Commit graph

4252 commits

Author SHA1 Message Date
RainWarrior
638af63f4d Hopefully fix NPE during baking of empty vanilla item models 2015-02-23 16:02:10 +03:00
Lex Manos
7c03542d94 Fire WorldEvent.Load for Client worlds. Closes #1719 2015-02-23 02:18:58 -08:00
Lex Manos
b2ca559851 Make Container.mergeItemStack respect Slot.isValidItem Closes #1630 2015-02-23 02:03:52 -08:00
Lex Manos
f16a7ff890 Fix JukeBoxes not storing the inserted record. All TE's in minecraft are in net.minecraft.tileentity EXCEPT JukeBoxes. Closes #1633 Closes #1714 2015-02-23 01:44:54 -08:00
Lex Manos
938b752036 Fix NPEs in last commit. 2015-02-21 19:49:13 -08:00
Lex Manos
9335e2907b Fix NPEs in mlast commit. 2015-02-21 19:48:48 -08:00
Lex Manos
899ecd0d64 Updated FML:
MinecraftForge/FML@c9cf3136c2 New @Mod properties to define which environment to load the mod on.
clientSideOnly will only be loaded in the Client environment.
serverSideOnly will only be loaded in the Dedicated server environment.
Combine with acceptedMinecraftVersions to prevent users from loading the mod in the incorrect environment.
2015-02-21 18:43:21 -08:00
Lex Manos
7269d22449 New @Mod properties to define which environment to load the mod on.
clientSideOnly will only be loaded in the Client environment.
serverSideOnly will only be loaded in the Dedicated server environment.
Combine with acceptedMinecraftVersions to prevent users from loading the mod in the incorrect environment.
2015-02-21 18:33:30 -08:00
Lex Manos
46695cf4cf Updated FML:
MinecraftForge/FML@5eff408975 Filter more known libraries from potential mod canidates.
MinecraftForge/FML@feb4c436db Quiet ClassPatchManager debug spam by default. Reenable using -Dfml.debugClassPatchManager=true.
MinecraftForge/FML@41e806fa95 Fix double decoding of UTF8 characters in lang files.
2015-02-21 17:28:53 -08:00
Lex Manos
0281b74c7c Fix double decoding of UTF8 characters in lang files. 2015-02-21 17:27:21 -08:00
Lex Manos
ae085bb84d Fixed using items on the wrong block client side caused by iChuns eyeheight update. 2015-02-19 18:09:36 -08:00
LexManos
ccfd928c9a Merge pull request #1718 from iChun/master
Reimplement variable eyeHeight for players which was removed in the 1.7 to 1.8 port.
2015-02-18 19:01:06 -08:00
iChun
d66951b368 Reimplement variable eyeHeight for players which was removed in the 1.7 to 1.8 port. 2015-02-19 02:08:03 +00:00
RainWarrior
0e34510032 Removed event bus call from the ModelLoader 2015-02-17 21:20:19 +03:00
LexManos
83ca72bef2 Merge pull request #1708 from matthewprenger/PR-1
Ability to add prefixes and suffixes to the player's display name
2015-02-16 22:52:03 -08:00
Lex Manos
5b28eb53e8 Add safty to URL detection in chat. Closes #1712 2015-02-16 22:46:55 -08:00
RainWarrior
b14cfa45e5 RenderItem can now use baked quad color 2015-02-17 05:02:16 +03:00
RainWarrior
93cd9722b0 Added a default white texture; Fixed B3DLoader crashing when the brush has empty texture specified 2015-02-17 05:02:16 +03:00
LexManos
9e4ef54753 Merge pull request #1711 from Parker8283/patch-1
Added ATs for EnumFacing
2015-02-16 13:49:11 -08:00
Parker Young
e04240e5e3 Added ATs for EnumFacing
This publics the VALUES array and HORIZONTALS array in EnumFacing, thus giving modders access to these arrays, much like ForgeDirection had.
