Commit Graph

138 Commits

Author SHA1 Message Date
KnightMiner 1c98b29087
Add ItemAttributeModifierEvent (#7484) 2020-12-28 11:59:09 -08:00
David Quintana 93c00b67d9
Implement feature for mods to define new world types (#7448)
* Mods can now register world types via a new forge registry, and optionally register a settings screen to tweak them.
  * The default world type for dedicated servers and singleplayer world creation is configurable via forge's common config.
2020-11-28 00:57:15 +01:00
Dennis C 8c68731838
Render local player when the renderViewEntity is not the local player (#7216) 2020-11-10 11:13:49 -08:00
David Quintana 45e38859ed Add FluidStack codec, and a test mod that verifies its behaviour matches the existing write/read logic.
Add missing license headers.
2020-11-07 21:10:18 +01:00
Ocelot 51fa230e7b
Add event for player changing game mode (#7355) 2020-10-15 10:15:06 -07:00
Richard Freimer f5b53d5d10
Add hooks to allow modification of structures spawn lists (#7344) 2020-10-07 13:04:03 -07:00
cech12 248d207dbc
Support effective materials of vanilla AxeItem (#7351) 2020-09-28 11:01:59 -07:00
Justin Wiblin 2686b7a9ab
Fix json biomes not setting registry name correctly for the BiomeLoadingEvent. (#7329) 2020-09-15 09:51:45 -07:00
Richard Freimer 45f8dc5245
Add support for custom tag types (#7289) 2020-09-08 19:10:36 -07:00
ChampionAsh5357 15733a18e4
New hook for better custom scaffolding movement (#7261) 2020-09-08 14:00:09 -07:00
sciwhiz12 47f05a4fcd
Bump resource pack version to 6 (#7299) 2020-09-08 13:02:28 -07:00
Davide Albiero e3db429763
[1.16] ForgeEventFactory#canCreateFluidSource reintroduced (#7181) 2020-08-21 11:37:43 -07:00
Cyborgmas edca0c7293
Remove forge optional tags in favor of Vanilla's new system. (#7246) 2020-08-18 22:22:34 -07:00
ChampionAsh5357 0984777c98
New IForgeBlock#getToolModifiedState hook allow better control over tools interacting with blocks. (#7176) 2020-08-03 16:49:26 -07:00
brandon3055 399bc6c9c3
Add support for custom elytra (#7202) 2020-08-03 15:55:10 -07:00
cpw 97dfcbc52b
Update coremods and spi, include mandatory license field in metadata. Added at top level of mods.toml file.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-07-27 20:21:39 -04:00
Tschipp 941b9a1d1f
Re-added PlayerEvent.NameFormat (#6992) 2020-07-27 14:16:35 -07:00
Xerousso 27798c5804
Fixed modded overworld biomes not spawning [1.16.x] (#6990) 2020-07-27 14:10:42 -07:00
Cyborgmas 24f3ef5ffe
Load Modded Datapacks in DatapackScreen, before world creation (#6913) 2020-07-20 15:56:21 -07:00
seymourimadeit 0f56b4c4ee
Mark Raid.WaveMembers as an extensible enum. (#6878) 2020-07-13 15:40:37 -07:00
Mysterious_Dev a567ddaa10
Add function to add items with the same behavior as the pumpkin for enderman (#6890) 2020-07-06 13:34:01 -07:00
David Quintana a690a7526a Fix multi-layer item rendering. 2020-07-03 05:54:46 +02:00
David Quintana ce3d8b40cf Model system improvements:
- Port some things I did in 1.14 which I couldn't do in 1.15 due to breaking changes.
- Fix multi-layer block models not working (1.16 RenderType doesn't override toString the same way anymore)
- Implement multi-layer item rendering.
- Improve CompositeModel submodel data passing.
2020-07-02 19:16:40 +02:00
David Quintana 5f1a7326c7 Add a model loader that lets mods specify different models for different perspectives.
Allow custom models to reference vanilla item models as child models.
2020-06-28 00:32:50 +02:00
David Quintana 30227a1e28 Fix create method.
Fix test mods not loading correctly.
2020-06-26 17:20:21 +02:00
Take Weiland 6345f2670c
Add system for dimensions to be marked for deletion (#6515) 2020-06-15 09:37:08 -07:00
LexManos fd9bf64d53
Add custom registry type support to DeferredRegister. (#6742)
It's still a hard dependency because it requires a class reference.
But there is not a sane way to test registry types without a class reference.
2020-06-12 15:28:43 -07:00
David Quintana 28f7b5d885 Implement loader for ItemLayerModel.
Add support for specifying which layers are fullbright.
Fix improper generation of model edge. - Thanks to iChun and KnightMiner for the fix suggestions.
