Commit Graph

122 Commits

Author SHA1 Message Date
Brennan Ward 33880331d2
Fix RightClickBlock ALLOW not being implemented (#7426) 2020-12-28 11:54:30 -08:00
Jonathan Coates 15bac0eeaa
Don't overwrite PlayerAdvancement's player with a fake one (#7454)
If a FakePlayer is constructed with the same UUID/GameProfile as a
currently active player, the player object within PlayerAdvancement is
set to the fake player.

As fake players cannot receive advancements (see grantCriterion), this
prevents the actual player from receiving any advancements until they
change dimension/relog.
2020-11-10 11:55:42 -08:00
Richard Freimer 45f8dc5245
Add support for custom tag types (#7289) 2020-09-08 19:10:36 -07:00
LexManos fe43088c96 Initial 1.16.2 Update 2020-08-13 00:35:08 -07:00
LexManos 88d02712db Fix missed patch in PlayerList and EntitySelectioonContext. Closes #6846 Closes #6850 2020-06-29 13:57:10 -07:00
Anthony Anderson ca2ed1ff7a
Final patching
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-06-25 17:55:54 -04:00
covers1624 80eb12e59d
Compiling fixes - IN GAME! 2020-06-25 17:55:52 -04:00
cpw 6d15febdb3
Setup and import of 1.16 YEET 2020-06-25 17:55:38 -04:00
Robert Skalko e95ba8a3dc
Fix NPE when players rejoin the server in a dimension that was deleted (#6511) 2020-02-14 12:34:41 -08:00
Daniël Goossens 1b618fae90
Fix RightClickBlock code differences between client and server implementation (#6451) 2020-01-29 13:11:50 -08:00
LexManos 1933d05e36 Update to 1.15
Due to the massive rendering changes, certain features, such as emissive item rendering and the forge block rendering/lighting pipeline are currently disabled.

Co-authored-by: David Quintana <gigaherz@gmail.com>
Co-authored-by: tterrag <tterrag1098@gmail.com>
Co-authored-by: Unnoen <theunnoen@gmail.com>
2019-12-17 03:38:12 +01:00
Paul Becker ff7a2fe4d6 Reimplement usage of Item#doesSneakBypassUse() (#6114) 2019-10-28 13:24:15 -07:00
Daniël Goossens 8e74ba8c24 Fix #6244 RightClickBlock#getUseBlock and #getUseItem being ignored (#6246) 2019-10-17 19:13:16 -04:00
cpw 48735c3946
Properly propagate the DimensionType information from server to client
at client connection time. This means the client now knows about the
dimensiontype properly and can access the ModDimension information on
the client.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-10-02 21:54:02 -04:00
Daniël Goossens 68524ddde9 Fixed PlayerInteractEvent.LeftClickBlock useItem/useBlock (#6045) 2019-09-03 14:41:46 -07:00
cpw ea1c7a7339
Add in MC REGISTER nonsense. Shut up #5730
Tweak network a bit to fix initialization order stupidity. (Constants don't
load classes!)

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-08-31 13:55:46 -04:00
LexManos 283c3d1664 Prevent worlds from unloading while players are in out-of-world states by tracking all worlds references by every player in the server's player list. 2019-08-20 15:31:08 -07:00
bl4ckscor3 94621fecd1 Cover more cases for RightClickBlock event and restore onItemUseFirst (#6009) 2019-08-15 10:34:59 -07:00
henkelmax e83e00520f Fixed PlayerInteractEvents not working (#5976) 2019-08-02 13:44:17 -07:00
LexManos 7411b444d3 Fixed missed patch causing blocks to not dropping EXP and BreakEvent to not fire. 2019-07-24 11:15:23 -07:00
cpw 27afdc8a27
Provisional update to 1.14.4. Missing a lot of playerinteractionmanager patches because everything moved and I'm tired.
Fix up immediate problems.

