David Quintana
93c00b67d9
Implement feature for mods to define new world types ( #7448 )
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* Mods can now register world types via a new forge registry, and optionally register a settings screen to tweak them.
* The default world type for dedicated servers and singleplayer world creation is configurable via forge's common config.
2020-11-28 00:57:15 +01:00
LexManos
9bbfbd5479
Use linked collections to stabilize order when adding new registry entries.
2020-11-10 11:24:57 -08:00
LexManos
7d00d015f3
Fix Biomes not properly copying over ids loaded from the save to the new Dynamic Registry.
2020-11-01 20:30:38 -08:00
cpw
cf3e9d1e0c
actually rollback on error in registry events.
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-11-01 19:51:56 -05:00
David Quintana
53eedb0f10
Update forge mappings to 20201028-1.16.3 ( #7435 )
2020-10-29 01:11:57 +01:00
Alex O'Neill
6e0e67b14d
Fix breaking changes from the Biome rename PR #7434 ( #7439 )
2020-10-27 09:00:53 -07:00
cpw
6ff6277efa
Rollback registries to vanilla state if something happens during loading, so subsequent activities can still run and not generate false reports..
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-10-25 11:33:43 -04:00
Richard Freimer
b1659300e0
Adds tag support for Enchantments, Potions, and TileEntityTypes ( #7379 )
2020-10-15 12:45:25 -07:00
LexManos
37f226eda5
Fix typo causing potential error in vine growth. Closes #7406
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Sort missing registry dumps by name, making it easier to read.
2020-10-09 12:56:26 -07:00
cpw
935cb6782d
Modify how ModLoadingStage handles dispatch to Registry Events. Stops the objectholder spam and generally improves performance on larger packs.
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-10-04 15:50:15 -04:00
LexManos
d1e3567c6b
Revive BiomeManager and BiomeLayer hooks.
2020-09-23 23:35:40 -07:00
Richard Freimer
af75547d37
Fix a few minor issues with custom tag types and fix OptionalNamedTags ( #7316 )
2020-09-23 20:12:11 -07:00
Richard Freimer
45f8dc5245
Add support for custom tag types ( #7289 )
2020-09-08 19:10:36 -07:00
cpw
de03eb6e3c
Fix compiler issue in eclipse properly
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-09-03 12:09:29 -04:00
LexManos
3820d1b66f
Dirty casting hacks to fix eclipse compiler inference issue. I'm sorry cpw.
2020-09-02 21:15:16 -07:00
cpw
de24783152
Fix up slight registry change and other 1.16.2 stuffs.
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-08-31 21:30:53 -04:00
cpw
bfeec0c7bd
Merge branch '1.16.1' into 1.16.x
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# Conflicts:
# patches/minecraft/net/minecraft/client/Minecraft.java.patch
# patches/minecraft/net/minecraft/item/crafting/Ingredient.java.patch
# src/main/java/net/minecraftforge/fml/client/ClientModLoader.java
# src/main/java/net/minecraftforge/registries/GameData.java
2020-08-31 21:15:56 -04:00
cpw
16b82bb97b
Merge branch '1.16.x' into 1.16.1
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# Conflicts:
# src/main/java/net/minecraftforge/fml/ModList.java
# src/main/java/net/minecraftforge/fml/client/ClientModLoader.java
2020-08-30 21:44:51 -04:00
cpw
d76ee4edd7
Redo event dispatch, removes a bunch of nonsense, and tries to integrate with the vanilla CF system where possible
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-08-30 21:39:06 -04:00
LexManos
d8eaeabf3c
Wrap vanilla's 'default' biome registry in ForgeRegistry.
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This should allow registering mod dimensions like in 1.16.1, while the data driven system is fleshed out.
2020-08-26 09:49:41 -07:00
LexManos
fe43088c96
Initial 1.16.2 Update
2020-08-13 00:35:08 -07:00
sciwhiz12
493608e1b5
Fix debug world not generating modded blocks ( #6926 )
2020-08-03 17:00:31 -07:00
cpw
532d153d33
Update modlauncher, eventbus, accesstransformers and more to use a newer mechanism for generating ASM.
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Introduced IModBusEvent as a marker interface for events on the ModBus. Expect exceptions if you use
the modbus for events not listened there.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-07-27 19:40:43 -04:00
cpw
e3137213e5
Remove startupquery. Currently wasn't functional, and 1.16 has out of band state loading in all cases, so the complex functionality there is no longer needed. Going to research using the Lifecycle indicator from DFU as a proxy/replacement. Probably with some codec FUN.
