LexManos
23ffbb774f
Added generic packet sending function to MinecraftForge class.
2012-04-18 19:17:04 -07:00
LexManos
ddd4b6eb48
made the ID in PacketEntitySpawn unsigned.
2012-04-18 19:11:09 -07:00
Christian Weeks
e510cca030
Update bukkit with new mod fixes
2012-04-18 14:06:54 -04:00
Christian Weeks
a6d6b739bd
Merge branch 'master', remote-tracking branch 'origin' into bukkit
2012-04-18 14:04:39 -04:00
Christian Weeks
e261ad1295
Tweak the loader a little bit to just use file names, not fully qualified directories when referring
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to mods.
2012-04-18 14:03:30 -04:00
LexManos
2eb63c07de
Implemented RichardG's Paged Achivement list GUI modifications.
2012-04-17 11:46:07 -07:00
LexManos
f13ed01532
Merge pull request #51 from ShetiPhian/patch-1
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Edits enable use of EntityPlayer.canHarvestBlock (for PlayerAPI)
2012-04-17 10:26:55 -07:00
LexManos
75a40177ec
Respawning in dimensions should now properly set the dimension ID for the new player instance.
2012-04-17 08:47:22 -07:00
LexManos
e462ecb9b9
MAX_ENTITY_RADIUS Now works on the Y axis
2012-04-17 08:46:25 -07:00
ShetiPhian
8ffd66f27f
Edits enable use of EntityPlayer.canHarvestBlock (for PlayerAPI) when the ToolClass has no rules for the block.
2012-04-16 23:01:40 -03:00
LexManos
36c7a35db9
Fix for vanilla crash for chunk generation with block ID's above 127.
2012-04-16 15:17:21 -07:00
Christian Weeks
b2b4551df8
Damn you bukkit with your same names for different classes!!!! EntityPlayer->EntityHuman
2012-04-16 01:00:06 -04:00
Christian Weeks
8800abf06c
Fix chunk generators for bukkit
2012-04-15 22:42:06 -04:00
Christian Weeks
9fb72398b5
Merge branch 'master' into bukkit
2012-04-15 21:58:18 -04:00
LexManos
70623843cc
Merge pull request #49 from cpw/master
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Update to fml 68: fixes a ticking issue and soft vs hard dependencies
2012-04-15 08:36:06 -07:00
Christian Weeks
1a997219b4
Update fml to build 68: fixes a ticking issue and soft vs hard dependencies
2012-04-15 11:29:54 -04:00
LexManos
cdf9361d07
Changed entity Forge spawning code works to be more in line with normal spawning:
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(World, double, double double) constructor is nolonger called, normal (World) constructor, and setPositionAndRotation is called afterwords.
yaw, pitch, and yawHead is sent (if the entity isn't a EntityLiving yawHead isn't used)
The datawatcher data is also sent like a normal Entity.
2012-04-15 07:36:17 -07:00
Christian Weeks
a08eefa261
Bukkit version
2012-04-14 23:01:03 -04:00
LexManos
bda94ce522
Added variable entity radius to World, to be used if a mod make really large entities.
2012-04-14 13:07:01 -07:00
LexManos
ff54e8279a
Fixed bug in BlockFire's old fields.
2012-04-14 13:06:04 -07:00
Christian Weeks
0ec65b4b3a
Fix "soft" dependencies so they can exist properly
2012-04-14 10:01:55 -04:00
LexManos
9b66ce034a
Fixed TileEntity bug that was causing Ghost tile entities.
2012-04-13 10:24:22 -07:00
LexManos
5898a6e18b
Multi-pass item rendering now uese proper render pass number.
2012-04-13 09:54:01 -07:00
LexManos
8ac1fe53f6
Added slope velocity hook for Covert
2012-04-12 23:37:25 -07:00
LexManos
d54857e4de
Fixed bugs in the Dimension transfer code, Now displays proper join message, and respawning in dimensions other then 0 works.