bump to 28.
2019-07-20 00:35:40 -04:00
LexManos ff0bb8c83c Initial 1.14.3 update. 2019-06-24 19:01:03 -07:00
tterrag fc04a65a0f Fix block activation not occurring serverside
Missing block of code from the old patch caused it to be skipped
2019-06-08 01:32:53 -04:00
LexManos a7df63e1a1
Update to 1.14.2 2019-06-07 16:50:47 -04:00
Vincent Lee d7949d5316 Fix caps not being visible on old player during clone event (#5728) 2019-05-13 09:57:50 -07:00
Ben Staddon 1f0467b864 Add Forge dimension-changing hooks to spectator handling code (#5212) 2019-04-25 15:08:15 -04:00
Vincent Lee 323fdb014d Fix respawnevent being fired with old player instead of new. Fixes #5658 (#5668) 2019-04-04 19:41:27 -07:00
LexManos f5375783c6 Do not invalidate caps when entity is being moved across worlds. Should fix #5500 2019-03-19 14:10:29 -07:00
LexManos 554952e02a Fix invalid inventory being sent to ItemCraftedEvent Closes #5580
Fixed custom ingredient network serialization by removing unneeded mark. Closes #5577
Changed HorseArmorType constructor to not prefix vanilla paths to custom armors. Closes #5574
Fix removeBlock being called with invalid canHarvest value. Closes #5570
2019-03-11 16:40:59 -07:00
LexManos ca72710937 Initial 1.13.2 update. Major thing to note is that Dimensions have been completely revamped.
DimensionType is not unique per Dimension. See DimensionManager for more details.
Vanilla now has a chunk loading system, so Forge's will need to be deprecated/adapted.
2019-02-14 15:08:53 -08:00
cpw 0d379fdd6b
Fix config to use new system properly, without exploding the server.
Separates server specific config into the server config file.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-02-10 16:38:14 -05:00
LexManos b40e2cc59e More old patch work, cleaned up static methods added to ItemStack, and various networking functions. 2019-01-28 16:25:49 -08:00
SquidDev 98c6d5a5f6 Add back several missing patches for FML events (#5390) 2019-01-24 12:27:05 -08:00
tterrag cd21f7b927
Implement ConfigValue as a wrapper around ForgeConfigSpec results (#5361) 2019-01-15 23:28:40 -05:00
LexManos eb22f42fea More patch work, our async chunk loading doesn't appear to be viable for 1.13. 2018-12-05 18:08:27 -08:00
cpw 330db1a54d Patches deleted 2018-09-05 12:58:49 -07:00
Ben Staddon 1171668c25 Allow sending packets to client from ServerConnectionFromClientEvent (#4991) 2018-08-16 13:03:32 -07:00
bloodmc 603f4bd7a3 Check use item result before calling onItemUseFirst. (#5016) 2018-07-14 14:28:42 -07:00
Vincent Lee 272b337aa3 Fix MC-88179 in a better way that avoids and closes #4824 (#4830) 2018-04-02 12:58:15 -07:00
Ben Staddon fe3478f233 New ITeleporter interface making dimensional teleportation easier. (#4602) 2018-04-01 01:55:45 -07:00
Vincent Lee 1d7c04daeb Add a FML outbound target for all players tracking a point or entity in the world. Closes #3677 (#4631) 2018-04-01 01:42:55 -07:00
TheCyberBrick 11e623bf4d Added chunk instance to ChunkWatchEvent (#4805) 2018-04-01 00:07:01 -07:00
Vincent Lee 7a31b10364 Non-player entities now respect WorldProvider.getMovementFactor, closes #4470 (#4471) 2017-11-15 13:32:41 -08:00
Vincent Lee 6d946fa088 Move reach distance to an attribute (#4331) 2017-10-31 11:16:22 -07:00
Ben Staddon 267cd19291 Fix some chunk data packets being created unnecessarily (#4414) 2017-10-02 16:49:07 -07:00
Erlend Åmdal 025495f98b [1.12] Check both hands for sneak interaction bypass (#4256) 2017-10-02 16:28:34 -07:00
Ben Staddon 9a09ff68aa Remove some deprecated methods and clean up 2017-06-25 22:30:18 -07:00
LexManos f1cca475ea Initial patch update to 1.12.
Some things to note:
Netty is screwy so currently can't join single player. @cpw
Crafting has been MAJORY reworked. The current GameRegistry functions are nooped, this is IN THE WORKS.
  Just need to move the recipe list to a full class registry, and then re implement the in-code recipe registration.
  Also, it IS advised that modders move to JSON, because ideally we'll see a S->C recipe syncing system in 1.13
  which would allow servers to have custom recipes.
  OreDictionary currently 1/2 works, need to write a better algorithm for replacing ingredients.
  Please be patient
Rendering:
  A lot of functions got a new float parameter, this is similar to partial ticks, needs more research
2017-06-10 22:22:02 -04:00
Ben Staddon c6f181dcb2 Fixes for PlayerDestroyItemEvent being called with empty itemstacks. (#3728) 2017-05-26 13:54:13 -07:00
Vincent Lee 72dd06ca85 Allow result of PlayerInteractEvent to be changed when it's cancelled (#3744) 2017-04-07 16:38:56 -07:00