Commit graph

495 commits

Author SHA1 Message Date
Christian
3d0bd2bc7a Start working on MC 1.3.2 2012-08-14 20:09:24 -04:00
Christian
b69364e168 Add in a helper for code migrating from ML renderer stuff 2012-08-14 19:09:22 -04:00
Christian
e856f6196a Merge pull request #62 from calclavia/patch-1
Shortcut function for addNameForObject()
2012-08-14 13:52:58 -07:00
calclavia
4c5dcb543f Shortcut function for addNameForObject()
Having that long line of code makes the code a bit ugly... Please make this shortcut function like ModLoader.addName() so I don't need to use ModLoader.addName(). :)
2012-08-15 04:45:32 +08:00
Christian
a234fdf00b Handle mod duplicate detection much better. Default the name of a mod to it's id.
Fix up the block registry problem. Fix the packetsend from c->s actually being
"disconnect" :)
2012-08-14 13:36:29 -04:00
Christian
5f4423119a Fix entity spawn packets 2012-08-14 08:20:28 -04:00
LexManos
d7dcbe7007 Force a Jenkins build 2012-08-14 01:21:56 -07:00
LexManos
f98c252bcb Merge pull request #60 from remuladgryta/master
fixed 'derp' error on @NetworkMod
2012-08-14 01:16:29 -07:00
remuladgryta
438c8eca35 fixed java.lang.NoSuchMethodException
getServerHandlerSpecDefaultValue() and
getClientHandlerSpecDefaultValue() should no longer give derp exeption
2012-08-14 09:50:22 +03:00
LexManos
f1a8b2ea72 FML will skip gathering MD5s for classes in the cpw package during the the inital recompile {Make Side/SideOnly reobf properly} 2012-08-13 21:53:52 -07:00
LexManos
908227ce0c Merge remote-tracking branch 'origin/master' 2012-08-13 21:05:14 -07:00
LexManos
bbcdaa7dfb Updated FML install to provide better error output, Updated commands.py patch to disable recompile of server project. 2012-08-13 21:02:55 -07:00
Christian
6f10295936 Hopefully let build continue if server reobf fails, and fix derp in FMLNetworkHandler for entities 2012-08-13 23:25:08 -04:00
Christian
a8f69529fd Fix up concurrent modification exception - ticks for players now occur on both sides 2012-08-13 22:55:23 -04:00
Christian
7de5191848 Merge the last bits of the server code into the common directory, and annotate ModLoader/BaseMod for sided use
This means the FML-Server project is now defunct as all code is either common, client or bukkit.
2012-08-13 22:51:53 -04:00
Christian
416cac675b Actually fix the applet launch - it now launches properly *and* closes the window 2012-08-13 22:12:36 -04:00
Christian
17bf8dc363 Fix up relaunch of the applet 2012-08-13 21:44:43 -04:00
Christian
466022b402 Change language loading a bit 2012-08-13 20:28:53 -04:00
Christian
df9ec4bf3f Update spritehelper bitmaps for items and terrain 2012-08-13 20:08:03 -04:00
Christian
fa38c1a6b3 Tidy up some APIs, expose the addOverride mechanism. This should be pluggable by forge
but may need work to allow for each mod to have it's own override set
2012-08-13 19:57:40 -04:00
Christian
6a273dd98f Fix derp in LanguageRegistry 2012-08-13 16:45:47 -04:00
Christian
f41391b13c FMLModcontainer should not complain about annotations it has no idea about. so stfu fmlmodcontainer 2012-08-13 16:15:11 -04:00
Christian
179ed74456 Fix derp with EntityRegistry- bimap is not the right type for the name->container list 2012-08-13 15:55:24 -04:00
Christian
deab31fb03 Add in a sided variant of the packethandlers in the annotation - also, a bit more
explicit warning on when to register blocks - if you do it after pre-init, you'll
reset the achievements
2012-08-13 15:26:29 -04:00
Christian
c393299a91 Generate channel registration for client, also, do it before the login events so you can send packets 2012-08-13 11:58:44 -04:00
Christian
80b3f0fd97 Capture server packet handling errors into the FML log file for diagnostics 2012-08-13 11:52:30 -04:00
Christian
519d2365ca one more change for the road :) 2012-08-13 01:24:02 -04:00
Christian
71642f02f8 Don't spit debug all over the floor 2012-08-13 00:24:15 -04:00
Christian
0c3535ff26 updated conf, commands patch (missing newline?) and capturing the actual running
MC version and validating it at relaunch time is the correct MC version.
2012-08-13 00:17:34 -04:00
Christian
6f4dbd5376 Add in callableminecraftversion 2012-08-12 23:54:41 -04:00
Christian
9b74df5e62 Entity AI accessibility, also AccessTransformer can make certain classes public now 2012-08-12 23:50:27 -04:00
Christian
8d8f36bac0 Add in a simple packet dispatcher for sending packets around 2012-08-12 22:45:18 -04:00
Christian
8a0cfed5c6 Add in a sided packet registry so that client vs server can vary 2012-08-12 22:23:03 -04:00
Christian
e229b6f6eb Fix double forge init on server 2012-08-12 20:34:23 -04:00
Christian
8a74a152e5 Merge pull request #50 from Krapht/master
Fix for getNextAvailableRenderId() returning ids in use by vanilla - thanks krapht!
2012-08-12 06:55:23 -07:00
Krapht
c1dccae4b8 Fixed getNextAvailableRenderId() returning ids in use by vanilla 2012-08-12 14:45:03 +02:00
LexManos
f73e4b6169 Fix MCPMerger injecting Side/SideOnly when it already exists. 2012-08-12 04:27:36 -07:00
LexManos
9777204547 Added patch verification to commands.py patch, and made it so MCP will check the original jars for the server, to prevent it from saying modified when it started out clean. 2012-08-12 02:49:39 -07:00
LexManos
0b343c1a49 Add DEBUG constant to Access/Side Transformers to remove spam when not needed. Also AccessTransformer and MCPMerger should return a error code when it can not process causing MCP to stop decompile. 2012-08-12 01:23:10 -07:00
Christian
4f7996e361 Fix EntityRegistry - mods can specify update frequency, range and velocity data, and also
patch EntityTracker to actually track FML entities
2012-08-12 00:18:04 -04:00
Christian
20029feb88 Fix NPE with no channels - always register FML 2012-08-12 00:17:07 -04:00
LexManos
c4149f7b55 Added missing quotes around compile command. 2012-08-11 16:03:33 -07:00
Christian
f20ef77a91 Fix up the network mod issue properly. Maintain a real cache of mod objects 2012-08-11 16:21:03 -04:00
Christian
6d79241652 Remove profiler stuff - it's been deeply reorged. I'll look at re-adding it later 2012-08-11 14:12:39 -04:00
Christian
4f9cc6b398 Fix up command patch to actually work 2012-08-11 14:12:23 -04:00
Christian
5a0d08b892 Fix commands.py to always include the two side classes so the fml jars are valid. 2012-08-11 14:01:27 -04:00
Christian
85f665dd1d Fix build script- put client in first 2012-08-11 13:05:37 -04:00
Christian
2d31dbba15 Put the marker on the server ML file too 2012-08-11 13:04:59 -04:00
Christian
938cecbdf7 Fix universal not to dupe entries in the jar, also add in the fml mod as "untransformable" 2012-08-11 12:34:25 -04:00
Christian
57de5c1b90 Fix up launch when obfuscated *sigh* 2012-08-11 12:24:43 -04:00