Commit graph

1512 commits

Author SHA1 Message Date
Christian
a80409c59a Add in the tweakclass, fix the json for lzma @ the server. 2013-12-30 13:06:59 -05:00
Christian
9caa3842cf Allow itemstacks for furnace recipe inputs. Allow passing extra arguments through registerblock into the itemblock constructor. 2013-12-28 18:04:30 -05:00
Christian
e27b438f7d Fire simple network connect/disconnect gameevents. 2013-12-28 17:51:40 -05:00
Christian
7b7b8245db Fix example mod code for 1.7 2013-12-28 13:44:37 -05:00
Christian
c68f3119a4 Attempt to load old pre-1.7 worlds. ENSURE YOU HAVE A BACKUP! 2013-12-27 11:48:55 -05:00
Christian
fa0bce3efb Make gradlew executable on linux 2013-12-27 11:26:46 -05:00
Christian
3030324b99 AT for renderblocks 2013-12-27 00:08:49 -05:00
Christian
59405fc7ee Update render registry 2013-12-27 00:07:48 -05:00
Christian
2362fdb9d5 Fix handling world reloads when new stuffs are added 2013-12-26 12:42:40 -05:00
Lex Manos
f4fc6377b3 Add 1.7.2 base json, Gradle will automatically download updated versions of this. Keeping it in the repo allows us to see what base json we have built our jsons off of. And if it changes update accordingly. 2013-12-23 22:36:47 -08:00
Christian
41e930a4b9 Fix handshaking properly. Also, fix ID syncup. It now will completely freeze the idmap after preinit.
This frozen map is used to inject "new" stuff into existing serverside worlds. Interesting sideeffect: remote
servers lacking things will change the client, to also LACK ids for those things. watch for -1 ids in your remap
events. Note: idmaps should be considered temporary per server instance. SERVERSTOPPED will restore "startup" state,
as will client logout.
2013-12-24 00:47:10 -05:00
Christian
54731a2acc Fix build script 2013-12-23 20:24:54 -05:00
Lex Manos
20e0f821b3 Add new required --accessToken to launch specs. 2013-12-22 18:35:50 -08:00
Christian
61c6980105 bump to legacy launcher 1.9 with logging unification stuffs. 2013-12-18 11:15:53 -05:00
Christian
8b621292e3 More tweaking on id stuffs at worldload 2013-12-18 11:15:03 -05:00
Christian
f6f746ceca Working on id missing handling 2013-12-18 08:34:44 -05:00
Lex Manos
78f822e51c Update patches for Gradle's rename rewrite: MinecraftForge/ForgeGradle@19e7acf2a2 2013-12-18 04:01:37 -08:00
Christian
58fc22e6b4 IWorldGenerator now has an ordering at registration time. This means the order of worldgen should be much more stable. 2013-12-17 11:42:54 -05:00
Christian
5aa0054f23 ICraftingHandler, IPickupHandler are now both events. 2013-12-17 11:24:57 -05:00
Christian
751c5e39a4 Code to disable mods at runtime, or other times. 2013-12-17 10:51:00 -05:00
Christian
95f0447881 Ticks, Player events, keybindings, all migrated to the new event driven system. 2013-12-16 23:18:00 -05:00
Christian
041054ea8b Fire a user event down the channels when a handshake has occured. 2013-12-16 20:00:01 -05:00
Christian
69ce79e1d7 Patch some GUIs. We're gonna add some basic mod gui config support. 2013-12-16 11:48:39 -05:00
Christian
26056619a9 Copy eventhandler from Forge into FML. It is going to replace a lot of the runtime event systems. 2013-12-16 11:48:09 -05:00
Christian
a0fcbdccb5 Update for log4j2 2013-12-16 11:47:48 -05:00
Christian
d188a5ad82 Some patching touchups 2013-12-13 00:18:05 -05:00
LexManos
ed62082e1e Merge pull request #316 from AbrarSyed/patch-4
Update shiped ForgeGradle for 1.7
2013-12-12 17:23:04 -08:00
Lex Manos
5e6ff7e729 Rename synthetic bridge methods, these methods are not decompiled, but need to reobf correctly cross the recompile boundary. 2013-12-12 17:18:04 -08:00
Abrar Syed
e4fe6ab949 Update shiped ForgeGradle for 1.7 2013-12-12 17:11:37 -06:00
Christian
e4479b81cb First functional release under reobfuscation. 2013-12-12 18:01:09 -05:00
Christian
7956c2f659 Fix AT, Fix exc. Almost works now! 2013-12-12 01:39:30 -05:00
Lex Manos
1322e3407b Kill old patches and add rejects to ignore file. 2013-12-11 20:39:15 -08:00
Christian
b3e35e381f Clean up patches for latest exc. 2013-12-11 23:03:30 -05:00
Christian
7b93e40d7c Fix exc this time *sigh* 2013-12-11 22:58:46 -05:00
Christian
1533d88ef8 Fix the exc file. Fix the deobfremapper for handling inner classes. 2013-12-11 22:54:51 -05:00
Christian
fb7913f583 Fix stupid possible compiler error. 2013-12-11 20:17:08 -05:00
Christian
5e57ce519e SpawnAdjustment packet. Clean up stuffs. No more compile errors. 2013-12-11 19:29:52 -05:00
Christian
5086f22370 Entity spawning works. 2013-12-11 18:46:25 -05:00
Christian
5eb2aec84e Fixed remote and local connections work with mods now. 2013-12-11 12:35:08 -05:00
Christian
4f6aabda09 Add in a remapping event for mods to consume. 2013-12-10 19:25:49 -05:00
Christian
985e4ceb4a Cleanups 2013-12-10 17:29:26 -05:00
Christian
531334b122 ID syncing. 2013-12-10 14:32:06 -05:00
Lex Manos
9f76245783 Did it manually, forgot it needed the end comma 2013-12-09 20:49:37 -08:00
Lex Manos
cf6b9e7c1a Update for fixed Enum cleaning and names. 2013-12-09 20:44:17 -08:00
Lex Manos
d92633d368 Add mappings for Items/Blocks fields. 2013-12-09 20:43:57 -08:00
Lex Manos
cda439fe9d Add sonatype snapshots repo for SpecialSource snapshots. 2013-12-09 20:43:27 -08:00
Christian
4fc600010e ID loading from the server save now works. 2013-12-09 21:36:49 -05:00
Christian
eff9a3cedc More network stuff, partially done id syncing. 2013-12-09 01:22:24 -05:00
Christian
bead2dab97 OK, network channels appear to be working well for both dedi and integrated servers.
The beginnings of the new mod structure too.
2013-12-06 14:52:33 -05:00
Christian
89c7a02146 More cleanup. Bidirectional server <-> client network works for mods as well as FML|HS now. 2013-12-06 11:17:40 -05:00