LexManos
84613d5a92
Fucking spelling nazis
2012-06-24 14:48:09 -07:00
LexManos
3d48b69d4f
Added configuration option to disable the darkroom mechanic. For servers who wish to not risk destruction at one broken pipe.
2012-06-22 17:44:04 -07:00
LexManos
f0f7e0e139
Add option to randomize potential spawn locations to have a more randomly dispersed spawn patern, useful for games like FTB vs.
2012-06-22 17:13:32 -07:00
LexManos
c3bdc6e583
Initial 4096 fix based of mDiyo's work.
2012-06-15 21:10:37 -07:00
LexManos
7aaf3e98d2
Configurable kick message when you don't have forge.
2012-06-15 14:03:47 -07:00
LexManos
cbc9d73a9a
Fixed Vinella mob spawning bug that prevented mobs from spawning on the top most chunk. Added new Block function to determine if a Mob can naturally spawn on the block. Add new hook to allow for special case handeling on natural entity spawn.
2012-04-25 01:37:06 -07:00
LexManos
bb7eaf867f
Exposed TileEntityData packet to TileEntities. And added helper sender function.
2012-04-19 15:41:11 -07:00
LexManos
86fd9e0b9c
Implemented a 'small' packet system for those mods that need to send rapid, small data packets and who are concered about the overhead of the 250 payload packet. It uses packet 131.
2012-04-18 19:40:48 -07:00
LexManos
23ffbb774f
Added generic packet sending function to MinecraftForge class.
2012-04-18 19:17:04 -07:00
Christian Weeks
96ff4ce8e3
Fix separated login/announce handler
2012-04-08 00:45:56 -04:00
LexManos
6e31fc0185
Changed IGuiHandler's signature to be compatible with both sides. Took out ModLoaderMp reference in README.
2012-04-07 08:08:14 -07:00
LexManos
4e575f353f
Rewrote the login code to delay full login untill forge fnishes negotiating network IDs. Should fix entities not having proper ID mapings.
2012-04-06 22:59:58 -07:00
LexManos
ab927fce55
Initial patch update to FML and MC 1.2.5
2012-04-06 02:02:53 -07:00
LexManos
43ac9d6799
Fixed a few typos that CovertJaguire found in The Forge entity handeling code. And re-wrote the connection sequance so that clients get a list of mod ids before anything else.
2012-03-20 22:04:58 -07:00
LexManos
6c6d4a7ed9
Fixed the inverted logic in the missing mod check.
2012-03-12 12:18:16 -07:00
LexManos
e3c149c246
Fixed MLMP thinking Network mods need a client side when they dont.
2012-03-06 22:43:35 -08:00
LexManos
2b40928113
Made mod_MinecraftForge extend NetworkMod, and changed NetworkMod to extend BaseModMP server side.
2012-03-03 18:17:23 -08:00
Deveducer
431288f404
Fixed spelling mistake ('Frequancy')
2012-02-25 18:48:05 -08:00
LexManos
c44aac2b39
Ran AStyle over forge code for uniform code formatting, and refactored old code a bit to have cleaner names.
2012-02-24 22:07:58 -08:00
LexManos
f8ad250cc7
Introduced some debugging info into Forge packets. And a debug flag in the client and server packet handlers.
2012-02-22 12:01:38 -08:00
LexManos
54ec1567b2
Implemented a generic EntityPlayer.openGui system, and the network backend for it to work on server and client.
2012-02-20 23:56:01 -08:00
LexManos
a6f93ed528
Expanded the Mod check to test for missing mods and display a GUI screen for the client if it is missing any.
...
The client now downloads NetworkMod ID's from the server upon connecting.
2012-02-20 23:54:11 -08:00
LexManos
67a49ccdd2
Split mod_MinecraftForge so that Clients arnt required to have MLMP installed if they don't use a MP mod.
2012-02-16 20:04:40 -08:00
LexManos
2ea1775224
Created a Entity tracking ans spawning system.
...
Mod creators should call MinecraftForge.registerEntity to register a entity.
All entity ID numbers are Mod Unique. Meaning two mods can have Entity #1 .
Added client and server side packet handlers for the 'Forge' channel. For use in internal packets such as the new Spawn packet.
Updated the build scripts to copy over unique server source files now that there actually are some.
For modders:
If you have a entity that used MLMP's 'owner' system, you should have your entity implement IThrowableEntity
If you have a entity that implments MLMLP's ISpawnable, you should implement ISpawnHandler.
They provide the same functionality, just in a cleaner, more orginized way and will be the method used when we eventually drop MLMP.
2012-02-10 03:06:08 -08:00
LexManos
ebdc9b9464
Setup .gitignore for eclipse bin dirs.
...
Fixed line endings in install.sh
Added mod_MinecraftForge for simpler logging of minecraft version in crash reports
Added new hooks for connection events, See IConnectionHandler for more details.
Added Packet250CustomPayload handeling and channel registraction management, see MessageManager and IPacketHandler for more details.
Forge now uses unsed fields in C->S Packet1Login to identify itself. None Forge clients will get a graceful disconnect message instead of the 'Unknown packet 230'
2012-02-07 03:16:57 -08:00
Space Toad
859a0d1dee
made initial setup, implemented custom bucket, for #1
2011-07-14 11:10:21 +00:00