Commit Graph

12 Commits

Author SHA1 Message Date
Christian f9728e8f3f Redo harvest event. This time with simpler logic, that should be less liable to weird "missing" stuff. 2013-09-07 00:10:08 -04:00
Christian d9ca67e162 Change from Cancelable to using a Result. This means you can force despawn mobs you
don't want around anymore. Also, deferred check to once every 20 ticks. May tune it
down further or make it a config if this event is a lag issue.
2013-09-06 16:05:29 -04:00
Christian 6da6e9da07 Add a cancellable despawn event- allows mods to decide to prevent the despawning
of certain otherwise normally despawnable mobs.
2013-09-06 13:19:51 -04:00
MachineMuse 0e3037e85d Added display name hook 2013-09-03 14:55:11 -06:00
Tarion 9b58fb9384 Clarify Factory call and Event Functionality 2013-04-10 18:30:24 -04:00
Tarion aa202878e2 Added maxCanSpawnInChunk event to allow overriding of creature chunk spawn cap 2013-04-10 18:30:24 -04:00
LexManos 43a1bf1425 Removed erroring imports and update build function to die on errors. 2013-03-04 20:57:42 -08:00
LexManos 20db933cee New world event for controlling potential entity spawnlists. For #430 2013-03-04 20:29:05 -08:00
LexManos 3a9c7b4532 Added event hooks to control to allow mod control of mob spawning. PR: #337
Deprecated LivingSpecialSpawnEvent in favor of new LivingSpawnEvent.SpecialSpawn
2013-01-01 22:20:30 -08:00
LexManos e7008ae750 Manual import fixes 2012-12-12 23:27:57 -08:00
LexManos 0e5c0be23e Added preliminarty Player Interact event heavily based on the bukkit event. 2012-09-26 21:18:18 -07:00
LexManos 63aa706dcf Add PlayerEvent.HarvestCheck and PlayerEvent.BreakSpeed for dealing with things related to a player harvesting a block. 2012-09-26 17:54:15 -07:00