Commit graph

208 commits

Author SHA1 Message Date
Christian
65473ad838 Merge branch 'master' into securityupdate 2012-12-17 11:46:27 -05:00
Christian
e6c71bb148 Some tweaks to item identification. The GameRegistry methods are deprecated
to encourage you to use the new named ones instead. These will force a
name on the item/block, allowing for stronger matching than "sequential guessing"
2012-12-16 22:57:11 -05:00
Christian
a26b495ef9 Move Side and SideOnly to relauncher package 2012-12-15 23:21:26 -05:00
Christian
1dcf3bfbdc Change ID management slightly. IDs are tracked by block type for itemblock items now. This means servers will need to update.
Also, ordinal rearrangements within a mod will no longer trigger server disconnection, though a warning will still be logged.
2012-12-12 19:31:05 -05:00
Christian
3f383e2dc6 Fix up idmap code 2012-12-09 22:01:13 -05:00
LexManos
099b8259a6 Fished moving out the rest of the default packaged classes to aproperiate packages. Updated patches and code to reflect. 2012-12-08 21:41:16 -08:00
LexManos
804e597aca Update all imports for repackaging. Branch is compileable. 2012-12-08 20:21:03 -08:00
Christian
f4070ff625 Add in storage, detection and validation of the ItemID array between client and server
and also for world saves. May help with item configuration issues.
2012-12-08 17:05:18 -08:00
Christian
e6d66322fe Add a modid on the mods list, should make it easier to do things like forge chunkloading config 2012-12-08 16:46:47 -08:00
Christian
9cdbadb66c Merge branch 'master' into repackage
Conflicts:
	patches/minecraft/net/minecraft/client/EntityFX.java.patch
2012-12-03 17:31:29 -05:00
LexManos
adad5c96cf Marked more spots in gui/items bitmask as being free. 2012-11-21 15:58:04 -08:00
LexManos
586807c2c8 Update FML imports 2012-11-20 03:14:36 -08:00
Christian
8025bf3a2c Change texturebinding to use the textureId directly rather than iconIndex
to determine if it needs to rebind the texture sheet
2012-11-18 08:45:25 -05:00
Christian
0340719ca2 Fix mod display list. Shouldn't be derpy anymore. 2012-11-17 23:51:14 -05:00
Christian
e8c5b0791f Fix an NPE in TileEntity trying to generate a crash report. Make suspicious classes just return the obvious.
Fix NPE for FML crash report on server. Clean up dead patches.
2012-11-16 22:50:00 -05:00
LexManos
6191f2530c Fix for ModLoader static overrides not displaying. 2012-11-15 14:08:41 -08:00
Christian
8a40e72f90 Fix up derpy file name handling: closes #127
Fix up duping childmods: closes #126
FMLPreinitializationEvent now offers a getLogger() that'll return your mod a personalized logger instance
2012-11-12 17:54:21 -05:00
Christian
dd011e16d2 Support for ModLoader 1.4.2. Good job Risu! 2012-10-28 23:55:58 -04:00
Christian
1a31cd0886 Fix up some javadoc complaints 2012-10-25 16:18:42 -04:00
Christian
c2f4738c8c MCP deserves lots of credit. So here it is. 2012-10-25 09:02:49 -04:00
Christian
f9db650310 Duplicate Mod display screen. 2012-10-24 09:41:46 -04:00
Christian
b88f2e6938 Fix RenderRegistry render ID - now at 36
Fix SpriteMaps - they're running out fast! Switch to forge if you can!
RenderBiped now has an armorlist- so armortypes add to it as well
2012-10-21 12:41:53 -04:00
Christian
8ce9b05d8b Fix for new names INetworkManager and ITexturePack. I also provide refactoring scripts for both, for your use... 2012-10-20 17:07:59 -04:00
Christian
7ac53b4772 Fix some compilation issues. Requires resolving the worldclient abstract method 2012-10-20 11:30:01 -04:00
Christian
7327ea75f7 Add in the ability for a client to throw a custom exception that displays a custom gui instead of the default error message. 2012-10-16 12:39:04 -04:00
Christian
