Commit graph

4945 commits

Author SHA1 Message Date
Blay09
30ac80f978 Fix items being dropped out of a GuiContainer when dealing with a slot outside of the xSize/ySize boundaries. 2016-01-16 06:34:07 +01:00
LexManos
7b92a27908 Clone FML packet indexes if channel is not open. Fixes potential threading issue. 2016-01-14 13:35:19 -08:00
Fry
dad870ea0b Merge pull request #2375 from bonii-xx/dynbucket
Default bucket model is empty, allow bucket model without fluid.
2016-01-15 00:16:26 +03:00
Bernhard Bonigl
2857b710f8 Default bucket model is empty, allow bucket model without fluid.
This allows capsules, cans, bottles,... to use the same item model for their item variant. Also it's makes much more sense.
2016-01-14 22:13:31 +01:00
LexManos
38531a5ba8 Merge pull request #2370 from mezz/screenBackground
Add DrawScreenBackgroundEvent
2016-01-13 14:26:56 -08:00
mezz
aee1bd6014 Add GuiScreenEvent.BackgroundDrawnEvent 2016-01-13 13:01:16 -08:00
cpw
9a737b0c90 Fix problem which meant runtime deobf to MCP names wasn't working. SRG named mods located in the mods dir of a dev
environment will now load normally.
2016-01-13 00:26:52 -05:00
kashike
2ba595b207 Skip hang detection on first run of the server hang watchdog 2016-01-12 04:15:11 -08:00
LexManos
17db34ae31 New Capability system allowing for more manageable world object features.
When combined with @Optional this should address all issues of soft dependancy on mods/apis.
This also addresses the issue of dynamic functionality in TileEntities/Entities.

Current capability providers: TileEntity, Entity, ItemStack

Also added INBTSerializeable, a generic interface for game objects that can be written to/from NBT tags.

Vanilla capabilities will be coming soon, mostly on request and review.
So start requesting capabiliteis on vanilla/Forge features.
2016-01-11 16:04:22 -08:00
LexManos
4672f7bab0 Fixed banners not droping the correct item when harvested using modded mechanics. Closes #2258 2016-01-10 21:34:52 -08:00
LexManos
aff6b0004c Fix jline server console not showing colored text. Closes #2334 2016-01-10 20:39:22 -08:00
LexManos
2594196c15 Fixed GuiWrongMinecraft having wrong Log file name. Closes #2348 2016-01-10 20:31:55 -08:00
LexManos
afc46fa59a Made WrongMinecraftVersionException and ModSortingException a bit easier to read in log files. Closes: #2345 2016-01-10 11:07:12 -08:00
LexManos
76c40896e4 Remove dead code in JarDiscoverer. Closes #2346 2016-01-10 11:06:37 -08:00
RainWarrior
4dbf1965df Catch GROUND item transform type with the forge hook too. 2016-01-10 13:07:07 +03:00
RainWarrior
f42137907e Implemented face culling for item models, improves performance slightly. Closes #2326 2016-01-09 19:05:18 +03:00
LexManos
0921473f53 Merge pull request #2355 from williewillus/fixentityitemdupe
Fix bug with /give command and items with larger than default lifespans
2016-01-08 19:13:52 -08:00
Vincent Lee
591cd5c1b0 Fix visual effect entity persisting longer than it should
Fix derp
2016-01-08 18:51:08 -06:00
LexManos
c78a7ce41e Fixed issue with WorldServer.getTileEntities when being called with ranges that overlap chunks oddly. Closes #2350 2016-01-08 14:42:29 -08:00
RainWarrior
5c5d946ff5 Made block model loading bar more robust, and fixed the count. 2016-01-07 02:09:29 +03:00
RainWarrior
95615cb4bf Added progress bar for the ModelLoader. 2016-01-06 22:53:34 +03:00
RainWarrior
68339f51cf Derp. 2016-01-06 22:06:36 +03:00
RainWarrior
949e77b46a Model loader improvements: adding custom data/textures to models that don't need them doesn't cause a error now, since it's common to put those in the defaults section of the blockstate json; you can get IModel associated with the variant now - using ModelLoaderRegistry.getModel; MultiLayerModel should now respect transformations applied to it, and respect part transformations. 2016-01-06 22:00:43 +03:00
cpw
632d8e553d STFU I know how to code. *shouts* get off my lawn! 2016-01-04 16:18:44 -05:00
cpw
035dd4c245 Make the parent dir tree for the dep extractor 2016-01-04 09:07:28 -05:00
RainWarrior
d8440de49b Changed default implementation of Block.getExtendedState. Closes #2309. 2016-01-04 15:31:03 +03:00
RainWarrior
4732acc1c4 Java6 + Eclipse + Gradle strike again. 2016-01-04 15:18:36 +03:00
RainWarrior
b8dd4c54e1 Fixed implementation if IRetexturableModel in ItemLayerModel. Closes #2244. 2016-01-04 14:21:31 +03:00
RainWarrior
f562579054 Don't crash on exception during loading of item variants from blockstate jsons. 2016-01-04 14:08:52 +03:00
RainWarrior
856a9c3cdd Fixed perspective transformation handling for fluid models, changed inventory fluid model to use unrotated still texture. 2016-01-04 13:54:45 +03:00
RainWarrior
826b1d20f8 Fixed invalid flow vector caching of still fluids. 2016-01-04 12:48:10 +03:00
RainWarrior
686b32bfd0 Fixed random offset not working properly for flatly-lit models. 2016-01-04 12:04:30 +03:00
cpw
3c08c104cc Explicitly close the file. 2016-01-03 10:06:25 -05:00
cpw
dc4dc55dcd Add a simple ContainedDep mechanic- mods can contain other mods or libs, and can specify them using a manifest tag: "ContainedDeps".
This is a space separated (manifest standard) list of jar files that are to be extracted into the version specific directory.

