a99c488 Merge branch 'patch-1' of https://github.com/bspkrs/FML into gh-updates
94282c5 Merge branch 'FMLLogFormatter' of https://github.com/donington/FML into gh-updates
aa822e3 Fix logical error in comment text
26a5b31 FMLLogFormatter: dynamic log level name
download parts of MCP, but this permission is not transitive to people distributing MinecraftForge
source independently of the MinecraftForge project.
Update MCP to 7.26a and FML: 7ad8529
7ad8529 Update MCP to MCP7.26a and refresh MCP names
15534ed Update address of the FML repository to the new location in all the files
a14ab91 Update license text to make clear that FML is not a way to sidestep MCP licensing.
New scripts for signing jars, and repackging source folders.
Fix LanguageRegistry loading files in UTF-8 format. loadLocalization should work for non-xml in all languages now (assumes UTF-8)
Fix incorrect end length calculation. Closes#161 Thanks BStramke!
Rollback a method name change that breaks a lot of mods
Update FML: fb701cd
fb701cd Revert MCP name change for canConnectRedstone - it conflicts with a forge method of the same name and breaks 1
1a232cf Fix multiple GUI containers for ML containers. Sorry ultimatechest that this fix took so long, a bug report at
853f54b Log if there's a problem reading the class bytes
Without this change, it is possible (and, in fact, nearly guaranteed) for lists to rebuild endlessly if a parent list is marked as needing a rebuild but never actually read. This change forces the parent list(s) to rebuild as well, resulting in a significant performance increase and smoother framerate due to greatly reduced GC activity.
This will reduce the server load considerably by doing the chunk data compression in writePacketData, which will be run from the network thread.
The chunk compression can easily use 1/4th of the overall server thread CPU time if someone is exploring much, especially when moving quickly (e.g. with quantum leggings).
Player, this is how it's properly done.
that previously exists under a new name: canApplyAtEnchantingTable()
to determine enchantments that can apply at the enchanting table (a smaller
subset of all possible enchantments for an item, now). Also, add your
enchantments to the anvil book application list, if neccessary.