Lex Manos
ee1e229b66
Change custom payload lock to be buffer itself incase multiple packets use the same backend buffer. Closes #1908
2015-06-07 00:06:00 -07:00
Fry
e007f7cf39
Merge pull request #1868 from fuami/ISmartBlockModel_Damage
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Add Block Breaking Animation for ISmartBlockModels
2015-06-06 03:39:11 +03:00
Fuami
5cd4564a32
Added Breaking Animation for Smart Models, Checking each layer.
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Added Layered Smart Render Test.
2015-06-05 19:23:17 -05:00
LexManos
26bc23602a
Update README.txt
2015-06-05 13:28:07 -07:00
RainWarrior
d6bc936ffa
B3D Improvements
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- fixed keyframe transformation application
- textures are now resolved the same way as in vanilla models
- added the ability to use forge blockstate texture information
- removed unused code from the B3D example
2015-06-04 18:58:42 +03:00
RainWarrior
581363fddd
fixed AT missing for getModelBlockDefinition
2015-06-04 18:58:42 +03:00
RainWarrior
685a97fd93
Fixed missing variant logging; added the possibility to specify the item variant in the blockstate json.
2015-06-04 18:07:03 +03:00
RainWarrior
897d41fa77
Fixed partial variant detection in the forge blockstate loader.
2015-06-04 16:59:18 +03:00
Lex Manos
5064d33519
Mitigate potential issue with users requesting lots of server status information by caching ServerStatus json.
2015-06-03 23:16:25 -07:00
LexManos
107e760aa3
Merge pull request #1912 from clienthax/master
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Add missing forge patch from 1.8 port
2015-06-03 19:53:01 -07:00
Clienthax
9b53b7e111
Add missing forge patch from 1.8 port
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https://github.com/MinecraftForge/MinecraftForge/blob/1.7.10/patches/minecraft/net/minecraft/client/Minecraft.java.patch#L88
2015-06-04 01:55:13 +01:00
cpw
63f2300794
Fix up the client/server fluid race condition that could cause the game to bail when an SSP game connects.
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There's still a teeny gap, but it's MUCH less prominent than it was before.
2015-06-03 19:26:53 -04:00
LexManos
61f9c5a201
Merge pull request #1885 from LexManos/EnhanvedBlockStateJson
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Hook BlockState's Json loading to add support for simplified Forge format.
2015-06-02 16:52:06 -07:00
Lex Manos
267e1ee62f
Hook BlockState's Json loading to add support for simplified Forge format.
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See https://github.com/MinecraftForge/MinecraftForge/pull/1885 for more details.
2015-06-02 16:49:56 -07:00
Lex Manos
950da28d54
Fixed missing import in last merge.
2015-06-02 16:32:10 -07:00
cpw
e2dc863086
Merge branch '1.7.10'
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Conflicts:
fml/patches/minecraft/net/minecraft/client/Minecraft.java.patch
fml/src/main/java/net/minecraftforge/fml/client/FMLClientHandler.java
fml/src/main/java/net/minecraftforge/fml/client/SplashProgress.java
2015-06-02 07:30:44 -04:00
cpw
f8cb411df1
So we can't print a lot of unicode in the splash screen, so restrict to a hard subset we know we CAN print, closes #1910
2015-06-02 07:24:26 -04:00
LexManos
41cae458a4
Merge pull request #1911 from AlgorithmX2/ItemFramesOnSolidSurfaces
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Allow placing item frames on Solid Block Faces (isSideSolid)
2015-06-01 20:45:28 -07:00
AlgorithmX2
885d7602f9
Allow placing item frames on Solid Block Faces (isSideSolid)
2015-06-01 22:31:55 -05:00
Lex Manos
e6eeb03108
Finish loading screen before going fullscreen. Closes MinecraftForge/FML#662
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(cherry picked from commit 19d7e16fa6
)
Conflicts:
fml/patches/minecraft/net/minecraft/client/Minecraft.java.patch
2015-06-01 17:15:06 -04:00
Lex Manos
f088b1b460
Attempt to disable the new splash screen if there are errors detected finishing up. Print a slightly more helpful error message.
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(cherry picked from commit e3211eec04
)
Conflicts:
fml/src/main/java/cpw/mods/fml/client/SplashProgress.java
2015-06-01 17:09:28 -04:00
cpw
3c640fa32d
Bump minor version # to 2 because of the fluid changes (mirroring what happening in 1.7.10)
2015-06-01 16:31:16 -04:00
cpw
d02636213a
Merge branch '1.7.10' - imports all the fluid fixups and other stuff from 1.7 into 1.8
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Conflicts:
fml/src/main/java/net/minecraftforge/fml/common/FMLCommonHandler.java
fml/src/main/java/net/minecraftforge/fml/common/Loader.java
patches/minecraft/net/minecraft/client/Minecraft.java.patch
patches/minecraft/net/minecraft/client/renderer/texture/TextureMap.java.patch
patches/minecraft/net/minecraft/item/ItemArmor.java.patch
patches/minecraft/net/minecraft/nbt/CompressedStreamTools.java.patch
patches/minecraft/net/minecraft/nbt/NBTTagCompound.java.patch
patches/minecraft/net/minecraft/nbt/NBTTagList.java.patch
patches/minecraft/net/minecraft/world/World.java.patch
patches/minecraft/net/minecraft/world/WorldProvider.java.patch
src/main/java/net/minecraftforge/common/ForgeVersion.java
src/main/java/net/minecraftforge/common/network/ForgeMessage.java
src/main/java/net/minecraftforge/fluids/BlockFluidBase.java
src/main/java/net/minecraftforge/fluids/FluidContainerRegistry.java
src/main/java/net/minecraftforge/fluids/FluidRegistry.java
src/main/java/net/minecraftforge/oredict/OreDictionary.java
2015-06-01 16:29:34 -04:00
cpw
bd6630810f
Add in an ItemStackHolder - a way to inject ItemStacks without having to have complex lookup code everywhere.
