Commit graph

5779 commits

Author SHA1 Message Date
shartte
7643be8cdc Unlike BakedQuad, UnpackedBakedQuad does not propagate the diffuse lighting flag to Vertex Consumers. Made UnpackedBakedQuad conform to BakedQuad's behavior. (#3181) 2016-08-12 14:33:38 -07:00
LexManos
4cd0f88a69 Add RenderTooltipEvent (#3034) 2016-08-12 13:57:07 -07:00
LexManos
1c8f22ed43 Set ModelLoader.WHITE's texture size iniatlly instead of defaulting to zero and being set later. 2016-08-12 13:49:46 -07:00
James Mitchell
f20d728ed7 Fix #3165 Dispensers with buckets can destroy fluid handler blocks (#3180) 2016-08-12 01:36:18 -07:00
LexManos
704b683e27 Fix Fire not using getFireSpreadSpeed. Closes #3175 2016-08-09 17:04:55 -07:00
LexManos
1c11a3622e Fix issue with stairs. 2016-08-09 02:34:17 -07:00
LexManos
fe2243df9f Removed unintentional functionality when using the Splash Screen. 2016-08-08 17:54:12 -07:00
LexManos
fdea60f89a Disable DecorateEventDebug by default.
Prevents me thinking that decoration is broken >.<
2016-08-08 17:35:48 -07:00
LexManos
62ec59103a Compleetly skip FML handshake for Vanilla connections. Should fix race condition. Closes #3084 2016-08-08 17:35:15 -07:00
LexManos
69af6a9b8c Fix name in legacy support in registry changes. 2016-08-08 17:32:49 -07:00
LexManos
ef28edb526 Make stair culling use actual state, and be more robust. Closes #3170 2016-08-08 17:32:32 -07:00
AlgorithmX2
bc6b008364 Fix Vertex Transformer for breaking models (#3132)
* Add setTexture to IVertexConsumer and propagate it.
2016-08-04 16:37:59 -07:00
LexManos
7c4ffde39c Fix Forge fluids not serializing properly. Closes #3152 2016-08-02 15:55:46 -07:00
LexManos
f4e8804c8a Restone binary compatibility with registry substitution rework.
Modders please switch to using the provided RegistryBuilder to ensure more forward compatbility. Closes #3144
2016-08-02 15:55:18 -07:00
LexManos
f088e3df6b Second pass at fixing 'Dissapearing Doors' This now more robustly fixes ALL uses of get and has slight performance improvements for itterable states. Closes #3139 2016-07-31 14:30:05 -07:00
LexManos
0f6b16cada Added config option to disable Forge's fix of Stair/Slab face culling.
Some vanilla resource packs exploit this issue in their custom models causing unintended rendering issues.
2016-07-30 10:31:46 -07:00
LexManos
4694152124 Fixed 'Dissapearing Doors', An issue where the world would try to save blockstates that are not serializeable. 2016-07-29 16:54:25 -07:00
cpw
0cba2ed4eb Allow CommandEvent to change the parameter set. Closes #1762 2016-07-29 17:15:19 -04:00
cpw
4dcee246d5 Another pass at substitutions - now capable of fixing up ItemBlock to point at the right block when a block is substituted, should also handle substituting itemblocks. There's some hackery in the way we have to change the value of ItemBlock.block, but it's not too egregious in my opinion. 2016-07-29 17:08:52 -04:00
cpw
53b43a6e1f Clean up AT file 2016-07-28 23:15:44 -04:00
cpw
1473334f61 Merge remote-tracking branch 'origin/pr/3120' into 1.10.x 2016-07-28 23:15:32 -04:00
cpw
7e15ab7da1 Fix anvil output slots being wrong by adding new ones. Closes #3121 without breaking existing mod workarounds for the badly ordered slots. 2016-07-28 22:17:35 -04:00
Vincent Lee
40f335ba66 Expose vanilla brewing recipe registration
(cherry picked from commit 24bf163)
2016-07-28 22:00:28 -04:00
cpw
de80d4c4af Clean up some legacy settings, making sure there's translation strings. Closes #2965 Thanks for the prompt Zaggy! 2016-07-28 21:47:36 -04:00
cpw
2aa7260bbb Refresh patch after cherry pick (cherry picked from commit 71f75bf) 2016-07-28 21:12:17 -04:00
Vincent Lee
2eb3b72618 Fix MC-91728
(cherry picked from commit 71f75bf)
2016-07-28 21:10:02 -04:00
Vincent Lee
36d7148c5f Remove sideonly on all other SoundType methods
(cherry picked from commit 46c7cac)
2016-07-28 21:03:08 -04:00
Me4502
579f028294 Fixed NeighborNotifyEvent not containing the piston facing direction.
