Commit Graph

1990 Commits

Author SHA1 Message Date
LexManos 1933d05e36 Update to 1.15
Due to the massive rendering changes, certain features, such as emissive item rendering and the forge block rendering/lighting pipeline are currently disabled.

Co-authored-by: David Quintana <gigaherz@gmail.com>
Co-authored-by: tterrag <tterrag1098@gmail.com>
Co-authored-by: Unnoen <theunnoen@gmail.com>
2019-12-17 03:38:12 +01:00
King Lemming 9e5ecaaf75 Added a couple of raytraceresult.getType() != MISS checks in places where they were absent. This corrects a couple of vanilla oversights and also greatly reduces Forge bus event spam for arrows and llama spit. (#6355)
Signed-off-by: King Lemming <kinglemming@gmail.com>
2019-12-15 14:39:41 -08:00
Luke Tonon 3701ec06d0 Restored canRiderInteract boolean in IForgeEntity (#6347) 2019-12-10 11:56:07 -08:00
tterrag 3ba78225c3 Fix swapped yaw/pitch in camera setup event 2019-12-02 19:10:59 -05:00
liach d8e6181058 Restore camera setup render event (#6335) 2019-12-02 14:54:46 -08:00
Luke Tonon 68b0075fe6 Added FENCES_WOODEN and FENCE_GATES_WOODEN tags as fuels in AbstractFurnaceTileEntity (#6327) 2019-12-02 14:36:30 -08:00
Paul Becker f9686cf098 New SleepFinishedTimeEvent allowing control of world time when waking up. (#6043) 2019-12-02 14:08:14 -08:00
tterrag ca28877fd5 Fix EntityLootTables not calling addTables 2019-11-25 01:49:24 -05:00
tterrag c18d26c7d8 Make EntityLootTables reusable for modders 2019-11-25 01:03:24 -05:00
Richard Freimer 0e65f20f22 Add hooks to make it easier to add custom TNT blocks (#6290) 2019-11-20 19:19:34 -08:00
DaemonUmbra d8d70e8b35 Add tags supports_beacon and supports_conduit and modify Beacon and Conduit to use these tags (#6266) 2019-11-20 19:15:13 -08:00
Richard Freimer a72b774acf Fix DyeColor referencing incorrect Tag path. Fixes #6301 (#6303) 2019-11-12 15:11:43 -08:00
DaemonUmbra b1042f2c3c Modify StonecutterContainer to allow shift-click insertion of any block with a valid recipe rather than limiting to blocks in an Immutable List (#6268) 2019-11-12 15:10:52 -08:00
tterrag 124c78b926 Fix #6305 lighting optimization using the wrong method 2019-11-07 16:56:54 -05:00
tterrag 7332bf91d5 Add support for modded warm ocean biomes in bonemeal code 2019-11-07 10:39:33 -05:00
tterrag 33307fb1bd Optimize SectionLightStorage#cancelSectionUpdates loop 2019-11-05 14:55:43 -05:00
Daniël Goossens 1ef8b75cbb Add LeftClickEvent trigger to onPlayerDamageBlock (#6046) 2019-11-05 11:12:02 -08:00
Wyn Price 1ebfef5ec9 Fixed vanilla bug in entity navigation to stop entities spinning (MC-94054) (#6091) 2019-10-28 14:13:14 -07:00
Paul Becker ff7a2fe4d6 Reimplement usage of Item#doesSneakBypassUse() (#6114) 2019-10-28 13:24:15 -07:00
cpw 862289cf56
Handle logging during shutdown better on the server, by not
closing the logfile before the server itself has shutdown.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-10-26 16:55:15 -04:00
LexManos 3484200f80 Make Loot Table data generators more reusable for modders. 2019-10-24 22:09:08 -07:00
tterrag acaa470dea
Add Blockstate and Model data providers (#6241) 2019-10-24 22:33:24 -04:00
Wyn Price ebf489be8c Fix shouldCauseReequipAnimation not affecting anything (#6256) 2019-10-22 15:08:06 -04:00
cpw 51d08ad8ab
Fix clientside chunk load event spam. Was an offset patch.. Also fire unload on the client side too.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-10-18 00:03:09 -04:00
Daniël Goossens 8e74ba8c24 Fix #6244 RightClickBlock#getUseBlock and #getUseItem being ignored (#6246) 2019-10-17 19:13:16 -04:00
ichttt 6c8342b74e Fixed loading error/warning screen not showing (#6218) 2019-10-15 14:59:41 -07:00
James Mitchell c345dfb0c6 Fixed MC-162953 bounds checks in `NativeImage` (#6216) 2019-10-15 14:58:16 -07:00
bl4ckscor3 886de4ee43 Fix shear sound not playing (#6202) 2019-10-15 14:55:26 -07:00
ichttt c98abaaa42 Fix some config checks still using the old fields (#6193) 2019-10-15 14:54:47 -07:00
Philipp a8bd5e7ece Add onCropsGrow event to KelpTopBlock (#6171) 2019-10-15 14:33:07 -07:00
FireController1847 94cbf72e39 Re-add PlayerGiveXpEvent & PlayerChangeLevelEvent (#6165) 2019-10-14 10:37:44 -07:00
Max Becker 8248eb6ea1 Skip background for hidden effect instances (#6197) 2019-10-14 10:33:45 -07:00
Wyn Price 5978670897 Fixed IModelData not being cleared when tile entity is removed (#6115) 2019-10-10 23:07:52 -04:00
Vincent Lee 01d14004a9 Allow modded IParticleRenderTypes to be rendered (#6221) 2019-10-10 23:05:16 -04:00
Vincent Lee 7070bd0340 Make customClientFactory optional again (#6191) 2019-10-10 11:23:27 -07:00
David Quintana 5e9380ab85
Fix forge blockstates and custom model loading (#6154)
* Reimplement forge blockstates variant through the use of a pseudo-model that handles the model loading, retexturing, custom data, etc. on behalf of the blockstates loader. This model gets injected into the model registry with an autogenerated unique name, to not collide with other model locations.
* Fix model loaders not being properly initialized by calling the reload method from the loader register function. In 1.12, registering a reload listener caused the listener to be called right away from the register method. This is not true anymore.
2019-10-08 00:18:29 +02:00
cpw 9c759294c6
Add a super early GUI for showing pre-game launch messages from FML. NOTE: this cannot show on MAC because MAC can't handle
off-thread GUIs in any way shape or form, and we need the main thread to do real work.

