DaemonUmbra
2ce4f5ece5
Updated ForgeDev MCP Mapping Version ( #6532 )
2020-02-25 19:45:14 -08:00
tterrag
3096608d4a
Fix crash when building BakedQuadBuilder
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Add javadocs and move sprite to constructor where possible
2020-01-05 13:36:06 -05:00
tterrag
90035ab084
Remove custom vertex format from BakedQuad
2020-01-04 23:36:56 -05:00
LexManos
1933d05e36
Update to 1.15
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Due to the massive rendering changes, certain features, such as emissive item rendering and the forge block rendering/lighting pipeline are currently disabled.
Co-authored-by: David Quintana <gigaherz@gmail.com>
Co-authored-by: tterrag <tterrag1098@gmail.com>
Co-authored-by: Unnoen <theunnoen@gmail.com>
2019-12-17 03:38:12 +01:00
David Quintana
b294f4d894
New round of fluid system fixes: ( #6175 )
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- Fix race condition lazy-initializing flowing fluid block data.
- Fix typo in ItemTextureQuadConverter that prevents certain animated textures from being used in the fluid bucket.
- Fix calls to onContentsChanged in FluidTank.
- Fix FluidUtil.tryEmptyContainer logic when simulating.
- Fix EmptyFluidHandler.fill returning the wrong number.
2019-10-05 19:49:26 +02:00
LexManos
a7df63e1a1
Update to 1.14.2
2019-06-07 16:50:47 -04:00
Ben Staddon
441a9c9024
Transform vertex normals as well as positions when generating quads ( #5242 )
2019-04-25 18:29:12 -04:00
Ben Staddon
119e4a6924
Fix small logic error in ItemTextureQuadConverter ( #5463 )
2019-04-23 19:03:43 -04:00
tterrag
37016ca77f
Remove remaining deprecations, improve a few patch comments
2019-03-29 16:58:33 -04:00
cpw
f83500db11
Its 2019. Update licence headers to match.
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-02-10 17:57:03 -05:00
LexManos
94e1a8e0a4
Update mappings to 09/21 snapshots.
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Conflict with getMatrix in ITransformation, so renamed to getMatrixVec.
2018-09-22 03:40:22 -07:00
tterrag
dde7dccef1
Porting Forge rendering code to 1.13 ( #5132 )
2018-09-08 13:34:59 -07:00
Ben Staddon
6ae2287d57
Add support for FluidStack-dependant colouring to Forge bucket ( #4952 )
2018-07-14 14:52:54 -07:00
LexManos
0cf5ef221c
Run licenseFormat to apply license header to all files.
2018-07-01 14:17:31 -07:00
Ben Staddon
0b5a6a3b03
Reduce memory usage of model transforms ( #4753 )
2018-04-01 00:24:37 -07:00
Ben Staddon
4b3799f460
Change item model alpha tests to match values used for rendering ( #4490 )
2017-11-09 14:31:39 -08:00
mezz
b5e88dd07b
Improve the Forge Bucket ( #4435 )
2017-10-31 11:03:44 -07:00
Ben Staddon
ef5ffc2c5d
Add missing bounds checks to ItemTextureQuadConverter ( #4343 )
2017-09-06 14:08:19 -07:00
cpw
c8d775c865
In accordance with our stated goal of relicensing Forge to LGPL v2.1, this commit enacts that change. Although it is using the 1.9.4 codebase, it is intended that this branch become public with the 1.10 changes, as such the license will take effect at that time. The three commits from persons who have failed to accept the new license, as documented in #2789 , have had their commits reverted. This should complete the license transition. Commits after the commit date of this commit should be considered licensed by LGPLv2.1, as indicated in LICENSE-new.txt. All patches are now considered owned by the Forge project and Forge Development LLC in particular (note that they will not get the license boilerplate, as they are machine generated files).
2016-06-22 23:49:48 -04:00
boni
5d5c005aae
Fix Bucket rendering and add sound ( #2865 )
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* Adjust generated quads from texture to take texture size into account #2858
* Fix universal bucket not passing through when rightclicking on a non-block
Add proper sound events when picking up modded fluids #2821
* Have FluidUtil execute properly on both sides and sync as expected. Add default sounds to interacting with tanks
* Save sound for filling/emptying in the fluid
2016-05-16 13:20:31 -07:00
RainWarrior
286c8c05b7
Separated model classes to client and common packages.
2016-03-21 10:48:52 +03:00
RainWarrior
ad03581fbe
Fixed sprite not being passed to the quad builder for custom models.
2016-03-19 09:48:46 +03:00
RainWarrior
b8bb8c374c
Fixed MultiLayerModel not getting correct submodels; Unified the gui lighting of normal and custom models - diffuse lighting is now done in the pipeline, no need for IColoredBakedQuad anymore.
2016-03-17 07:29:44 +03:00
Bernhard Bonigl
4f6784b733
Add a dynamic bucket model that displays the animated liquid contained
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Has a config option (default off) that replaces the vanilla buckets with the forge bucket model
New original bucket textures from mr_hazard
2015-12-21 22:22:40 +01:00