-12-08 21:41:16 -08:00
LexManos
804e597aca
Update all imports for repackaging. Branch is compileable.
2012-12-08 20:21:03 -08:00
Christian
f4070ff625
Add in storage, detection and validation of the ItemID array between client and server
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and also for world saves. May help with item configuration issues.
2012-12-08 17:05:18 -08:00
Christian
e6d66322fe
Add a modid on the mods list, should make it easier to do things like forge chunkloading config
2012-12-08 16:46:47 -08:00
Christian
9cdbadb66c
Merge branch 'master' into repackage
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Conflicts:
patches/minecraft/net/minecraft/client/EntityFX.java.patch
2012-12-03 17:31:29 -05:00
LexManos
adad5c96cf
Marked more spots in gui/items bitmask as being free.
2012-11-21 15:58:04 -08:00
LexManos
586807c2c8
Update FML imports
2012-11-20 03:14:36 -08:00
Christian
8025bf3a2c
Change texturebinding to use the textureId directly rather than iconIndex
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to determine if it needs to rebind the texture sheet
2012-11-18 08:45:25 -05:00
Christian
0340719ca2
Fix mod display list. Shouldn't be derpy anymore.
2012-11-17 23:51:14 -05:00
Christian
e8c5b0791f
Fix an NPE in TileEntity trying to generate a crash report. Make suspicious classes just return the obvious.
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Fix NPE for FML crash report on server. Clean up dead patches.
2012-11-16 22:50:00 -05:00
LexManos
6191f2530c
Fix for ModLoader static overrides not displaying.
2012-11-15 14:08:41 -08:00
Christian
8a40e72f90
Fix up derpy file name handling: closes #127
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Fix up duping childmods: closes #126
FMLPreinitializationEvent now offers a getLogger() that'll return your mod a personalized logger instance
2012-11-12 17:54:21 -05:00
Christian
dd011e16d2
Support for ModLoader 1.4.2. Good job Risu!
2012-10-28 23:55:58 -04:00
Christian
1a31cd0886
Fix up some javadoc complaints
2012-10-25 16:18:42 -04:00
Christian
c2f4738c8c
MCP deserves lots of credit. So here it is.
2012-10-25 09:02:49 -04:00
Christian
f9db650310
Duplicate Mod display screen.
2012-10-24 09:41:46 -04:00
Christian
b88f2e6938
Fix RenderRegistry render ID - now at 36
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Fix SpriteMaps - they're running out fast! Switch to forge if you can!
RenderBiped now has an armorlist- so armortypes add to it as well
2012-10-21 12:41:53 -04:00
Christian
8ce9b05d8b
Fix for new names INetworkManager and ITexturePack. I also provide refactoring scripts for both, for your use...
2012-10-20 17:07:59 -04:00
Christian
7ac53b4772
Fix some compilation issues. Requires resolving the worldclient abstract method
2012-10-20 11:30:01 -04:00
Christian
7327ea75f7
Add in the ability for a client to throw a custom exception that displays a custom gui instead of the default error message.
2012-10-16 12:39:04 -04:00
Christian
4f0ddca554
Bonus extra character. thanks randomitter!
2012-10-16 09:06:13 -04:00
Vazkii
f2e4e20f35
Add Null check to FMLClientHandler.sendPacket
2012-10-05 17:36:52 +02:00
Christian
0ed0d284b5
New stuff on the ModLoader! Risu has been busy. Closes #114
2012-10-02 08:29:12 -04:00
Christian
9a8a38d345
Mods can now declare a range of minecraft versions they will run against
2012-10-02 01:29:46 -04:00
Christian
eb034416ae
Fix parent child counts showing properly. Closes #107 thanks scott!
2012-09-25 19:00:36 -04:00
Christian
37340b0f80
Readd ancient searge name so dan200 and computercraft can run again. REMOVE THAT CODE DAN.
2012-09-24 17:22:16 -04:00
Christian
98151df96b
Fix missing import. Thanks ichun :(
2012-09-21 18:17:56 -04:00
iChun
efb0e73df9
Fixed ModTextureAnimation not updating and not binding to correct image.
2012-09-17 23:46:09 +08:00
LexManos
48d12444c0
Remove a bunch of warning about javadoc, not a real fix, but no more warning.
2012-09-15 18:04:56 -07:00
Christian
149a626e5a
Tie parent/child containers together again. Should close #96
2012-09-15 15:58:20 -04:00
Christian
3461c12d95
Remove debug cruft
2012-09-07 23:14:54 -04:00
Christian
ab34f2d2cf
Attempt to build some protocol negotiation, and fix packet1login so that the dimension is a short, matching packet9respawn
2012-09-07 22:46:31 -04:00
Christian
c4d5c89f85
Compatibility level is now passed from server to client - and
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the client tracks it. This means certain packet changes can be made
without breaking comms, hopefully
2012-09-07 19:32:36 -04:00
Christian
8b8d9a58f6
Capture and leverage Packet131MapData
2012-09-06 10:03:30 -04:00
Christian
6d9b9fde47
Overlooked chat message support *sigh*. Fixes wierd mods that communicate through custom
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chat messages rather than anything else. Hi Superior enchanting!
2012-09-04 12:37:59 -04:00
Christian
2af15b3a95
Fix compatibility with ModLoader dispenser hook. Fixes a bug with
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IDispenseHandler too - though it means that interface is now
deprecated
2012-09-03 11:37:17 -04:00
Christian
8f70ed5f33
Also, make missing entity not blow things up
2012-08-31 16:49:35 -04:00
Christian
bd137b7f06
Fix up addRenderer to catch exceptions from the basemod, also, addrenderer now supplies a list of the
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default renderers from MC for editing and will note the changes made.
2012-08-31 11:18:17 -04:00
Christian
3b0c0fcecf
Fix keybindings not loading properly from gamesettings file after restart
2012-08-28 22:15:18 -04:00
Christian
5a6275f0e1
Fix up network negotiation - now it will disconnect with a nice
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error screen if there are missing mods on the client vs server
2012-08-26 22:13:43 -04:00
Christian
b32dea398b
Fix missing addCommand call: thanks "spawnwolf test command"
2012-08-26 13:07:35 -04:00
Christian
fe73f11443
Versions now have two flavours: the @Mod(version) which is the "programmatic version" and
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is used for all version relationship calculation. The "display version" as sourced from
mcmod.info is used for display purposes only and can be literally anything. Note: they fall back
to one another when they're missing, and to "1.0" if both are absent.
Also, changed @Instance. Now, you can inject *other* mods using @Instance as long as you depend
on them as a "before" or "dependency" relationship. Classes containing @Instance will only be
loaded if the Mod the @Instance refers is present. So you don't have to worry about runtime class
resolution.
2012-08-26 10:45:00 -04:00
Christian
c465b17afe
Fix up handing corrupt mcmod.info
2012-08-23 16:43:28 -04:00
Christian
87fa59b0f7
Fix up version handling properly. Hopefully, and the error screen.
2012-08-23 15:29:17 -04:00
Christian
e7c6a47951
Fix oddity with Screen, print a version out in the sorted list!
2012-08-23 14:28:49 -04:00