Christian
2362fdb9d5
Fix handling world reloads when new stuffs are added
2013-12-26 12:42:40 -05:00
Lex Manos
f4fc6377b3
Add 1.7.2 base json, Gradle will automatically download updated versions of this. Keeping it in the repo allows us to see what base json we have built our jsons off of. And if it changes update accordingly.
2013-12-23 22:36:47 -08:00
Christian
41e930a4b9
Fix handshaking properly. Also, fix ID syncup. It now will completely freeze the idmap after preinit.
...
This frozen map is used to inject "new" stuff into existing serverside worlds. Interesting sideeffect: remote
servers lacking things will change the client, to also LACK ids for those things. watch for -1 ids in your remap
events. Note: idmaps should be considered temporary per server instance. SERVERSTOPPED will restore "startup" state,
as will client logout.
2013-12-24 00:47:10 -05:00
Christian
54731a2acc
Fix build script
2013-12-23 20:24:54 -05:00
Lex Manos
20e0f821b3
Add new required --accessToken to launch specs.
2013-12-22 18:35:50 -08:00
Christian
61c6980105
bump to legacy launcher 1.9 with logging unification stuffs.
2013-12-18 11:15:53 -05:00
Christian
8b621292e3
More tweaking on id stuffs at worldload
2013-12-18 11:15:03 -05:00
Christian
f6f746ceca
Working on id missing handling
2013-12-18 08:34:44 -05:00
Lex Manos
78f822e51c
Update patches for Gradle's rename rewrite: MinecraftForge/ForgeGradle@19e7acf2a2
2013-12-18 04:01:37 -08:00
Christian
58fc22e6b4
IWorldGenerator now has an ordering at registration time. This means the order of worldgen should be much more stable.
2013-12-17 11:42:54 -05:00
Christian
5aa0054f23
ICraftingHandler, IPickupHandler are now both events.
2013-12-17 11:24:57 -05:00
Christian
751c5e39a4
Code to disable mods at runtime, or other times.
2013-12-17 10:51:00 -05:00
Christian
95f0447881
Ticks, Player events, keybindings, all migrated to the new event driven system.
2013-12-16 23:18:00 -05:00
Christian
041054ea8b
Fire a user event down the channels when a handshake has occured.
2013-12-16 20:00:01 -05:00
Christian
69ce79e1d7
Patch some GUIs. We're gonna add some basic mod gui config support.
2013-12-16 11:48:39 -05:00
Christian
26056619a9
Copy eventhandler from Forge into FML. It is going to replace a lot of the runtime event systems.
2013-12-16 11:48:09 -05:00
Christian
a0fcbdccb5
Update for log4j2
2013-12-16 11:47:48 -05:00
Christian
d188a5ad82
Some patching touchups
2013-12-13 00:18:05 -05:00
LexManos
ed62082e1e
Merge pull request #316 from AbrarSyed/patch-4
...
Update shiped ForgeGradle for 1.7
2013-12-12 17:23:04 -08:00
Lex Manos
5e6ff7e729
Rename synthetic bridge methods, these methods are not decompiled, but need to reobf correctly cross the recompile boundary.
2013-12-12 17:18:04 -08:00
Abrar Syed
e4fe6ab949
Update shiped ForgeGradle for 1.7
2013-12-12 17:11:37 -06:00
Christian
e4479b81cb
First functional release under reobfuscation.
2013-12-12 18:01:09 -05:00
Christian
7956c2f659
Fix AT, Fix exc. Almost works now!
2013-12-12 01:39:30 -05:00
Lex Manos
1322e3407b
Kill old patches and add rejects to ignore file.
2013-12-11 20:39:15 -08:00
Christian
b3e35e381f
Clean up patches for latest exc.
2013-12-11 23:03:30 -05:00
Christian
7b93e40d7c
Fix exc this time *sigh*
2013-12-11 22:58:46 -05:00
Christian
1533d88ef8
Fix the exc file. Fix the deobfremapper for handling inner classes.
2013-12-11 22:54:51 -05:00
Christian
fb7913f583
Fix stupid possible compiler error.
2013-12-11 20:17:08 -05:00
Christian
5e57ce519e
SpawnAdjustment packet. Clean up stuffs. No more compile errors.
2013-12-11 19:29:52 -05:00
Christian
5086f22370
Entity spawning works.
2013-12-11 18:46:25 -05:00
Christian
5eb2aec84e
Fixed remote and local connections work with mods now.
2013-12-11 12:35:08 -05:00
Christian
4f6aabda09
Add in a remapping event for mods to consume.
2013-12-10 19:25:49 -05:00
Christian
985e4ceb4a
Cleanups
2013-12-10 17:29:26 -05:00
Christian
531334b122
ID syncing.
2013-12-10 14:32:06 -05:00
Lex Manos
9f76245783
Did it manually, forgot it needed the end comma
2013-12-09 20:49:37 -08:00
Lex Manos
cf6b9e7c1a
Update for fixed Enum cleaning and names.
2013-12-09 20:44:17 -08:00
Lex Manos
d92633d368
Add mappings for Items/Blocks fields.
2013-12-09 20:43:57 -08:00
Lex Manos
cda439fe9d
Add sonatype snapshots repo for SpecialSource snapshots.
2013-12-09 20:43:27 -08:00
Christian
4fc600010e
ID loading from the server save now works.
2013-12-09 21:36:49 -05:00
Christian
eff9a3cedc
More network stuff, partially done id syncing.
2013-12-09 01:22:24 -05:00
Christian
bead2dab97
OK, network channels appear to be working well for both dedi and integrated servers.
...
The beginnings of the new mod structure too.
2013-12-06 14:52:33 -05:00
Christian
89c7a02146
More cleanup. Bidirectional server <-> client network works for mods as well as FML|HS now.
2013-12-06 11:17:40 -05:00
Christian
add83f145a
Check in patches. Add in some network timeout tweaking values so you can debug the network.
2013-12-06 08:07:09 -05:00
Christian
1c44a6c181
A network design I like. It uses the netty embedded channel to allow mods to build channel pipelines on top of
...
custom payload packets.
2013-12-06 03:11:03 -05:00
Christian
fadff73489
The basic network handshaking for FML is done. All scenarios seem to work.
2013-12-04 00:11:08 -05:00
Christian
37a00f0158
Update gitignore
2013-12-02 23:54:15 -05:00
Christian
e5ffbd7fdf
Merge branch 'master' of github.com:MinecraftForge/FML
...
Conflicts:
install/build.gradle
patches/minecraft/net/minecraft/client/multiplayer/NetClientHandler.java.patch
patches/minecraft/net/minecraft/network/NetServerHandler.java.patch
2013-12-02 23:52:27 -05:00
Christian
f10969e3aa
Pass 1: Most patches are restored.
...
NOTES: 1. Network is completely broken. 2. GameRegistry is partially broken. 3. ID sync is not in.
2013-12-02 23:48:26 -05:00
cpw
b501f21624
Merge pull request #311 from AbrarSyed/patch-3
...
fix derp in example builscript
2013-11-27 02:13:42 -08:00
Abrar Syed
75b64fe9b8
fix derp in example builscript
2013-11-26 14:23:31 -06:00