LexManos
|
5549b06f96
|
Compiler warnings pass, undeprecated SplashProgress related stuff.
|
2015-11-26 19:38:21 -08:00 |
RainWarrior
|
8a11ad7a7a
|
OBJ loader: reworked texture resolution: keys now have to start with #, like every other model loader; models without explicit library now work, remapping is possible by using the key "#OBJModel.Default.Texture.Name"; in addition to remapping by material name, remapping by texture name works too, like in other model formats.
|
2015-11-07 20:36:57 +03:00 |
RainWarrior
|
cf8972262a
|
OBJ model: use original vertex material when defining face.
|
2015-11-03 01:53:58 +03:00 |
RainWarrior
|
51653fb9b7
|
Obj loader: fix vertices shared between faces having the same attributed (uvs/normals).
|
2015-10-31 21:19:35 +03:00 |
RainWarrior
|
12e6fe9db7
|
OBJ loader: fixed another whitespace-related issue; removed unused "modifyUVs" property for now; added the "flip-v" property to switch between OpenGL-style and DirextX-style model UVs; fixed normals - they are now correct in-world, still a bit strange for the items; fixed normals a little bit for B3D models too.
|
2015-10-29 22:50:45 +03:00 |
shadekiller666
|
7a20543d5f
|
OBJLoader: Quick bandages to support/fix the new way that face/vertex normals are calculated, a very quick bandage to patch TextureCoordinates for the time being, and the Parser now uses a Pattern to split strings on whitespace instead of only splitting on " ".
|
2015-10-29 02:21:28 -07:00 |
RainWarrior
|
b75593b0c6
|
Fixed AO being applied to OBJ model transparency, and OBJ loader trying to force the loading of the builtin white texture.
|
2015-10-27 18:36:57 +03:00 |
shadekiller666
|
d1b220f6a3
|
Added OBJ loader for the ModelLoaderRegistry system.
|
2015-10-26 19:38:49 +03:00 |