Commit graph

1410 commits

Author SHA1 Message Date
Ivorius
c58a66a816 Fix roofed forests posting decoration events for small mushrooms rather than big (#3259) 2016-09-17 10:51:35 -07:00
Matthew Messinger
2aaa4f424d Add support for offhand bow aiming animation (#3085)
Vanilla allows you to use a bow in your offhand, but it's not visible to others or in third person.
Fixes MC-88356
2016-09-16 18:53:17 -07:00
LexManos
f08f3c1105 Fixed Biome.platFlower not being called when bonemealing grass. Closes #3254 2016-09-14 12:57:56 -07:00
Steven Blom
8dca9f2694 New event to allow mutating a baby entity based on it's parents (#3227) 2016-09-13 09:32:27 -07:00
Paul Fulham
cac55abec2 Fix debug command creating empty file (MC-103399) (#3218) 2016-09-13 00:31:43 -07:00
LexManos
b879cc9b73 Fix potential shading issue in GuiEditArrayEntries. Closes #3247 2016-09-12 14:48:55 -07:00
LexManos
5964bf8cb2 Fixed ItemStacks having ForgeCaps tag when no caps are serialized. 2016-09-11 11:05:48 -07:00
LexManos
24cccab718 Fix Cactus being able top be planted on incorrect soil. 2016-09-11 10:42:06 -07:00
bloodmc
ca1f704e2f Fix wrong var being used during getMaxSpawnPackSize check. (#3240) 2016-09-09 11:27:10 -07:00
LexManos
f9c7caaf0c Move dismount version of EntityMountEvent to Entity class. Should fix canceling dismounting. Closes #3226 2016-08-29 15:49:59 -07:00
LexManos
a05d4234f0 Yet another fix for stupid stairs. Closes #3224 2016-08-26 22:01:01 -07:00
LexManos
c3fe6ecf7c Make StructureBlock TESRs always render. Closes #3222 2016-08-26 15:26:29 -07:00
LexManos
12769dbaae Fixed decorate event being called with SHROOM type for both convered trees and large mushrooms. Closes #3215 2016-08-22 16:40:24 -07:00
boni
3222a9a771 Revert changes to ItemTool for binary compatibility (#3211) 2016-08-20 13:53:04 -07:00
boni
8dbfe1baad Expand getHarvestLevel to include player and blockstate (#3192) 2016-08-19 15:54:37 -07:00
LexManos
7f40d90b75 Make enchantment tables spawn particles for any custom energy provider. Closes #3208 2016-08-19 15:11:43 -07:00
Vincent Lee
b25a9256d3 Allow blocks to affect the beacon color (#3205) 2016-08-17 16:06:35 -07:00
LexManos
f3d0d99404 Fix armors rendering badly. Closes #3196 2016-08-15 15:19:52 -07:00
Abastro
bfddcfb4fc Introduced Capabilities for World (#3069) 2016-08-13 20:42:00 -07:00
LexManos
b5db198f8b Fix vanilla bug in BlockFalling that caused blocks to loose state info during world gen. Closes #3183 2016-08-13 14:52:58 -07:00
MrIbby
d17c025557 Added PlayerBrewedPotionEvent (#3187) 2016-08-13 13:38:45 -07:00
LexManos
20c662c1d0 Fix leather armor overlay not rendering when armor is pure white. Closes #3184 2016-08-13 13:02:59 -07:00
Florian "Sangar" Nücke
180692ae5d Make InventoryHelper#spawnItemStack use ItemStack#splitStack to avoid losing capability data. (#3163) 2016-08-12 14:38:24 -07:00
LexManos
4cd0f88a69 Add RenderTooltipEvent (#3034) 2016-08-12 13:57:07 -07:00
LexManos
704b683e27 Fix Fire not using getFireSpreadSpeed. Closes #3175 2016-08-09 17:04:55 -07:00
LexManos
1c11a3622e Fix issue with stairs. 2016-08-09 02:34:17 -07:00
LexManos
ef28edb526 Make stair culling use actual state, and be more robust. Closes #3170 2016-08-08 17:32:32 -07:00
LexManos
f088e3df6b Second pass at fixing 'Dissapearing Doors' This now more robustly fixes ALL uses of get and has slight performance improvements for itterable states. Closes #3139 2016-07-31 14:30:05 -07:00
LexManos