4f0ddca554 Bonus extra character. thanks randomitter! 2012-10-16 09:06:13 -04:00
Vazkii
f2e4e20f35 Add Null check to FMLClientHandler.sendPacket 2012-10-05 17:36:52 +02:00
Christian
0ed0d284b5 New stuff on the ModLoader! Risu has been busy. Closes #114 2012-10-02 08:29:12 -04:00
Christian
9a8a38d345 Mods can now declare a range of minecraft versions they will run against 2012-10-02 01:29:46 -04:00
Christian
eb034416ae Fix parent child counts showing properly. Closes #107 thanks scott! 2012-09-25 19:00:36 -04:00
Christian
37340b0f80 Readd ancient searge name so dan200 and computercraft can run again. REMOVE THAT CODE DAN. 2012-09-24 17:22:16 -04:00
Christian
98151df96b Fix missing import. Thanks ichun :( 2012-09-21 18:17:56 -04:00
iChun
efb0e73df9 Fixed ModTextureAnimation not updating and not binding to correct image. 2012-09-17 23:46:09 +08:00
LexManos
48d12444c0 Remove a bunch of warning about javadoc, not a real fix, but no more warning. 2012-09-15 18:04:56 -07:00
Christian
149a626e5a Tie parent/child containers together again. Should close #96 2012-09-15 15:58:20 -04:00
Christian
3461c12d95 Remove debug cruft 2012-09-07 23:14:54 -04:00
Christian
ab34f2d2cf Attempt to build some protocol negotiation, and fix packet1login so that the dimension is a short, matching packet9respawn 2012-09-07 22:46:31 -04:00
Christian
c4d5c89f85 Compatibility level is now passed from server to client - and
the client tracks it. This means certain packet changes can be made
without breaking comms, hopefully
2012-09-07 19:32:36 -04:00
Christian
8b8d9a58f6 Capture and leverage Packet131MapData 2012-09-06 10:03:30 -04:00
Christian
6d9b9fde47 Overlooked chat message support *sigh*. Fixes wierd mods that communicate through custom
chat messages rather than anything else. Hi Superior enchanting!
2012-09-04 12:37:59 -04:00
Christian
2af15b3a95 Fix compatibility with ModLoader dispenser hook. Fixes a bug with
IDispenseHandler too - though it means that interface is now
deprecated
2012-09-03 11:37:17 -04:00
Christian
8f70ed5f33 Also, make missing entity not blow things up 2012-08-31 16:49:35 -04:00
Christian
bd137b7f06 Fix up addRenderer to catch exceptions from the basemod, also, addrenderer now supplies a list of the
default renderers from MC for editing and will note the changes made.
2012-08-31 11:18:17 -04:00
Christian
3b0c0fcecf Fix keybindings not loading properly from gamesettings file after restart 2012-08-28 22:15:18 -04:00
Christian
5a6275f0e1 Fix up network negotiation - now it will disconnect with a nice
error screen if there are missing mods on the client vs server
2012-08-26 22:13:43 -04:00
Christian
b32dea398b Fix missing addCommand call: thanks "spawnwolf test command" 2012-08-26 13:07:35 -04:00
Christian
fe73f11443 Versions now have two flavours: the @Mod(version) which is the "programmatic version" and
is used for all version relationship calculation. The "display version" as sourced from
mcmod.info is used for display purposes only and can be literally anything. Note: they fall back
to one another when they're missing, and to "1.0" if both are absent.

Also, changed @Instance. Now, you can inject *other* mods using @Instance as long as you depend
on them as a "before" or "dependency" relationship. Classes containing @Instance will only be
loaded if the Mod the @Instance refers is present. So you don't have to worry about runtime class
resolution.
2012-08-26 10:45:00 -04:00
Christian
c465b17afe Fix up handing corrupt mcmod.info 2012-08-23 16:43:28 -04:00
Christian
87fa59b0f7 Fix up version handling properly. Hopefully, and the error screen. 2012-08-23 15:29:17 -04:00
Christian
e7c6a47951 Fix oddity with Screen, print a version out in the sorted list! 2012-08-23 14:28:49 -04:00