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Example: https://gist.github.com/cpw/9af398451a20459ac263
2015-05-30 14:07:54 -04:00
Lex Manos
3331d2a496
Fixed damage reduction rate of vanilla armor incorrectly scaling with armor's current durability.
2015-05-26 23:34:32 -07:00
LexManos
f9b1e4e23b
Merge pull request #1892 from AlgorithmX2/vanilla_lighting_bug
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Fix Vanilla Lighting Bug - Fixes Top/Bottom Faces interpolation.
2015-05-26 19:24:37 -07:00
Lex Manos
2bb090bf2b
Force netty downgrade on dedicated server to match client. Netty bug: https://github.com/netty/netty/issues/2302 Closes #1848
2015-05-26 19:20:46 -07:00
AlgorithmX2
76f8843017
Fix Partial Face Lighting on Top/Bottom Faces ; Vanilla MC-80148
2015-05-26 19:33:56 -05:00
Lex Manos
9fa51447a2
Fixed command exploit with C12
2015-05-25 16:08:42 -07:00
Lex Manos
c608e7c04e
Fixes MC-75630 - Exploit with signs and command blocks
2015-05-25 15:28:14 -07:00
Lex Manos
19d7e16fa6
Finish loading screen before going fullscreen. Closes MinecraftForge/FML#662
2015-05-25 14:32:35 -07:00
Lex Manos
e3211eec04
Attempt to disable the new splash screen if there are errors detected finishing up. Print a slightly more helpful error message.
2015-05-25 13:34:35 -07:00
Lex Manos
89994bda39
Cleanup a lot of spammy output. Everything hidden behind environment flags now. Scale anvil image down 50%
2015-05-25 13:34:34 -07:00
Lex Manos
df5e594e95
Loosen up ServerChatEvent to support IChatComponent Closes #1893
2015-05-25 13:34:34 -07:00
LexManos
8d7b999506
Merge pull request #1804 from Prototik/font
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Add true support for unicode fonts
2015-05-21 10:43:22 -07:00
Prototik
2798fc4e49
Add true support for unicode fonts
2015-05-21 20:14:56 +07:00
LexManos
61b2929ae6
Merge pull request #1886 from diesieben07/texture-load-crash
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Fix crash when texture loading throws RuntimeException without message
2015-05-20 12:19:18 -07:00
diesieben07
1501f467cf
Fix crash when texture loading throws RuntimeException without message
2015-05-20 17:43:52 +02:00
Flan
306af4feee
Added CameraSetup sub-event for camera angles
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Allows players to alter yaw and pitch of renderViewEntity, but more importantly, adds the ability to roll the view.
Added camera roll hook
2015-05-19 16:14:44 +01:00
LexManos
d3ab6d36a4
Merge pull request #1882 from t1g3l/master
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Changed forge command tab completion to use getListOfStringsMatchingL…
2015-05-18 10:08:46 -07:00
t1g3l
6a299a483a
Changed forge command tab completion to use getListOfStringsMatchingLastWord()
2015-05-18 13:51:05 +02:00
LexManos
8944983d0f
Merge pull request #1878 from t1g3l/master
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Added tab completion to /forge command.
2015-05-17 14:55:39 -07:00
cpw
06398fa259
Clean up transformers a bit. Can't use COMPUTE_FRAMES even though it's required - the game refuses to even
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run if I do. Note for j8: when we force Java8 classes, all coremods will need a thorough overhaul - the
current way we do things is not sustainable when Java8 becomes the universal norm.
2015-05-17 10:35:56 -04:00
cpw
3bbf5c04a6
Strip control codes in progress bar messages. They cause crashes sometimes.
2015-05-17 10:15:44 -04:00
t1g3l
fe327fbd76
Added tab completion
2015-05-17 11:00:42 +02:00
cpw
686db5e5eb
Hardcode the FML version in-game as a specific value.
2015-05-16 13:43:35 -04:00
cpw
5fe653cf82
Attempt to fix the slow loading problem. Instead of forcing the main thread to wait around
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on every call to processWindowMessages, we will simply skip it, if the mutex is already
claimed by the display thread. This should fix slow loading issues seen by some with
the new loading screen.
2015-05-16 12:55:15 -04:00
cpw
58fdfb6fa1
Fix patches after last fml merge.
2015-05-14 13:56:10 -04:00
cpw
dca8a4a550
Merged FML @ 1.7.10
2015-05-13 20:00:48 -04:00
cpw
cb6f92e3c7
Merged FML
2015-05-11 18:46:21 -04:00