There's also a special system property "fml.skipContainedDeps" that will allow for runtime skipping of extraction of contained deps (a comma separated list, based on the file name).
2016-01-02 17:28:35 -05:00
LexManos
1a31ff9f06 Added new get/setRegistryName functions to Item and Block.
And helper functions in GameRegistry to allow for registering using those names automatically.
This is to simplify registration and get rid of the horrible hacks users are doing now with 'unlocalised names'.
2016-01-02 12:58:57 -08:00
cpw
fb54ea94c0 Move substitution activation after id loading. This should fix the problem of null for existing object. 2016-01-02 12:06:53 -05:00
RainWarrior
d105c444ee SidedProxy now has sensible default values - nested ClientProxy and ServerProxy classes. 2016-01-02 09:59:14 +03:00
LexManos
40a124d571 Merge pull request #2332 from killjoy1221/master
Add links for messages and other commands
2016-01-01 20:00:52 -08:00
Matthew Messinger
577f607b5f Add links for messages and other commands 2016-01-01 21:20:27 -05:00
RainWarrior
104feb2973 Reverted Render registration changes due to them working. 2016-01-01 08:51:56 +03:00
RainWarrior
a4123580b1 Nobody is left behind. 2016-01-01 02:17:10 +03:00
RainWarrior
cf2bbd1353 Fixed RenderingRegistry not working. Closes #2312. 2016-01-01 02:01:03 +03:00
cpw
6e90348dc5 Fix that the dummy registry entries don't allow clients connecting to servers. Also fix that it repeatedly nags about missing stuff in the world. 2015-12-31 17:59:11 -05:00
LexManos
50f235c81b Fix boss health bar rendering when debug overlay is enabled. Closes #2328 2015-12-31 14:48:54 -08:00
LexManos
755df95c96 Swap Mod and Realms button to fix new realms 'notification' icon. 2015-12-31 14:41:08 -08:00
LexManos
e0f0273c5e Fix J6 compile issue with ModelFluid. 2015-12-31 14:40:32 -08:00
LexManos
3665d7bf73 Allow for default 1.8.8 mods to be loaded. Should be SRG compatible. 2015-12-31 14:40:17 -08:00
RainWarrior
ea2beba5ca Restored transparency to the Forge logo. 2015-12-30 19:35:32 +03:00
RainWarrior
6c40b15d04 Updated the forge logo to a higher-quality GIF file. Closes #2276. 2015-12-30 19:10:33 +03:00
RainWarrior
23a2316157 Fixed wrong import. 2015-12-30 16:14:27 +03:00