shartte
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7643be8cdc
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Unlike BakedQuad, UnpackedBakedQuad does not propagate the diffuse lighting flag to Vertex Consumers. Made UnpackedBakedQuad conform to BakedQuad's behavior. (#3181)
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2016-08-12 14:33:38 -07:00 |
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LexManos
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4cd0f88a69
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Add RenderTooltipEvent (#3034)
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2016-08-12 13:57:07 -07:00 |
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LexManos
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1c8f22ed43
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Set ModelLoader.WHITE's texture size iniatlly instead of defaulting to zero and being set later.
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2016-08-12 13:49:46 -07:00 |
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James Mitchell
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f20d728ed7
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Fix #3165 Dispensers with buckets can destroy fluid handler blocks (#3180)
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2016-08-12 01:36:18 -07:00 |
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LexManos
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704b683e27
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Fix Fire not using getFireSpreadSpeed. Closes #3175
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2016-08-09 17:04:55 -07:00 |
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LexManos
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1c11a3622e
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Fix issue with stairs.
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2016-08-09 02:34:17 -07:00 |
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LexManos
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fe2243df9f
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Removed unintentional functionality when using the Splash Screen.
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2016-08-08 17:54:12 -07:00 |
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LexManos
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fdea60f89a
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Disable DecorateEventDebug by default.
Prevents me thinking that decoration is broken >.<
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2016-08-08 17:35:48 -07:00 |
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LexManos
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62ec59103a
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Compleetly skip FML handshake for Vanilla connections. Should fix race condition. Closes #3084
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2016-08-08 17:35:15 -07:00 |
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LexManos
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69af6a9b8c
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Fix name in legacy support in registry changes.
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2016-08-08 17:32:49 -07:00 |
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LexManos
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ef28edb526
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Make stair culling use actual state, and be more robust. Closes #3170
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2016-08-08 17:32:32 -07:00 |
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AlgorithmX2
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bc6b008364
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Fix Vertex Transformer for breaking models (#3132)
* Add setTexture to IVertexConsumer and propagate it.
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2016-08-04 16:37:59 -07:00 |
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LexManos
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7c4ffde39c
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Fix Forge fluids not serializing properly. Closes #3152
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2016-08-02 15:55:46 -07:00 |
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LexManos
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f4e8804c8a
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Restone binary compatibility with registry substitution rework.
Modders please switch to using the provided RegistryBuilder to ensure more forward compatbility. Closes #3144
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2016-08-02 15:55:18 -07:00 |
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LexManos
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f088e3df6b
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Second pass at fixing 'Dissapearing Doors' This now more robustly fixes ALL uses of get and has slight performance improvements for itterable states. Closes #3139
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2016-07-31 14:30:05 -07:00 |
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LexManos
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0f6b16cada
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Added config option to disable Forge's fix of Stair/Slab face culling.
Some vanilla resource packs exploit this issue in their custom models causing unintended rendering issues.
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2016-07-30 10:31:46 -07:00 |
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LexManos
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4694152124
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Fixed 'Dissapearing Doors', An issue where the world would try to save blockstates that are not serializeable.
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2016-07-29 16:54:25 -07:00 |
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cpw
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0cba2ed4eb
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Allow CommandEvent to change the parameter set. Closes #1762
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2016-07-29 17:15:19 -04:00 |
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cpw
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4dcee246d5
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Another pass at substitutions - now capable of fixing up ItemBlock to point at the right block when a block is substituted, should also handle substituting itemblocks. There's some hackery in the way we have to change the value of ItemBlock.block, but it's not too egregious in my opinion.
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2016-07-29 17:08:52 -04:00 |
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cpw
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53b43a6e1f
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Clean up AT file
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2016-07-28 23:15:44 -04:00 |
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cpw
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1473334f61
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Merge remote-tracking branch 'origin/pr/3120' into 1.10.x
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2016-07-28 23:15:32 -04:00 |
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cpw
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7e15ab7da1
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Fix anvil output slots being wrong by adding new ones. Closes #3121 without breaking existing mod workarounds for the badly ordered slots.
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2016-07-28 22:17:35 -04:00 |
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Vincent Lee
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40f335ba66
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Expose vanilla brewing recipe registration
(cherry picked from commit 24bf163)
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2016-07-28 22:00:28 -04:00 |
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cpw
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de80d4c4af
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Clean up some legacy settings, making sure there's translation strings. Closes #2965 Thanks for the prompt Zaggy!