0f6b16cada Added config option to disable Forge's fix of Stair/Slab face culling.
Some vanilla resource packs exploit this issue in their custom models causing unintended rendering issues.
2016-07-30 10:31:46 -07:00
LexManos
4694152124 Fixed 'Dissapearing Doors', An issue where the world would try to save blockstates that are not serializeable. 2016-07-29 16:54:25 -07:00
cpw
0cba2ed4eb Allow CommandEvent to change the parameter set. Closes #1762 2016-07-29 17:15:19 -04:00
cpw
1473334f61 Merge remote-tracking branch 'origin/pr/3120' into 1.10.x 2016-07-28 23:15:32 -04:00
cpw
2aa7260bbb Refresh patch after cherry pick (cherry picked from commit 71f75bf) 2016-07-28 21:12:17 -04:00
Vincent Lee
2eb3b72618 Fix MC-91728
(cherry picked from commit 71f75bf)
2016-07-28 21:10:02 -04:00
Vincent Lee
36d7148c5f Remove sideonly on all other SoundType methods
(cherry picked from commit 46c7cac)
2016-07-28 21:03:08 -04:00
Me4502
579f028294 Fixed NeighborNotifyEvent not containing the piston facing direction.
(cherry picked from commit 5637c41)
2016-07-28 20:51:06 -04:00
cpw
b380ba717f Clean up block patch. Also push json update. 2016-07-28 18:51:40 -04:00
cpw
9f9554f7e2 Merge remote-tracking branch 'origin/pr/3116' into 1.10.x 2016-07-28 18:48:51 -04:00
cpw
46cfaae3db Merge remote-tracking branch 'origin/pr/3089' into 1.10.x 2016-07-28 18:43:40 -04:00
cpw
bc82f2ae5a Fix #3126 - duplicate stat id error - don't use the "universal iterators" in statbuilding, use the one without the duplicate entries. (The duplicate entry one is for rendering setup) 2016-07-28 15:56:30 -04:00
cpw
ab64d1a166 Fix a vanilla bug with the blockstate ID map not being properly symmetric with respect to block.getStateFromMeta - closes #3012 properly but probably has a random MCJIRA ticket somewhere too. 2016-07-26 17:16:42 -04:00
Dakota Pierone
0cf2cdfdb3 Update decorate for biomes to support Decorate event 2016-07-24 10:40:14 -07:00
Vincent Lee
f8ec3602f2 No-nonsense getSoundType 2016-07-24 11:44:21 -05:00
cpw
5a3047fbc2 Merge remote-tracking branch 'origin/pr/3072' into 1.10.x 2016-07-24 11:09:54 -04:00
cpw
fe96792506 Merge remote-tracking branch 'origin/pr/3087' into 1.10.x 2016-07-24 10:57:47 -04:00
cpw
cfba330459 Rename the event to RenderSpecificHandEvent 2016-07-24 10:56:05 -04:00
cpw
31b3825069 Merge remote-tracking branch 'origin/pr/3115' into 1.10.x 2016-07-24 10:38:20 -04:00
cpw
cace1f00b2 Merge remote-tracking branch 'origin/pr/3110' into 1.10.x 2016-07-24 10:08:46 -04:00
cpw
f96a31c945 Merge remote-tracking branch 'origin/pr/3112' into 1.10.x 2016-07-24 09:57:08 -04:00
Bernhard Bonigl
bc27f0e204 Add shouldCauseBlockBreakReset callback to Item. This allows to keep breaking blocks if the NBT or similar changes. 2016-07-24 13:52:27 +02:00
Joseph C. Sible
b95d443f22 Add CreateFluidSourceEvent to control infinite fluid sources 2016-07-23 22:39:54 -04:00
Vincent Lee
94a41e1fcc
Add hand-specific render event 2016-07-23 12:29:58 -05:00
mezz
a963c9854d Fix hotkey with default modifier loading wrong when modifier set to NONE 2016-07-23 03:10:29 -07:00
Terrence Ezrol
cc0e6a1825 Fix async race condition on new chunks (closes #3020) (#3090)
This patch fixes a race condition that sometimes caused a just generated chunk
to be generated a second time.  In some this caused generated structures to
appear incomplete such as in Issue #3020 when the second generated version
effectively overwrote the original version of the chunk.

