Christian
3b4f1983ce
More exception handling for less derpiness.
2013-08-20 20:46:18 -04:00
Christian
94462565a5
Reset the IWorldGenerator seed for each mod, before calling. That should mean worldgen is consistent
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and not dependent on mod ordering, or mod sideeffects.
2013-08-19 14:56:01 -04:00
Christian
6818c0f4da
Try and use the relaunch log, which should be classloaded..
2013-08-19 14:55:37 -04:00
Christian
ed258920a0
Check keys, not values *sigh*
2013-08-17 13:27:43 -04:00
Christian
877dc77b75
And more coremod logging
2013-08-17 13:14:55 -04:00
Christian
dcba47209f
Add in some log information
2013-08-17 13:10:28 -04:00
Christian
904e2df1f9
And actually instantiate the collection *sigh*
2013-08-17 12:57:15 -04:00
Christian
643e3d441a
Add in "FMLCorePluginContainsMod" in the manifest. If this value is
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present, FML will attempt to parse your mod jar file as a normal mod
file as well, instantiating mod containers there.
2013-08-17 12:48:38 -04:00
Christian
8f9b54a97a
Clean up a couple of resources. Also, don't parse jars just because
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they're in the mods dir
2013-08-17 11:40:15 -04:00
Christian
7c7cafbae1
Make sure we only add args to the argument list if a tweaker hasn't already.
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Should fix LiteLoader compatibility issue.
2013-08-16 16:28:55 -04:00
Christian
779139b3ca
Fix stupid derp is stupid. Closes #275 and means sp614x can do his thing
2013-08-16 16:18:50 -04:00
cpw
952218c845
Add in some reverse lookup methods for game registry data
2013-07-29 22:05:22 +02:00
LexManos
9de739723f
Fix potential NPE in villager skin registry.
2013-07-16 10:32:29 -07:00
LexManos
136e2180f7
Fix server launching.
2013-07-15 10:57:44 -07:00
Christian
d0c2a8e62b
Fix up jar sanity check code. FML validation of the jar works now and doesn't derp classloading.
2013-07-14 13:11:32 -04:00
LexManos
bf6f038793
Update Forge signature for new private key
2013-07-12 03:05:20 -07:00
Christian
caeb0afecf
Coremods now have a primitive dependency capability. Also, we search mods dir for special
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"TweakClass" manifests. These are using the vanilla tweak mechanism to inject into
Minecraft. Helpful for other "platform" systems, when you don't want to have to deal
with json changes!
2013-07-11 23:23:33 -04:00
Christian
e33a1a02bf
Fix up logos in the mod screen. Clean up some unnecessary casts and suppressions, use the -debug asm
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library at dev time, since it contains full symbols and code in compiled form.
2013-07-10 15:47:13 -04:00
Christian
32680bb84d
Force a global asset scan prior to mod construction : you should be able to
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reference assets anywhere in your mod now.
2013-07-10 00:42:40 -04:00
cpw
11bf88fceb
Merge pull request #254 from CaptainShadows/patch-1
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@InstanceFactory was set to look for Fields instead of methods
2013-07-09 07:19:24 -07:00
Christian
1fe0dcec09
And don't forget to remove the test code
2013-07-09 08:31:40 -04:00
Christian
fbfc11c9a9
Decode the file URL. Hopefully will make things work more..
2013-07-09 08:30:47 -04:00
LexManos
95aa81bb3f
Disable signature check of client for now, it's broken.
2013-07-09 05:04:11 -07:00
LexManos
a0211c4fb7
Don't validate signatures on servers, they are not signed.
2013-07-09 03:27:29 -07:00
LexManos
66531ad420
Fix NPE in new debug line when patch targets don't exist.
2013-07-09 01:21:50 -07:00
Christian
67caa6692d
Don't initialize the server.
2013-07-08 22:31:15 -04:00
Christian
2f299820fb
FML now verifies that the minecraft jar is correct and intact. This is intended to discourage those who think that
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modifying the minecraft jar is still acceptable.
2013-07-08 22:10:06 -04:00
Christian
9071d7d5e2
Test server-siding ResourceLocation
2013-07-08 19:31:00 -04:00
Christian
e0b7d1599c
The game is going to exit in face of patch mismatch, unless you force it to run with fml.ignorePatchDiscrepancies in the system properties.
2013-07-08 14:34:03 -04:00
Christian
e64c07a109
We now generate an adler32 checksum for each patched file and verify at load time that they match.
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Mismatch won't crash, but will emit a big warning..
2013-07-08 13:19:14 -04:00
Christian
94315253b1
Tweak debug data on patched classes
2013-07-08 12:28:32 -04:00
Captain Shadows
b788686126
@InstanceFactory was set to look for Fields instead of methods
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"fix it" to now match the javadoc :P
if it was set like that so modders wouldn't use it, it might be better to just say so in the documentation
2013-07-08 00:07:54 -04:00
Christian
d164343522
Update for 1.6.2 and MCP 8.04
2013-07-07 15:49:11 -04:00
Christian
dcab319acf
Add cascadedTweaks. This will allow simple coexistence for any other mod framework using
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the tweaker system as well. Hi Voxel and LiteLoader!
2013-07-06 22:26:03 -04:00
cpw
53a607bad9
Merge pull request #247 from jk-5/patch-1
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Pull request for #232
2013-07-06 18:54:54 -07:00
Christian
9c8b8bb794
Update mcp data. fixes #248
2013-07-06 21:25:36 -04:00
Christian
412a86ec71
Fix coremod injection into main system. Should stop double-dipping coremods.
2013-07-06 20:51:00 -04:00
Jeffrey Kog
3f257231a5
Update ModLoaderFuelHelper.java
2013-07-04 08:33:03 +02:00
Christian
30ec1e06c7
Update key
2013-07-03 08:28:59 -04:00
Christian
a2a8f1247f
Add in support for mods/<mcversion> as a mod location. Also drop coremods as a location. They go in mods too now.
2013-07-02 23:03:01 -04:00
Christian
e45767d20a
More javadoc cleanup
2013-07-02 19:39:02 -04:00
Christian
aaaffda3f0
Fix up some deprecation warnings, and clean up coremod code that's going
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away.
2013-07-02 19:27:50 -04:00
Christian
f8f78c8a80
Fix transformer search
2013-07-02 18:40:23 -04:00
cpw
18c5bde7d0
Merge pull request #243 from jrtc27/modclassloader
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Fixed ClassCastException when loading ModLoader mods
2013-07-02 15:32:35 -07:00
James Clarke
b2ef2bed36
Fixed ClassCastException when loading ModLoader mods
2013-07-02 20:48:00 +01:00
Christian
5d0d45ea40
Resource packs, part two. FML mods are now resource packs. Vanilla will scan anything under 'assets'
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and turn it into a resource prefix. Use resourcelocations to look stuff up.
2013-07-02 11:11:50 -04:00
Christian
76a1489d4b
Mods are now loaded as resource packs. Vanilla will scan for valid prefixes based on subdirs of 'assets' which
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can then be referenced as ResourceLocations with the "<prefix>:path" notation.
2013-07-02 01:39:40 -04:00
Christian
f978e6b50e
Fix EventHandler annotation.
2013-07-02 01:08:51 -04:00
Christian
3e8f4552dd
Cleanup coremod code, server side working now.
2013-06-30 22:51:56 -04:00
Christian
de18b5ecc1
Functional client @ 1.6.1
2013-06-30 21:02:23 -04:00