2015-02-16 16:30:55 -05:00
Lex Manos
0a8a535e2c Quiet ClassPatchManager debug spam by default. Reenable using -Dfml.debugClassPatchManager=true. 2015-02-15 17:30:56 -08:00
Lex Manos
d14ad7dd9a Filter more known libraries from potential mod canidates. 2015-02-15 17:30:18 -08:00
RainWarrior
d741b1bafc Attributes.put (de)normalization now works as intended 2015-02-16 03:53:33 +03:00
Matthew Prenger
b4f8945fec Add the ability to add prefixes and suffixes to the player's display name. 2015-02-15 17:47:13 -06:00
Lex Manos
f6ca556a38 Hold a weak reference to the Minecraft fake player object. Closes #1705 2015-02-15 13:00:09 -08:00
LexManos
e5cd5fc256 Merge pull request #1689 from matthewprenger/master
Minor tweak to UsernameCache to also cache usernames of offline players
2015-02-15 12:37:50 -08:00
RainWarrior
44e31f802a Updated FML 2015-02-14 05:17:56 +03:00
RainWarrior
68efb9d6f4 Moved transformer wrappers to a separate package (should fix signing errors), fixed debug mods not loading in forgedev (string comparison). 2015-02-14 05:17:14 +03:00
RainWarrior
5616d0c1b0 ModelRotation.getMatrix() now returns the correct matrix; fixed the application of custom transformations to vanilla models; fixed application of transformations to B3D models; fixed the culling of rotated vanilla models 2015-02-14 04:44:41 +03:00
LexManos
316ec27e77 Merge pull request #599 from diesieben07/master
Handle empty lines in language files gracefully
2015-02-13 14:04:53 -08:00
RainWarrior
87ef833d32 Alternative models work once again 2015-02-14 00:23:03 +03:00
diesieben07
1a2c521b63 Handle empty lines in language files gracefully 2015-02-13 15:34:54 +01:00
RainWarrior
3e1d959a23 Updated FML 2015-02-13 08:24:32 +03:00
Fry
c85aa9351a Merge pull request #597 from RainWarrior/blame
Added blaming of coremods and mods not targetting Java 6
2015-02-13 08:05:20 +03:00
RainWarrior
a4e70e44e1 Added blaming of coremods and mods not targetting Java 6 2015-02-13 08:07:27 +03:00
RainWarrior
dfc2e04255 fix ModelLoader.setCustomModelResourceLocation not storing same item with different metadata values 2015-02-09 17:19:10 +03:00
Lex Manos
0e69e84d89 Try a maven mirrior to fix build issues. 2015-02-08 17:24:44 -08:00
RainWarrior
2419d4913b made renderLayer ThreadLocal, now it should hold correct value for use inside custom baked models 2015-02-09 02:46:01 +03:00
RainWarrior
9a6fb600ec Reworked vanilla texture resolution, hopefully fixes NPE bug in FaceBakery 2015-02-08 15:51:41 +03:00
RainWarrior
9e90febd37 fixed NPE during loading of B3D models without textures/brushes.
changed default B3D color to have full opacity.
2015-02-08 15:50:35 +03:00
Matthew Prenger
0f43b95821 Minor tweak to UsernameCache to also cache usernames of offline players. 2015-02-07 03:58:27 -06:00
Lex Manos
f0d96b7c50 Fixed being kicked from the server while swimming. 2015-02-06 21:35:27 -08:00
Lex Manos
7ed7da159e Fixed debugging Dedicated server in Forge Dev workspace. 2015-02-06 21:35:11 -08:00
Lex Manos
9704f25aa8 Fixed potential NPEs in Structure code caused by componenets not being able to load. 2015-02-05 17:03:43 -08:00
Lex Manos
c80e75de9b Fixed potential NPEs in Structure code caused by componenets not being able to load. Closes #1686 2015-02-05 17:02:30 -08:00
Lex Manos
e903f0ff69 Added ability for language files to opt-in to loading using normal Java properties format.
This allows for escape characters, as well as keeping %d and %f replacements in tact.
To opt-in, the lang file must have this comment line:
# PARSE_ESCAPES
As this is opt-in, any errors resulting from misused format strings is on the modder/end user.
2015-02-04 17:23:41 -08:00
Lex Manos
b036b37a35 Fixed BlockBush and BlockCrops not respecting custom soils. Closes #1683 2015-02-04 12:20:24 -08:00
Lex Manos
48c24246a5 Fixed InitMapGenEvent's fire order so values are used. And added OCEAN_MONUMENT type. Closes #1681 2015-02-04 12:20:24 -08:00
RainWarrior
9cb7cc557a Restore binary backwards compatibility 2015-02-04 10:05:07 +03:00
RainWarrior
b8add23d9b ModelBakeEvent now has ModelLoader as an argument instead of ModelBakery; Added various static hooks to ModelLoader to allow registering model-related information before it's needed (prevents file-not-found errors on first baking pass); ModelLoader waits until ModelBakeEvent is done before showing any missing model exceptions; It's now possible to define models completely in-code (as illustrated by ModelBakeEventDebug). 2015-02-04 09:45:23 +03:00