This patch ensures when ProvideChunk calls LoadChunk synchronously we always
attempt to load the chunk (if not cached) thus avoid the race condition without
changing the logic for async loading for chunks already saved to disk.

Thus this should retain the async functionality from PR #2946 while preventing
generation issues caused by the race condition.
2016-07-21 18:51:45 -04:00
mezz
93a7ac3d89 Add TextureDump forge test mod 2016-07-13 17:04:47 -07:00
CreativeMD
db2f5ab416 Fixed sound paused/resume issue 2016-07-13 20:10:38 +02:00
mezz
ae0c02159f Force mipmap even if textures are the wrong size 2016-07-13 05:23:01 -07:00
cpw
7e36205ba7 Merge #3060 into 1.10.x 2016-07-09 11:58:09 -04:00
Vincent Lee
591ecdd7c9
Move to a hook in EntityMinecart 2016-07-09 08:53:07 -05:00
Vincent Lee
f76af6103e Add throwable impact event (#3071) 2016-07-08 21:12:45 -07:00
Vincent Lee
7b5a5fbcbe
Add ability for custom detector rail output 2016-07-08 21:14:55 -05:00
LexManos
3e6099055e Fix hopper extract behavior being broken on edge cases due to IItemHandler capability. Closes #3062 2016-07-03 13:45:26 -07:00
Bernhard Bonigl
432e3ab08a Add an event that allows to modify the looting level based on damage source 2016-07-03 15:19:31 +02:00
diesieben07
03b54774aa Restore (buggy?) behavior of vanilla BlockPistonMoving and ignore drop chance (#3052) 2016-06-30 12:50:04 -07:00
LexManos
cb2b0febeb Fix villages generating to high when using a cusom sea level. Closes #3050 2016-06-30 01:11:35 -07:00
LexManos
373fa8f7a3 1.10.2 Update 2016-06-28 21:25:04 -07:00
diesieben07
4b9bf30fed Fix mob-spawners crashing for non-living entities and simply the patch in the process (#3042) 2016-06-26 16:35:59 -07:00
mezz
1a8ad6bbee Fix legacy handling for ItemBucket subclasses and non-universal buckets (#3038) 2016-06-26 12:18:26 -07:00
LexManos
7f30e76dad Fixed chests being replaced when trees grew. 2016-06-25 10:36:59 -07:00
luacs1998
8e3bc83c3b Simple implementation of a Open/Close container event (#3017) 2016-06-25 12:34:42 -04:00
LexManos
174394d6df Provide 'cleaner' version of TextureMap.setTextureEntry. Closes #1385 2016-06-25 01:27:40 -07:00
LexManos
d8166f5d6b Fix incorrect logic in ChunkCache.isSideSolid. Closes #3026 2016-06-25 01:19:15 -07:00
LexManos
84366be869 Fixed incorrect variable being sent to doSpecialSpawn. Closes #2986 2016-06-25 01:18:09 -07:00
LexManos
eefbcaaffc Fixed shifted patch in GameSettings causing settings to not load properly. Closes #3025 #3022 2016-06-25 01:17:31 -07:00
cpw
553a34690d Fix doors popping off solid sides. 2016-06-25 01:18:19 -04:00
cpw
efbd21e3eb Fix that the Missing blocks/items/registries prompt often got stuck. 2016-06-25 01:07:45 -04:00
cpw
006509a834 Fix Realms button text to be shorter again. Closes #3019 2016-06-23 17:57:31 -04:00
cpw
db9e75a273 Fix item pickup dupe bugs. Closes #3015 2016-06-23 17:49:50 -04:00
BlayTheNinth
90d6bad7f7 [1.10] Fix keys with KeyModifier failing to load (#3018)
Fix key options with KeyModifier failing to load due to NumberFormatException
2016-06-23 12:28:43 -07:00
mezz
254cf8bb23 Fix all guis closing as soon as they are opened (#3013) 2016-06-23 07:25:24 -04:00
cpw
260be68723 Update to 1.10 2016-06-23 02:39:55 -04:00
cpw
d1f4d71d93 Revert "Added PlayerOpenContainerEvent and added ForgeHooks.canInteractWith"
This reverts commit 8d0b58ee6f.

