Commit graph

112 commits

Author SHA1 Message Date
Christian
ff152479e6 More stuff 2012-08-01 21:19:11 -02:30
Christian
e7a7b3c844 XP for smelting 2012-07-30 23:07:53 -04:00
Christian
6f8b39ea09 Beginning the 1.3.1 update 2012-07-30 22:31:07 -04:00
Christian
9e4131c3e8 A bunch more fixes for FML mods 2012-07-23 16:33:17 -02:30
Christian
2a19eca517 Check in a lot of recent work 2012-07-22 11:56:38 -02:30
Christian
b9466b8ee5 Lots of client patch fixup 2012-07-05 18:13:47 -04:00
Christian
c0b707a9bd Merge branch 'master' into minecraft1.3
Bring some of the ticking fixes in

Conflicts:
	client/cpw/mods/fml/client/FMLClientHandler.java
	patches/minecraft_server/net/minecraft/server/MinecraftServer.java.patch
2012-07-05 15:30:21 -04:00
Christian
e8b09f4692 Got the relauncher downloading and injecting library files 2012-07-05 15:23:37 -04:00
Christian
decbe8ba7c Tweak ticking YET AGAIN. Should fire a solitary GUILOAD tick right as the game screen loads.
Hopefully fixes worldload tick issue too
2012-07-04 00:16:30 -04:00
Christian
3d8a5edc30 Separate gui ticking completely. send it as if it's a world tick. ML gui ticks are epically dumb.
Fix Worldload being filtered from the trigger arming.
Also, improve errors going to an error screen. There should be more information now.
2012-07-03 22:39:35 -04:00
Christian
275fd394c1 Change gui ticking and world load tick. Should close issue #40 and kill it deader
than a very very dead thing. *$^*(#% Modloader ticking b#%$hit
2012-07-03 21:37:54 -04:00
Christian
b51ce21b70 Initial checkin. Some patches are probably missing, but client compiles. 2012-06-29 20:18:04 -04:00
Christian
5a5ff97f39 Add in a mechanism to get the modcontainer for a mod - so things can be programmatically changed 2012-06-26 16:24:50 -04:00
Christian
64dab3c8d7 Add in a new recipe handler registry method for ease of adding recipes to MC 2012-06-26 15:29:34 -04:00
Christian
77479d8b74 Fix ticking for GUI ticks too! 2012-06-22 09:30:27 -04:00
Christian
64d1b29c43 Fix ticking properly - ML world ticks now fire once, properly 2012-06-21 18:11:40 -04:00
LexManos
07bebf187c Should fix concurent modification exceptions when using removeSpawns 2012-06-19 19:44:52 -07:00
LexManos
06fffe54b1 Added EntityRendererProxy class for compatibility with ModLoader mods that rely on it's existance. 2012-06-17 19:30:10 -07:00
Christian
4385704172 Remove WorldLoad tick from modloader mods- too early. *sigh* 2012-06-17 18:49:19 -04:00
Christian
df205d7d3f Fix up biome handling for client and server 2012-06-09 10:27:24 -04:00
Christian Weeks
856fa4f337 Reorganize basemod ticking to use ITickHandler. Introduce "GAME" tick vs "WORLD" tick for
mods that want to tick per world and "globally"
2012-06-07 13:53:16 -04:00
Christian Weeks
5acab9e790 Expose a "clean" ticking interface and fix server tick loop for world ticks 2012-06-07 11:12:51 -04:00
LexManos
779b3298bd Fix for in game tick running when it shouldn't. Fixed some tabbing issue in crazy's PR. 2012-06-06 08:01:54 -07:00
LexManos
5997bd3b87 Interm implementation of keyboardEvent for ModLoader. 2012-06-06 01:43:49 -07:00
LexManos
c6de498904 Add static log() functions to the RenderAccessLibrary, and fixed up the logo rendering to better display the images. 2012-06-05 18:49:07 -07:00
Christian Weeks
eeeaf140a7 Helps to have a retention policy for runtime annotations 2012-06-02 22:40:45 -04:00
Christian Weeks
f15d9c507f Introduce a proxy side loader for mod use 2012-06-02 22:12:15 -04:00
Christian Weeks
ae6621bfdd More tweaks for proper API 2012-05-31 22:42:23 -04:00
Christian Weeks
dfd15acb6d Reorganize for bukkit integration 2012-05-31 22:09:45 -04:00