2020-06-04 16:04:09 +02:00
LexManos 0c0603dc91 Remove dead test classes. 2020-06-03 17:46:30 -07:00
Funwayguy ec7d9d4179 Re-added patch to enable stencil buffer in net.minecraft.client.shader.Framebuffer
Add test for the stencil buffer feature. Only tests that it doesn't crash when enabling, for now. - giga
2020-05-15 19:49:55 +02:00
TheSilkMiner 765da1aca8
Allow Music Discs to be created with SoundEvent delegates. (#6523) 2020-05-15 10:38:19 -07:00
David Quintana c23ea1e733 Model system fixes:
- Add "origin" key to determine what origin to use. This will default to the existing (broken) behaviour to avoid breaking changes.
- Fix interaction of transforms with variant transforms (transformation ordering).
- Fix OBJ loader ignoring "diffuseLighting" attribute from the json.
  This attribute will continue not being used if "ambientToFullbright" is on (default) to avoid breaking changes.
2020-05-15 19:25:26 +02:00
David Quintana a7e4cdcc49 Patch the bucket logic to not hardcode some checks to WATER. Fixes not being able to place custom fluids into modded fluid-loggable blocks that accept fluids other than water. 2020-05-06 13:30:20 +02:00
Corey Frenette 1fa88ebd56
Fixed ChunkDataEvent.Save being fired with a null world if chunk isn't fully generated when unloaded. (#6628) 2020-05-03 13:27:06 -07:00
LexManos 3c5728f070 Fix Automatic Event Subscriber not detecting mod id defaults, and fix test mods. 2020-04-26 19:04:37 -07:00
David Quintana aa5b9d12ea
Add "type" field to global loot modifier jsons. (#6554)
* Add "type" field to global loot modifier jsons and fix tests.
To avoid binary breaking, "type" defaults to be the same as the filename.
* Fix license headers.
2020-04-12 21:27:11 +02:00
Patrick Ocampo 5e554530ac
Fixed PlantType not extending IExtensibleEnum, Closes #6286 2020-04-08 17:17:38 -07:00
tterrag b6dc5381ca Move global loot test data files out of generated folder 2020-03-31 20:15:55 -04:00
Draco18s 58e5f33fad
Global Loot Functions (#6401) 2020-02-26 22:13:36 -08:00
malte0811 3f292d5d42
Fixed ChunkWatchEvent.(Un)Watch not firing correctly (#6453) 2020-02-14 12:02:47 -08:00
David Quintana 509a28efd3 Hook "gui_light" value from the model into the IBakedModel implementations.
Apply some of the suggestions from the 1.14 models PR.
2020-01-23 22:54:54 +01:00
Scotteh 345387645e [1.15.x] Added entity nameplate rendering event hook (#6416) 2020-01-22 12:22:04 -07:00
David Quintana 983a47a7d6 Fix dark spots in fullbright quad rendering.
Fix multi-layer model not declaring dependency on the particle texture.
Fix mistake in 2c054fca which I didn't intend to push when I did.
2020-01-13 23:20:46 +01:00
David Quintana c1840abb0a Fix multi-layer model loader to actually work in a sane way. No more "base" model involved, and now transforms and overrides work as expected. 2020-01-13 19:38:52 +01:00
David Quintana 2c054fca76 Attempt to fix fullbright lighting.
Fix lightmap value calculation.
2020-01-13 13:19:36 +01:00
David Quintana ca031ca33f Fix CompositeModel not respecting "display" transforms.
Remove leftovers from discarded feature.
2020-01-02 06:21:43 +01:00
David Quintana ecb56054bc Allow model jsons to override the material library used by OBJ models.
Fix model loader test mod resources.
Update licenses.
2020-01-01 17:15:49 +01:00
David Quintana e1b0a8c153 Fix LightUtil.unpack to set the 4th component to 1 when expanding an xyz position into a 4-component vector.
Add TRSRTransformer test mod.
Fix signature of the bindTileEntityRenderer method, to account for covariance.
2019-12-29 17:16:27 +01:00
David Quintana fc189c9aaf More model/rendering fixes:
- Breaking change: Change ClientRegistry.bindTileEntityRenderer to a factory, so mods don't have to manually specify the dispatcher.
- Breaking change: Delete obsolete SimpleModelState (the class was duplicated by mistake, see SimpleModelTransform) and ICustomModelState (part of the old loader API).
- Breaking change: Rename getTextureDependencies to getTextures, for consistency.
- Reinstate the getRenderLayer method, fixed appropriately to return the new RenderType value.
- Fix OBJ loader applying the model transform in the wrong reference frame.
- Fix vanilla bug in TransformationMatrix#func_227986_a_
- Fix QuadTransformer logic.
- Added new method to IModelConfiguration to retrieve the owner IUnbakedModel, needed in order to construct ItemOverrideLists when baking custom models.
- Reintroduce multi-layer model through the new model loader system.
2019-12-29 02:13:58 +01:00
David Quintana e8ce61d4cd New batch of Model/rendering fixes:
- PerspectiveMapWrapper did not pass IModelData through to the wrapped model.
- CompositeModel did not store the returned textures from getTextureDependencies.
- VertexFormat used COLOR instead of UV to detect UV presence.
- QuadTransformer would crash due to index out of bounds.
- Small cleanup of TransformationHelper
2019-12-24 13:12:38 +01:00