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-07-21 21:26:02 -04:00
Cyborgmas
24f3ef5ffe
Load Modded Datapacks in DatapackScreen, before world creation ( #6913 )
2020-07-20 15:56:21 -07:00
Richard Freimer
065ebde57e
Fix race condition with DeferredRegister for custom registries ( #6951 )
2020-07-10 14:08:22 -07:00
David Quintana
517bbc8b5b
Update copyright year to 2020.
2020-07-02 19:49:11 +02:00
LexManos
97d4652f5f
Make installer use MCPConfig version to identify MC assets.
2020-06-26 12:52:50 -07:00
Anthony Anderson
ca2ed1ff7a
Final patching
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-06-25 17:55:54 -04:00
covers1624
80eb12e59d
Compiling fixes - IN GAME!
2020-06-25 17:55:52 -04:00
tterrag
631230b298
Patching and updates
2020-06-25 17:55:40 -04:00
cpw
6d15febdb3
Setup and import of 1.16 YEET
2020-06-25 17:55:38 -04:00
Take Weiland
b117722d84
Throw an exception from DeferredRegister when trying to register entries after registry event has fired ( #6789 )
2020-06-25 17:51:27 -04:00
LexManos
fd9bf64d53
Add custom registry type support to DeferredRegister. ( #6742 )
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It's still a hard dependency because it requires a class reference.
But there is not a sane way to test registry types without a class reference.
2020-06-12 15:28:43 -07:00
tterrag
6fd01a13ee
Fix typo in new registry fields' names
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Note: this is technically a breaking change. If you for some reason added code referencing these two fields in the last few hours, sorry.
2020-05-23 21:24:30 -04:00
tterrag
eb9c966095
Improve look of notification GUI, improve StartupQuery API
2020-05-23 16:05:10 -04:00
tterrag
f0bab0fb38
Add forge registries for applicable new registry types
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Expose constructors for all forge registry entries
Also, remove deprecation on ItemCameraTransforms/TransformType
2020-05-23 13:42:56 -04:00
LexManos
d4f79882f9
Update MCP Mappings.
2020-05-15 12:17:25 -07:00
LexManos
0f48e851a3
Fixed typo in registry alias writing causing infinite loop. Closes #6689
2020-05-15 09:38:20 -07:00
cpw
6a25490d7f
Handle message display a bit better, try to make the UI tick a bit better.. Still a problem with
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a modelbake right at the end, happening on the window flip.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-04-26 21:03:43 -04:00
Draco18s
58e5f33fad
Global Loot Functions ( #6401 )
2020-02-26 22:13:36 -08:00
DaemonUmbra
2ce4f5ece5
Updated ForgeDev MCP Mapping Version ( #6532 )
2020-02-25 19:45:14 -08:00
tterrag
1558362583
Remove deprecations
2019-12-17 04:50:13 -05:00
LexManos
1933d05e36
Update to 1.15
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Due to the massive rendering changes, certain features, such as emissive item rendering and the forge block rendering/lighting pipeline are currently disabled.
Co-authored-by: David Quintana <gigaherz@gmail.com>
Co-authored-by: tterrag <tterrag1098@gmail.com>
Co-authored-by: Unnoen <theunnoen@gmail.com>
2019-12-17 03:38:12 +01:00
DaemonUmbra
f4a85e5f03
Fixed an NPE caused by missing registries. ( #6292 )
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Missing registries in this case being registries renamed without proper remapping or created by mods that were removed.
2019-11-05 11:10:32 -08:00
LexManos
b8ea220925
Fix registry snapshots not reading aliases correctly. Closes #6298
2019-11-05 11:10:03 -08:00
LexManos
3484200f80
Make Loot Table data generators more reusable for modders.
2019-10-24 22:09:08 -07:00
tterrag
b3631b707c
Make patched-in StairsBlock constructor public
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Also fix supplier generic being too narrow in DeferredRegister#register
2019-09-27 17:56:30 -04:00
tterrag
476b7056fb
Usability improvements to RegistryObject/DeferredRegister
2019-09-25 18:01:39 -04:00
David Quintana
b0c9d7cce9
Some (sadly breaking) improvements to the Fluid API ( #6110 )
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* Some (sadly breaking) improvements to the API, after feedback and concerns provided by users:
- Moved calculation of the translation key to the FluidAttributes constructor, so that builders can be shared between still & flowing sub-fluids.
- Moved biome-based coloring to a dedicated FluidAttributes.Water variant, which is not used by default.
- Added logic to automatically gather fluid textures into the list of textures to bake.
- Patched BucketItem and FlowingFluidBlock to avoid eager access to the fluid objects.
- Added a ForgeFlowingFluid class, as a more user-friendly way to construct a new FlowingFluid.
2019-09-11 16:00:32 +02:00