Christian Weeks
7c590e62c6 Merge in the mod texture changes from Lex 2012-05-26 02:29:35 -04:00
Christian Weeks
96b442e3cc Add in a static render access class for optifine and other render editing mods to use 2012-05-25 22:13:51 -04:00
Christian Weeks
3454b43daa Add in a "world load" tick fired just as the world completes loading. This SHOULD fix millinaire. 2012-05-25 17:21:30 -04:00
LexManos
7667df0caf Fixed up ModTexture* classes to use the ITextureFX events to resize the image as needed. Also fixed ModTextureStatic's not being applied properly. 2012-05-24 22:48:15 -07:00
Christian Weeks
d45134eb9a Fix up two stupid overwrites in my mergeup from lex 2012-05-24 23:18:04 -04:00
Christian Weeks
fe710a9245 Fix derp in MTS 2012-05-24 22:13:33 -04:00
Christian Weeks
f5598573a2 Update some stuff for updated tweaks 2012-05-24 21:39:16 -04:00
Christian Weeks
012c378427 my tweaks 2012-05-24 21:06:27 -04:00
LexManos
a9b317c941 Rewrote how HD Texture support worked, to make it easier for Optifine to integrate.
Fixed TextureFlamesFX for extramly large texture sizes.
Fixed the texture size sceme to allow for different sizes of textures in the same pack.
2012-05-24 01:35:37 -07:00
Christian Weeks
a40ba43957 Fix up some fubars in MTS and MTA 2012-05-18 20:16:41 -04:00
Christian Weeks
88f3c4f9bd Lots of error handling. 2012-05-18 10:38:40 -04:00
Christian Weeks
abee6d2507 Some logging of texture overrides- also, only unregister if it's an actual ModTextureStatic, not if it's a subclass. 2012-05-17 15:39:04 -04:00
Christian Weeks
028fc2505b Fix millinaire support. Fix Portal eating rendering time. add in profile visibility for mod stuff. 2012-05-14 11:38:54 -04:00
Christian Weeks
a01711361d HD patching complete? Clean up mod info data, Dummy field for dummy mods 2012-05-14 01:39:21 -04:00
Christian Weeks
053fd64bde Gui related ticking 2012-05-12 00:00:33 -04:00
Christian Weeks
394b046220 Fix missing ml.sendpacket, call in renderers 2012-05-11 17:31:28 -04:00
Christian Weeks
abc7b3f2a6 Tidying up and more hooks 2012-05-10 21:30:06 -04:00
Christian Weeks
b7861ec04c Tweak block rendering organization. Add in worldgen for client. 2012-05-10 19:51:15 -04:00
Christian Weeks
813ad71f13 Tidy up a lot of code- ModLoader and BaseMod are now almost identical client and server side 2012-05-10 18:54:25 -04:00
Christian Weeks
bb2af1d883 Tweak ordering for sorting- should be a stable sort now 2012-05-10 15:48:26 -04:00
LexManos
ef6bb505b9 Inventroy rendering 2012-05-10 01:25:56 -07:00
LexManos
8d0a9b770d Fixed up the ModLoader render block hook, RP's blocks now render. 2012-05-10 01:00:07 -07:00
Christian Weeks
311ca8866e Fix up build script a bit, all modloader is public, and fix tile entity renderer 2012-05-10 00:07:46 -04:00
Christian Weeks
7846f10c74 Add in some more stuff for handling key bindings, rendering 2012-05-07 17:44:49 -04:00
Christian Weeks
56e7270dee Separate sprite handling, fix worldtype 2012-05-07 01:26:21 -04:00
Christian Weeks
b6b5955404 Working on the ticking stuff 2012-05-07 00:54:18 -04:00
LexManos
55d252b657 more client side hooks and Texture overrides/animations. 2012-05-06 16:32:59 -07:00
Christian Weeks
49be023eab Halfway through ticking- won't compile 2012-05-06 00:58:40 -04:00
Christian Weeks
8c79b9b946 ModLoader moves forwards 2012-05-05 20:33:40 -04:00
Christian Weeks
bca823c421 Let's get hooking! 2012-05-05 19:52:53 -04:00
Christian Weeks
e0e77a6bb5 API is restored for client side. Implementation starting. 2012-05-05 14:42:46 -04:00
Christian Weeks
816b0738e4 The beginning 2012-05-04 17:02:12 -04:00
Christian Weeks
4b4ad6781e Introduce the client side FML 2012-05-03 19:40:55 -04:00