Christian Weeks
1a997219b4
Update fml to build 68: fixes a ticking issue and soft vs hard dependencies
2012-04-15 11:29:54 -04:00
LexManos
cdf9361d07
Changed entity Forge spawning code works to be more in line with normal spawning:
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(World, double, double double) constructor is nolonger called, normal (World) constructor, and setPositionAndRotation is called afterwords.
yaw, pitch, and yawHead is sent (if the entity isn't a EntityLiving yawHead isn't used)
The datawatcher data is also sent like a normal Entity.
2012-04-15 07:36:17 -07:00
Christian Weeks
a08eefa261
Bukkit version
2012-04-14 23:01:03 -04:00
LexManos
bda94ce522
Added variable entity radius to World, to be used if a mod make really large entities.
2012-04-14 13:07:01 -07:00
LexManos
ff54e8279a
Fixed bug in BlockFire's old fields.
2012-04-14 13:06:04 -07:00
Christian Weeks
0ec65b4b3a
Fix "soft" dependencies so they can exist properly
2012-04-14 10:01:55 -04:00
LexManos
9b66ce034a
Fixed TileEntity bug that was causing Ghost tile entities.
2012-04-13 10:24:22 -07:00
LexManos
5898a6e18b
Multi-pass item rendering now uese proper render pass number.
2012-04-13 09:54:01 -07:00
LexManos
8ac1fe53f6
Added slope velocity hook for Covert
2012-04-12 23:37:25 -07:00
LexManos
d54857e4de
Fixed bugs in the Dimension transfer code, Now displays proper join message, and respawning in dimensions other then 0 works.
2012-04-12 21:47:11 -07:00
LexManos
334a28d144
Try to fix jenkins build.
2012-04-12 00:45:52 -07:00
LexManos
849df24f80
Merge pull request #42 from CovertJaguar/patch-2
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Added a function for checking block harvest levels.
2012-04-12 00:24:17 -07:00
CovertJaguar
1aa80ed1c6
Added a function for checking block harvest levels without having to resort to reflection.
2012-04-11 21:16:56 -07:00
Christian
e78688acdc
Fix server patch
2012-04-10 23:05:22 -04:00
Christian
62b400c499
Merge in fixes from chickenbones for tick related problem
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and straighten out variable naming in ModLoaderModContainer
2012-04-10 22:22:13 -04:00
LexManos
57b277c9d7
Added ItemStack sensitive burn time hook.
2012-04-10 01:04:00 -07:00
LexManos
0abb4e289a
Added new Item function to allow for multiple rendering passes.
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Fixed a vinella bug where item layters would not line up for EntityItem's
Added new IItemRendere helper flag for 3d block translations.
2012-04-10 00:43:21 -07:00
LexManos
20e264f9ee
Rewrote IItemRenderer to be a more generic and expandable version, Breaks previous interfaces, but this should be the last time the interface changes.
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Implemented the MapRender hook ChickenBones requested.
2012-04-09 22:57:52 -07:00
LexManos
e400b2df4e
Merge pull request #39 from cpw/master
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Update to fml 62: adds in a couple of fixes
2012-04-09 21:04:04 -07:00
Christian Weeks
e5911d9678
Update FML for new hooks: onPlayerLogout and onPlayerDimensionChanged
2012-04-09 10:45:53 -04:00
Christian Weeks
44a5b7b929
Push the patched file, as well
2012-04-09 10:24:58 -04:00
Christian Weeks
2ae31bddd2
Add in more "Player" related events. Fix up some MLProp stuff
2012-04-09 10:18:24 -04:00
Christian Weeks
f92149aef5
Fix regular expressions, thanks ChickenBones!
2012-04-09 09:19:20 -04:00
Christian Weeks
19ecdf1a87
Update fml to 62- provision a server console command and fix mod loading order
2012-04-08 10:14:50 -04:00
Christian Weeks
597b6f0d2c
Tweak Console handler patch so we're more friendly to forge
2012-04-08 10:04:28 -04:00
Christian Weeks
33f1e26df4
A proper console command handler, also fix ordering of loaded mods
2012-04-08 09:55:56 -04:00
LexManos
83e5bac8f7
Merge pull request #36 from cpw/master
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Update to fml 58, separate the "register" and "announce to mods" phases of login
2012-04-08 04:30:49 -07:00
Christian Weeks
07437b95ae
Add in a console command handler so you can access the command console
2012-04-08 02:00:57 -04:00
Christian Weeks
2926a40715
FML 59: don't send a zero length register packet, add mod channels
2012-04-08 01:17:42 -04:00
Christian Weeks
8fa4c1645c
Don't send a register unless I have channels. Add the channel to the mod channels list.
2012-04-08 01:11:32 -04:00
Christian Weeks
96ff4ce8e3
Fix separated login/announce handler
2012-04-08 00:45:56 -04:00
Christian Weeks
83730ee9ec
Split the packet salutation in two so we can work with or without forge
2012-04-08 00:18:37 -04:00
LexManos
bc3fa299ef
Merge pull request #35 from cpw/master
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Update to fml 57, fixes the fact FML wasn't calling it's onlogin hook
2012-04-07 21:12:26 -07:00
Christian Weeks
6f3c41cc6f
Update to FML 57: fixes FML not calling it's login handler code
2012-04-07 22:49:29 -04:00
Christian Weeks
42aee9032f
Add the player object to the onLogin event so you don't need to dive internals for it during login
2012-04-07 22:38:29 -04:00
Christian Weeks
331768b272
Call my handleLogin hook from NetLoginHandler, tweak output in server gui and log file.
2012-04-07 22:11:01 -04:00
LexManos
6e31fc0185
Changed IGuiHandler's signature to be compatible with both sides. Took out ModLoaderMp reference in README.
2012-04-07 08:08:14 -07:00
LexManos
ea41a93de3
Couple of output fixups and added script to be executed by Jenkins during the build. First test build.
2012-04-07 04:29:23 -07:00
LexManos
6e93f65ba1
Add server spawn protection config option as per someh4x0r's request.
2012-04-06 23:15:46 -07:00
LexManos
82ef183b5b
Implemented ISaveEventHandler as ChickenBones's requested.
2012-04-06 23:02:43 -07:00
LexManos
9629d5b4f4
Updated patch for mapings
2012-04-06 23:02:00 -07:00
LexManos
421f31cce5
Added ChickenBones's request ITextureLoadHandler hook
2012-04-06 23:01:19 -07:00
LexManos
4e575f353f
Rewrote the login code to delay full login untill forge fnishes negotiating network IDs. Should fix entities not having proper ID mapings.
2012-04-06 22:59:58 -07:00
LexManos
f27a85c511
Merge pull request #33 from cpw/master
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FML tweaks and a fix to release.py
2012-04-06 20:24:11 -07:00
Christian Weeks
1463e17385
Delete the old one too
2012-04-06 19:10:31 -04:00
Christian Weeks
8990b20a4d
Add in recent fml with fixes
2012-04-06 19:01:39 -04:00
Christian Weeks
b0d697c5bc
Fix release script to import "inject_version"
2012-04-06 19:00:10 -04:00
Christian Weeks
0ae4c2e4a9
Fix subdirectory loading properly: mods will load inside eclipse..
2012-04-06 16:14:01 -04:00
Christian Weeks
38094093b3
Actually figure out the path for directory class loading
2012-04-06 15:24:28 -04:00
Christian Weeks
cd2be85575
regular expressions in java==fail
2012-04-06 15:03:41 -04:00