Fix forge fading in wrongly.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-10-05 17:03:02 -04:00
David Quintana b294f4d894
New round of fluid system fixes: (#6175)
- Fix race condition lazy-initializing flowing fluid block data.
- Fix typo in ItemTextureQuadConverter that prevents certain animated textures from being used in the fluid bucket.
- Fix calls to onContentsChanged in FluidTank.
- Fix FluidUtil.tryEmptyContainer logic when simulating.
- Fix EmptyFluidHandler.fill returning the wrong number.
2019-10-05 19:49:26 +02:00
tterrag 4f12261080 Move OnlyIn patches on DyeColor to SAS file
Also fix broken cobblestone stairs recipe
2019-10-04 02:26:54 -04:00
tterrag fbdfc0f95c Expose DyeColor#colorValue, remove OnlyIn from all DyeColor methods 2019-10-04 01:40:28 -04:00
cpw 48735c3946
Properly propagate the DimensionType information from server to client
at client connection time. This means the client now knows about the
dimensiontype properly and can access the ModDimension information on
the client.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-10-02 21:54:02 -04:00
Matthew Messinger 48ff897ed1 Move opening initial screen to after startup and events are enabled (#6139)
This allows events to be fired for the initial opening of the main menu
Also fixes MC-145102
2019-10-01 19:56:03 -07:00
Wyn Price 9db568d49d Changed all calls of `BlockState#getSoundType` to use the sensitive version. (#6120) 2019-10-01 19:54:23 -07:00
Draco18s 896e785994 Patch Sweet Berry Bush to have Crop Growth Event Hook (#6094) 2019-10-01 19:52:24 -07:00
tterrag 78cdb705d4 Allow structure processors to process entities 2019-09-28 18:18:24 -04:00
tterrag b3631b707c Make patched-in StairsBlock constructor public
Also fix supplier generic being too narrow in DeferredRegister#register
2019-09-27 17:56:30 -04:00
tterrag 2392a4c184 Fix new flower pot ctor not being usable with deferred register 2019-09-25 18:01:43 -04:00
tterrag d510978446 Add constructor to StairsBlock that accepts a state supplier 2019-09-24 21:05:23 -04:00
tterrag 01a862db30 Fix sea level not being available on client, move hook to Dimension 2019-09-23 13:08:26 -04:00
tterrag dfbd61436b Add template arg to StructureProcessor#process 2019-09-22 23:35:12 -04:00