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2016-07-28 21:47:36 -04:00 |
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cpw
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2aa7260bbb
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Refresh patch after cherry pick (cherry picked from commit 71f75bf)
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2016-07-28 21:12:17 -04:00 |
|
Vincent Lee
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2eb3b72618
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Fix MC-91728
(cherry picked from commit 71f75bf)
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2016-07-28 21:10:02 -04:00 |
|
Vincent Lee
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36d7148c5f
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Remove sideonly on all other SoundType methods
(cherry picked from commit 46c7cac)
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2016-07-28 21:03:08 -04:00 |
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Me4502
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579f028294
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Fixed NeighborNotifyEvent not containing the piston facing direction.
(cherry picked from commit 5637c41)
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2016-07-28 20:51:06 -04:00 |
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AlgorithmX2
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a3d8664028
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Use extended state for breaking models (#3086)
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2016-07-28 16:00:36 -07:00 |
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cpw
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b380ba717f
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Clean up block patch. Also push json update.
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2016-07-28 18:51:40 -04:00 |
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cpw
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9f9554f7e2
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Merge remote-tracking branch 'origin/pr/3116' into 1.10.x
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2016-07-28 18:48:51 -04:00 |
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cpw
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46cfaae3db
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Merge remote-tracking branch 'origin/pr/3089' into 1.10.x
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2016-07-28 18:43:40 -04:00 |
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cpw
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5d9169db0f
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Merge remote-tracking branch 'origin/pr/3125' into 1.10.x
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2016-07-28 18:25:45 -04:00 |
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cpw
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bc82f2ae5a
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Fix #3126 - duplicate stat id error - don't use the "universal iterators" in statbuilding, use the one without the duplicate entries. (The duplicate entry one is for rendering setup)
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2016-07-28 15:56:30 -04:00 |
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Alexandre DUPONCHEL
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b0fd97557e
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FIX : IndexOutOfBoundException
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2016-07-28 17:59:59 +02:00 |
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cpw
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543156a008
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Tidy up some more todos
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2016-07-27 10:52:48 -04:00 |
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cpw
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056ff67a81
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Mark it for actual removal in 1.11
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2016-07-27 10:41:20 -04:00 |
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cpw
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ab64d1a166
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Fix a vanilla bug with the blockstate ID map not being properly symmetric with respect to block.getStateFromMeta - closes #3012 properly but probably has a random MCJIRA ticket somewhere too.
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2016-07-26 17:16:42 -04:00 |
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Dakota Pierone
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0cf2cdfdb3
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Update decorate for biomes to support Decorate event
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2016-07-24 10:40:14 -07:00 |
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Vincent Lee
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f8ec3602f2
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No-nonsense getSoundType
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2016-07-24 11:44:21 -05:00 |
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cpw
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5a3047fbc2
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Merge remote-tracking branch 'origin/pr/3072' into 1.10.x
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2016-07-24 11:09:54 -04:00 |
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cpw
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fe96792506
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Merge remote-tracking branch 'origin/pr/3087' into 1.10.x
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2016-07-24 10:57:47 -04:00 |
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cpw
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cfba330459
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Rename the event to RenderSpecificHandEvent
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2016-07-24 10:56:05 -04:00 |
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cpw
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31b3825069
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Merge remote-tracking branch 'origin/pr/3115' into 1.10.x
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2016-07-24 10:38:20 -04:00 |
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cpw
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cace1f00b2
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Merge remote-tracking branch 'origin/pr/3110' into 1.10.x
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2016-07-24 10:08:46 -04:00 |
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cpw
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f96a31c945
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Merge remote-tracking branch 'origin/pr/3112' into 1.10.x
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2016-07-24 09:57:08 -04:00 |
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Bernhard Bonigl
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bc27f0e204
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Add shouldCauseBlockBreakReset callback to Item. This allows to keep breaking blocks if the NBT or similar changes.
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2016-07-24 13:52:27 +02:00 |
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Joseph C. Sible
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fc43ebbd7e
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Use CreateFluidSourceEvent for mod fluids as well
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2016-07-23 22:39:54 -04:00 |
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Joseph C. Sible
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5ebf77bfd9
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Add a test for CreateFluidSourceEvent
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2016-07-23 22:39:54 -04:00 |
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Joseph C. Sible
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b95d443f22
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Add CreateFluidSourceEvent to control infinite fluid sources
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2016-07-23 22:39:54 -04:00 |
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