Commit graph

615 commits

Author SHA1 Message Date
Christian
4f9b778d14 Allow server side lang file injection, hopefully 2013-08-27 22:45:10 -04:00
Christian
5925fa7c79 Allow coremods to properly inject asset readers. 2013-08-27 12:31:37 -04:00
Christian
3b4f1983ce More exception handling for less derpiness. 2013-08-20 20:46:18 -04:00
Christian
94462565a5 Reset the IWorldGenerator seed for each mod, before calling. That should mean worldgen is consistent
and not dependent on mod ordering, or mod sideeffects.
2013-08-19 14:56:01 -04:00
Christian
6818c0f4da Try and use the relaunch log, which should be classloaded.. 2013-08-19 14:55:37 -04:00
Christian
ed258920a0 Check keys, not values *sigh* 2013-08-17 13:27:43 -04:00
Christian
877dc77b75 And more coremod logging 2013-08-17 13:14:55 -04:00
Christian
dcba47209f Add in some log information 2013-08-17 13:10:28 -04:00
Christian
904e2df1f9 And actually instantiate the collection *sigh* 2013-08-17 12:57:15 -04:00
Christian
643e3d441a Add in "FMLCorePluginContainsMod" in the manifest. If this value is
present, FML will attempt to parse your mod jar file as a normal mod
file as well, instantiating mod containers there.
2013-08-17 12:48:38 -04:00
Christian
8f9b54a97a Clean up a couple of resources. Also, don't parse jars just because
they're in the mods dir
2013-08-17 11:40:15 -04:00
Christian
7c7cafbae1 Make sure we only add args to the argument list if a tweaker hasn't already.
Should fix LiteLoader compatibility issue.
2013-08-16 16:28:55 -04:00
Christian
779139b3ca Fix stupid derp is stupid. Closes #275 and means sp614x can do his thing 2013-08-16 16:18:50 -04:00
cpw
952218c845 Add in some reverse lookup methods for game registry data 2013-07-29 22:05:22 +02:00
LexManos
9de739723f Fix potential NPE in villager skin registry. 2013-07-16 10:32:29 -07:00
LexManos
136e2180f7 Fix server launching. 2013-07-15 10:57:44 -07:00
Christian
d0c2a8e62b Fix up jar sanity check code. FML validation of the jar works now and doesn't derp classloading. 2013-07-14 13:11:32 -04:00
LexManos
bf6f038793 Update Forge signature for new private key 2013-07-12 03:05:20 -07:00
Christian
caeb0afecf Coremods now have a primitive dependency capability. Also, we search mods dir for special
"TweakClass" manifests. These are using the vanilla tweak mechanism to inject into
Minecraft. Helpful for other "platform" systems, when you don't want to have to deal
with json changes!
2013-07-11 23:23:33 -04:00
Christian
e33a1a02bf Fix up logos in the mod screen. Clean up some unnecessary casts and suppressions, use the -debug asm
library at dev time, since it contains full symbols and code in compiled form.
2013-07-10 15:47:13 -04:00
Christian
32680bb84d Force a global asset scan prior to mod construction : you should be able to
reference assets anywhere in your mod now.
2013-07-10 00:42:40 -04:00
cpw
11bf88fceb Merge pull request #254 from CaptainShadows/patch-1
@InstanceFactory was set to look for Fields instead of methods
2013-07-09 07:19:24 -07:00
Christian
1fe0dcec09 And don't forget to remove the test code 2013-07-09 08:31:40 -04:00
Christian
fbfc11c9a9 Decode the file URL. Hopefully will make things work more.. 2013-07-09 08:30:47 -04:00
LexManos
95aa81bb3f Disable signature check of client for now, it's broken. 2013-07-09 05:04:11 -07:00
LexManos
a0211c4fb7 Don't validate signatures on servers, they are not signed. 2013-07-09 03:27:29 -07:00
LexManos
66531ad420 Fix NPE in new debug line when patch targets don't exist. 2013-07-09 01:21:50 -07:00
Christian
67caa6692d Don't initialize the server. 2013-07-08 22:31:15 -04:00
Christian
2f299820fb FML now verifies that the minecraft jar is correct and intact. This is intended to discourage those who think that
modifying the minecraft jar is still acceptable.
2013-07-08 22:10:06 -04:00
Christian
9071d7d5e2 Test server-siding ResourceLocation 2013-07-08 19:31:00 -04:00
Christian
e0b7d1599c The game is going to exit in face of patch mismatch, unless you force it to run with fml.ignorePatchDiscrepancies in the system properties. 2013-07-08 14:34:03 -04:00
Christian
e64c07a109 We now generate an adler32 checksum for each patched file and verify at load time that they match.
Mismatch won't crash, but will emit a big warning..
2013-07-08 13:19:14 -04:00
Christian
94315253b1 Tweak debug data on patched classes 2013-07-08 12:28:32 -04:00
Captain Shadows
b788686126 @InstanceFactory was set to look for Fields instead of methods
"fix it" to now match the javadoc :P

if it was set like that so modders wouldn't use it, it might be better to just say so in the documentation
2013-07-08 00:07:54 -04:00
Christian
d164343522 Update for 1.6.2 and MCP 8.04 2013-07-07 15:49:11 -04:00
Christian
dcab319acf Add cascadedTweaks. This will allow simple coexistence for any other mod framework using
the tweaker system as well. Hi Voxel and LiteLoader!
2013-07-06 22:26:03 -04:00
cpw
53a607bad9 Merge pull request #247 from jk-5/patch-1
Pull request for #232
2013-07-06 18:54:54 -07:00
Christian
9c8b8bb794 Update mcp data. fixes #248 2013-07-06 21:25:36 -04:00
Christian
412a86ec71 Fix coremod injection into main system. Should stop double-dipping coremods. 2013-07-06 20:51:00 -04:00
Jeffrey Kog
3f257231a5 Update ModLoaderFuelHelper.java 2013-07-04 08:33:03 +02:00
Christian
30ec1e06c7 Update key 2013-07-03 08:28:59 -04:00
Christian
a2a8f1247f Add in support for mods/<mcversion> as a mod location. Also drop coremods as a location. They go in mods too now. 2013-07-02 23:03:01 -04:00
Christian
e45767d20a More javadoc cleanup 2013-07-02 19:39:02 -04:00
Christian
aaaffda3f0 Fix up some deprecation warnings, and clean up coremod code that's going
away.
2013-07-02 19:27:50 -04:00
Christian
f8f78c8a80 Fix transformer search 2013-07-02 18:40:23 -04:00
cpw
18c5bde7d0 Merge pull request #243 from jrtc27/modclassloader
Fixed ClassCastException when loading ModLoader mods
2013-07-02 15:32:35 -07:00
James Clarke
b2ef2bed36 Fixed ClassCastException when loading ModLoader mods 2013-07-02 20:48:00 +01:00
Christian
5d0d45ea40 Resource packs, part two. FML mods are now resource packs. Vanilla will scan anything under 'assets'
and turn it into a resource prefix. Use resourcelocations to look stuff up.
2013-07-02 11:11:50 -04:00
Christian
76a1489d4b Mods are now loaded as resource packs. Vanilla will scan for valid prefixes based on subdirs of 'assets' which
can then be referenced as ResourceLocations with the "<prefix>:path" notation.
2013-07-02 01:39:40 -04:00
Christian
f978e6b50e Fix EventHandler annotation. 2013-07-02 01:08:51 -04:00