Add option to randomize potential spawn locations to have a more randomly dispersed spawn patern, useful for games like FTB vs.

This commit is contained in:
LexManos 2012-06-22 17:13:32 -07:00
parent 53fc30d29d
commit f0f7e0e139
4 changed files with 53 additions and 8 deletions

View file

@ -13,6 +13,9 @@ public class mod_MinecraftForge extends NetworkMod
@MLProp(info = "Set to false to reproduce a vinella bug that prevents mobs from spawning on inverted half-slabs and inverted stairs.")
public static boolean SPAWNER_ALLOW_ON_INVERTED = true;
@MLProp(info = "Set to true to randomly shuffle the potential chunks for spawning, this is useful in FTB challange maps where you don't want one side hogging the spawns")
public static boolean SPAWNER_MAKE_MORE_RANDOM = false;
@Override
public String getVersion()
{

View file

@ -16,6 +16,9 @@ public class mod_MinecraftForge extends NetworkMod
@MLProp(info = "The kick message used when a client tries to connect but does nto have Minecraft Forge installed.")
public static String NO_FORGE_KICK_MESSAGE = "This server requires you to have Minecraft Forge installed. http://MinecraftForge.net/";
@MLProp(info = "Set to true to randomly shuffle the potential chunks for spawning, this is useful in FTB challange maps where you don't want one side hogging the spawns")
public static boolean SPAWNER_MAKE_MORE_RANDOM = false;
@Override
public String getVersion()

View file

@ -1,6 +1,12 @@
--- ../src_base/minecraft/net/minecraft/src/SpawnerAnimals.java 0000-00-00 00:00:00.000000000 -0000
+++ ../src_work/minecraft/net/minecraft/src/SpawnerAnimals.java 0000-00-00 00:00:00.000000000 -0000
@@ -5,6 +5,8 @@
@@ -1,10 +1,14 @@
package net.minecraft.src;
+import java.util.ArrayList;
+import java.util.Collections;
import java.util.HashMap;
import java.util.Iterator;
import java.util.List;
import java.util.Random;
@ -9,7 +15,7 @@
public final class SpawnerAnimals
{
/** The 17x17 area around the player where mobs can spawn */
@@ -20,7 +22,7 @@
@@ -20,7 +24,7 @@
{
Chunk var3 = par0World.getChunkFromChunkCoords(par1, par2);
int var4 = par1 * 16 + par0World.rand.nextInt(16);
@ -18,7 +24,20 @@
int var6 = par2 * 16 + par0World.rand.nextInt(16);
return new ChunkPosition(var4, var5, var6);
}
@@ -202,7 +204,8 @@
@@ -78,6 +82,12 @@
if ((!var34.getPeacefulCreature() || par2) && (var34.getPeacefulCreature() || par1) && par0World.countEntities(var34.getCreatureClass()) <= var34.getMaxNumberOfCreature() * eligibleChunksForSpawning.size() / 256)
{
Iterator var35 = eligibleChunksForSpawning.keySet().iterator();
+ if (mod_MinecraftForge.SPAWNER_MAKE_MORE_RANDOM)
+ {
+ ArrayList<ChunkCoordIntPair> tmp = new ArrayList(eligibleChunksForSpawning.keySet());
+ Collections.shuffle(tmp);
+ var35 = tmp.iterator();
+ }
label108:
while (var35.hasNext())
@@ -202,7 +212,8 @@
else
{
int var5 = par1World.getBlockId(par2, par3 - 1, par4);
@ -28,7 +47,7 @@
}
}
@@ -211,6 +214,16 @@
@@ -211,6 +222,16 @@
*/
private static void creatureSpecificInit(EntityLiving par0EntityLiving, World par1World, float par2, float par3, float par4)
{

View file

@ -1,6 +1,12 @@
--- ../src_base/minecraft_server/net/minecraft/src/SpawnerAnimals.java 0000-00-00 00:00:00.000000000 -0000
+++ ../src_work/minecraft_server/net/minecraft/src/SpawnerAnimals.java 0000-00-00 00:00:00.000000000 -0000
@@ -5,6 +5,8 @@
@@ -1,10 +1,14 @@
package net.minecraft.src;
+import java.util.ArrayList;
+import java.util.Collections;
import java.util.HashMap;
import java.util.Iterator;
import java.util.List;
import java.util.Random;
@ -9,7 +15,7 @@
public final class SpawnerAnimals
{
/** The 17x17 area around the player where mobs can spawn */
@@ -20,7 +22,7 @@
@@ -20,7 +24,7 @@
{
Chunk var3 = par0World.getChunkFromChunkCoords(par1, par2);
int var4 = par1 * 16 + par0World.rand.nextInt(16);
@ -18,7 +24,21 @@
int var6 = par2 * 16 + par0World.rand.nextInt(16);
return new ChunkPosition(var4, var5, var6);
}
@@ -202,7 +204,8 @@
@@ -78,6 +82,13 @@
if ((!var34.getPeacefulCreature() || par2) && (var34.getPeacefulCreature() || par1) && par0World.countEntities(var34.getCreatureClass()) <= var34.getMaxNumberOfCreature() * eligibleChunksForSpawning.size() / 256)
{
Iterator var35 = eligibleChunksForSpawning.keySet().iterator();
+ if (mod_MinecraftForge.SPAWNER_MAKE_MORE_RANDOM)
+ {
+ ArrayList<ChunkCoordIntPair> tmp = new ArrayList(eligibleChunksForSpawning.keySet());
+ Collections.shuffle(tmp);
+ var35 = tmp.iterator();
+ //Note for cpw: this can be done by Collections.shuffle(b)
+ }
label108:
while (var35.hasNext())
@@ -202,7 +213,8 @@
else
{
int var5 = par1World.getBlockId(par2, par3 - 1, par4);
@ -28,7 +48,7 @@
}
}
@@ -211,6 +214,16 @@
@@ -211,6 +223,16 @@
*/
private static void creatureSpecificInit(EntityLiving par0EntityLiving, World par1World, float par2, float par3, float par4)
{