2012-04-12 21:47:11 -07:00
LexManos
334a28d144
Try to fix jenkins build.
2012-04-12 00:45:52 -07:00
LexManos
849df24f80
Merge pull request #42 from CovertJaguar/patch-2
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Added a function for checking block harvest levels.
2012-04-12 00:24:17 -07:00
CovertJaguar
1aa80ed1c6
Added a function for checking block harvest levels without having to resort to reflection.
2012-04-11 21:16:56 -07:00
Christian
e78688acdc
Fix server patch
2012-04-10 23:05:22 -04:00
Christian
62b400c499
Merge in fixes from chickenbones for tick related problem
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and straighten out variable naming in ModLoaderModContainer
2012-04-10 22:22:13 -04:00
LexManos
57b277c9d7
Added ItemStack sensitive burn time hook.
2012-04-10 01:04:00 -07:00
LexManos
0abb4e289a
Added new Item function to allow for multiple rendering passes.
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Fixed a vinella bug where item layters would not line up for EntityItem's
Added new IItemRendere helper flag for 3d block translations.
2012-04-10 00:43:21 -07:00
LexManos
20e264f9ee
Rewrote IItemRenderer to be a more generic and expandable version, Breaks previous interfaces, but this should be the last time the interface changes.
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Implemented the MapRender hook ChickenBones requested.
2012-04-09 22:57:52 -07:00
LexManos
e400b2df4e
Merge pull request #39 from cpw/master
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Update to fml 62: adds in a couple of fixes
2012-04-09 21:04:04 -07:00
Christian Weeks
e5911d9678
Update FML for new hooks: onPlayerLogout and onPlayerDimensionChanged
2012-04-09 10:45:53 -04:00
Christian Weeks
44a5b7b929
Push the patched file, as well
2012-04-09 10:24:58 -04:00
Christian Weeks
2ae31bddd2
Add in more "Player" related events. Fix up some MLProp stuff
2012-04-09 10:18:24 -04:00
Christian Weeks
f92149aef5
Fix regular expressions, thanks ChickenBones!
2012-04-09 09:19:20 -04:00
Christian Weeks
19ecdf1a87
Update fml to 62- provision a server console command and fix mod loading order
2012-04-08 10:14:50 -04:00
Christian Weeks
597b6f0d2c
Tweak Console handler patch so we're more friendly to forge
2012-04-08 10:04:28 -04:00
Christian Weeks
33f1e26df4
A proper console command handler, also fix ordering of loaded mods
2012-04-08 09:55:56 -04:00
LexManos
83e5bac8f7
Merge pull request #36 from cpw/master
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Update to fml 58, separate the "register" and "announce to mods" phases of login
2012-04-08 04:30:49 -07:00
Christian Weeks
07437b95ae
Add in a console command handler so you can access the command console
2012-04-08 02:00:57 -04:00
Christian Weeks
2926a40715
FML 59: don't send a zero length register packet, add mod channels
2012-04-08 01:17:42 -04:00
Christian Weeks
8fa4c1645c
Don't send a register unless I have channels. Add the channel to the mod channels list.
2012-04-08 01:11:32 -04:00
Christian Weeks
96ff4ce8e3
Fix separated login/announce handler
2012-04-08 00:45:56 -04:00
Christian Weeks
83730ee9ec
Split the packet salutation in two so we can work with or without forge
2012-04-08 00:18:37 -04:00
LexManos
bc3fa299ef
Merge pull request #35 from cpw/master
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Update to fml 57, fixes the fact FML wasn't calling it's onlogin hook
2012-04-07 21:12:26 -07:00
Christian Weeks
6f3c41cc6f
Update to FML 57: fixes FML not calling it's login handler code
2012-04-07 22:49:29 -04:00
Christian Weeks
42aee9032f
Add the player object to the onLogin event so you don't need to dive internals for it during login
2012-04-07 22:38:29 -04:00