(cherry picked from commit 5637c41)
2016-07-28 20:51:06 -04:00
AlgorithmX2
a3d8664028 Use extended state for breaking models (#3086) 2016-07-28 16:00:36 -07:00
cpw
b380ba717f Clean up block patch. Also push json update. 2016-07-28 18:51:40 -04:00
cpw
9f9554f7e2 Merge remote-tracking branch 'origin/pr/3116' into 1.10.x 2016-07-28 18:48:51 -04:00
cpw
46cfaae3db Merge remote-tracking branch 'origin/pr/3089' into 1.10.x 2016-07-28 18:43:40 -04:00
cpw
5d9169db0f Merge remote-tracking branch 'origin/pr/3125' into 1.10.x 2016-07-28 18:25:45 -04:00
cpw
bc82f2ae5a Fix #3126 - duplicate stat id error - don't use the "universal iterators" in statbuilding, use the one without the duplicate entries. (The duplicate entry one is for rendering setup) 2016-07-28 15:56:30 -04:00
Alexandre DUPONCHEL
b0fd97557e FIX : IndexOutOfBoundException 2016-07-28 17:59:59 +02:00
cpw
543156a008 Tidy up some more todos 2016-07-27 10:52:48 -04:00
cpw
056ff67a81 Mark it for actual removal in 1.11 2016-07-27 10:41:20 -04:00
cpw
ab64d1a166 Fix a vanilla bug with the blockstate ID map not being properly symmetric with respect to block.getStateFromMeta - closes #3012 properly but probably has a random MCJIRA ticket somewhere too. 2016-07-26 17:16:42 -04:00
Dakota Pierone
0cf2cdfdb3 Update decorate for biomes to support Decorate event 2016-07-24 10:40:14 -07:00
Vincent Lee
f8ec3602f2 No-nonsense getSoundType 2016-07-24 11:44:21 -05:00
cpw
5a3047fbc2 Merge remote-tracking branch 'origin/pr/3072' into 1.10.x 2016-07-24 11:09:54 -04:00
cpw
fe96792506 Merge remote-tracking branch 'origin/pr/3087' into 1.10.x 2016-07-24 10:57:47 -04:00
cpw
cfba330459 Rename the event to RenderSpecificHandEvent 2016-07-24 10:56:05 -04:00
cpw
31b3825069 Merge remote-tracking branch 'origin/pr/3115' into 1.10.x 2016-07-24 10:38:20 -04:00
cpw
cace1f00b2 Merge remote-tracking branch 'origin/pr/3110' into 1.10.x 2016-07-24 10:08:46 -04:00
cpw
f96a31c945 Merge remote-tracking branch 'origin/pr/3112' into 1.10.x 2016-07-24 09:57:08 -04:00
Bernhard Bonigl
bc27f0e204 Add shouldCauseBlockBreakReset callback to Item. This allows to keep breaking blocks if the NBT or similar changes. 2016-07-24 13:52:27 +02:00
Joseph C. Sible
fc43ebbd7e Use CreateFluidSourceEvent for mod fluids as well 2016-07-23 22:39:54 -04:00
Joseph C. Sible
5ebf77bfd9 Add a test for CreateFluidSourceEvent 2016-07-23 22:39:54 -04:00
Joseph C. Sible
b95d443f22 Add CreateFluidSourceEvent to control infinite fluid sources 2016-07-23 22:39:54 -04:00