Commit graph

45 commits

Author SHA1 Message Date
Christian
1b20de0ab6 Fix commands patch, WorldType patch and some ML compat stuff 2012-08-02 20:09:18 -02:30
Christian
582a785fb8 Change some stuff around - begin launching the server through the wrapper too.
A lot of patches went in - the client and server both launch and start up mods.
2012-08-02 02:08:30 -02:30
Christian
6f8b39ea09 Beginning the 1.3.1 update 2012-07-30 22:31:07 -04:00
Christian
98e31e5f03 Incorporate server patches into client 2012-07-06 10:29:17 -04:00
Christian
0ff59e7978 Remove two places that are unpatchable now 2012-07-06 09:52:21 -04:00
Christian
97cfbb990d Server repatching 2012-07-06 09:44:00 -04:00
Christian
59949849f0 Add a "checkpatches" target and check if your patches are up to date before running a repatch operation 2012-07-06 09:19:58 -04:00
Christian
32e93213f1 Some patches for the server 2012-07-05 22:31:46 -04:00
Christian
07a1927c25 Update some stuff 2012-07-02 23:49:40 -04:00
Christian
b51ce21b70 Initial checkin. Some patches are probably missing, but client compiles. 2012-06-29 20:18:04 -04:00
Christian
731dbf5175 Working simple scheduled ticking, Player ticks 2012-06-28 23:37:30 -04:00
Scott Killen
efc8d1bb37 Client
======
- Fixed WorldType to allow custom WorldTypes in world creation GUI.
- Deprecated client WorldType.getSeaLevel() and renamed it with the more accurate name of getMinimumSpawnHeight.
- Changed related reference WorldProvider.

Server
======
- Fixed WorldType to allow custom WorldTypes
- Added methods to WorldType giving it the exact abilities of client WorldType
- Adjusted WorldProvider so that it relies on WorldType the same way it does on client.
2012-06-16 23:31:17 -04:00
LexManos
27f8d07e44 Server side fix for invalid parameter to onCrafting 2012-06-13 20:02:35 -07:00
Scott Killen
abcb583dd0 - Fixed client crash bug in add/remove Biome functionality. Arrays.asList() returns a fixed-sized list per java spec. Adding and removing biomes throws UnsupportedOperationException.
- Fixed same on server and added disabled removeBiome functionality. This touched a lot of classes as the nonWorking removeBiome seemed to be lots of places inconsistent with addBiome.
2012-06-09 07:59:35 -04:00
Christian
0768f82522 Add in a server side WORLDLOAD tick 2012-06-07 17:54:43 -04:00
Christian Weeks
856fa4f337 Reorganize basemod ticking to use ITickHandler. Introduce "GAME" tick vs "WORLD" tick for
mods that want to tick per world and "globally"
2012-06-07 13:53:16 -04:00
Christian Weeks
5acab9e790 Expose a "clean" ticking interface and fix server tick loop for world ticks 2012-06-07 11:12:51 -04:00
Christian Weeks
ed08c425af Implement missing language load hook for server 2012-06-01 10:22:08 -04:00
LexManos
a9b317c941 Rewrote how HD Texture support worked, to make it easier for Optifine to integrate.
Fixed TextureFlamesFX for extramly large texture sizes.
Fixed the texture size sceme to allow for different sizes of textures in the same pack.
2012-05-24 01:35:37 -07:00
Christian Weeks
0d5ab57fa0 Fix up the watch 2012-05-18 20:42:12 -04:00
Christian Weeks
abc7b3f2a6 Tidying up and more hooks 2012-05-10 21:30:06 -04:00
Christian Weeks
813ad71f13 Tidy up a lot of code- ModLoader and BaseMod are now almost identical client and server side 2012-05-10 18:54:25 -04:00
Christian Weeks
56e7270dee Separate sprite handling, fix worldtype 2012-05-07 01:26:21 -04:00
Christian Weeks
b6b5955404 Working on the ticking stuff 2012-05-07 00:54:18 -04:00
Christian Weeks
071d54feaf Implement addBiome, hopefully. Pushes biome list to the WorldType field. Sorry Bioxx. 2012-05-03 14:05:13 -04:00
Christian
e78688acdc Fix server patch 2012-04-10 23:05:22 -04:00
Christian
62b400c499 Merge in fixes from chickenbones for tick related problem
and straighten out variable naming in ModLoaderModContainer
2012-04-10 22:22:13 -04:00
Christian Weeks
44a5b7b929 Push the patched file, as well 2012-04-09 10:24:58 -04:00
Christian Weeks
597b6f0d2c Tweak Console handler patch so we're more friendly to forge 2012-04-08 10:04:28 -04:00
Christian Weeks
33f1e26df4 A proper console command handler, also fix ordering of loaded mods 2012-04-08 09:55:56 -04:00
Christian Weeks
07437b95ae Add in a console command handler so you can access the command console 2012-04-08 02:00:57 -04:00
Christian Weeks
83730ee9ec Split the packet salutation in two so we can work with or without forge 2012-04-08 00:18:37 -04:00
Christian Weeks
42aee9032f Add the player object to the onLogin event so you don't need to dive internals for it during login 2012-04-07 22:38:29 -04:00
Christian Weeks
331768b272 Call my handleLogin hook from NetLoginHandler, tweak output in server gui and log file. 2012-04-07 22:11:01 -04:00
Christian Weeks
47a15f4c77 Add the hooks for crafting and smelting 2012-04-06 10:34:44 -04:00
Christian Weeks
ae927a3cf8 Update the patches and fix the shell script 2012-04-05 11:42:33 -04:00
LexManos
3478efe0d4 Rebuilt patches with new scripts. 2012-04-05 00:10:13 -07:00
Christian Weeks
5bd4f750bb Update patches for network handler 2012-04-03 17:04:57 -04:00
Christian Weeks
971de1c2b4 Everything except ordering 2012-04-02 23:06:30 -04:00
Christian Weeks
63dbdd8db3 Update to 1.2.5 and hopefully forge compatibility 2012-04-02 18:09:06 -04:00
Christian Weeks
8e1f51d792 Forge support 2012-04-01 02:14:14 -04:00
Christian Weeks
41f469f495 Add more patches 2012-03-30 22:28:12 -04:00
Christian Weeks
376d3995b4 tweak MC server hook 2012-03-30 21:23:04 -04:00
Christian Weeks
12c23deee9 Fix patching 2012-03-30 20:43:58 -04:00
Christian Weeks
cc65a26a89 Start patching fun 2012-03-30 13:33:29 -04:00