# Conflicts:
#	common/net/minecraftforge/common/ForgeHooks.java
#	patches/minecraft/net/minecraft/entity/player/EntityPlayer.java.patch
#	patches/minecraft/net/minecraft/entity/player/EntityPlayerMP.java.patch
2016-06-22 23:43:41 -04:00
Girafi
dd384a91af Made forge-type spawn eggs spawn childs, when right clicking EntityAgeable again. (#2982) 2016-06-22 23:19:36 -04:00
cpw
ee2772b26a Merge remote-tracking branch 'origin/pr/2994'
# Conflicts:
#	patches/minecraft/net/minecraft/item/ItemStack.java.patch
2016-06-22 22:56:26 -04:00
mezz
aaf1cba776 Fix ItemStack deserialization can't clear nbt (#3005) 2016-06-22 22:16:48 -04:00
mezz
eca97de272 Fix #2918 Make dispensers with buckets work with modded fluids (#2947) 2016-06-18 16:29:28 -07:00
LexManos
3f15c7b05b Fixed brewing stand returning incorrect solts for side inventories. 2016-06-18 15:49:21 -07:00
LexManos
5c15dd714e Fixed villager career display names being off by one. 2016-06-18 11:54:46 -07:00
Shadowfacts
7bbd1a6606 Fix broken EntityItem merging for Items with capabilities 2016-06-17 10:40:58 -04:00
diesieben07
aacb319594 Fix DataParameter mixup when vanilla clients are connected causing CCE in zombie renderer (#2992) 2016-06-16 12:23:30 -07:00
LexManos
1164ace8df Fixed Fernflower decompile issue in AnvilChunkLoader.saveExtraData() Closes #2985 2016-06-12 23:47:34 -07:00
Vincent Lee
6a3b734801 Add getter for the world to LootContext (#2954) 2016-06-09 03:37:11 -07:00
Gustaf Järgren
ca6d1c9e3d Fixed arrows not showing in non default AchievementPages (#2968) 2016-06-09 03:26:34 -07:00
RainWarrior
ac194dc378 Pass the GL context back from the splash screen during the EntityRenderer init. 2016-06-05 09:29:56 +03:00
cpw
18e60a1235 Fire ChunkWatchEvent.Watch event, closes #2767. Based on @sfPlayer1 patch suggestion. It looks like this logic has shifted relative to 1.8, so there may be differences in event behaviour now. 2016-06-04 11:13:44 -04:00
Minecrell
279380b4f1 Fix asynchronous chunk loading (#2946)
Since the update to Minecraft 1.9.4 chunks were actually never loaded
asynchronously because a sync request was always made from the
PlayerChunkMap shortly after the chunk had been queued.

- PlayerChunkMapEntry now only loads chunks synchronously *after* the
  chunk failed to load asynchronously.
- Fixed some minor bugs that caused "Attempted to dequeue chunk" messages
- Simplified ChunkProviderServer patch. loadChunk no longer generates chunks,
  so there is no need to handle that.
- Moved loader and provider to ChunkIOProvider so there is no need for
  "hashCode abuse"
2016-06-04 02:51:27 -07:00
LexManos
13b820fde2 Fixed BiomeProvider.getModdedBiomeGenerators method name. Closes #2937 2016-06-03 19:00:02 -07:00
Vincent Lee
35cd9fe212 Several bugfixes for PlayerInteractEvent (#2943)
* Don't change Result if setCanceled(false) called

* Fix RightClickEmpty firing even when targeting a block or entity

* Add a left click empty event

* Move hook point for EntityInteractSpecific to the right place

* Fix LeftClickBlock not firing clientside in creative, and clarify docs about creative
2016-06-03 18:52:01 -07:00
mezz
92914f82ae Add new IFluidHandler for capabilities. (#2942)
Old fluid system is deprecated and slated for removal in the next cleanup cycle.
2016-06-03 18:26:41 -07:00
Matti Ruohonen
13ed510fcf Add a Slot#isSameInventory() method (#2884)
This fixes shift + double clicking items in Containers that use
SlotItemHandler slots.
2016-06-03 17:26:51 -07:00