Commit graph

7235 commits

Author SHA1 Message Date
cpw
0a819da0e7
Reorganize sided event dispatch slightly. Dispatch model and entityrenderer
functions at more appropriate times.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-06-23 16:01:20 -04:00
cpw
bdad2af27b
Tweak for lowercase handling.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-06-23 14:51:58 -04:00
cpw
60513446fa
Merge branch 'pull/5793' into 1.14.x 2019-06-23 14:42:32 -04:00
cpw
be415091cd
Fix crash when crashing during modloading. Fix GuiModList being weird.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-06-23 14:37:05 -04:00
cpw
9067dbf6a0
Process the main modloading work on the async thread, but still
do deferred work on the main thread by passing in the executor.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-06-23 12:26:45 -04:00
tterrag
359be1a880 Clean up config comments, make comment array nonnull 2019-06-23 02:57:00 -04:00
tterrag
99624bf3b5 Fix forge event bus never starting up 2019-06-23 02:17:51 -04:00
tterrag
252b94a110 Automatically add range to config comments 2019-06-23 02:17:28 -04:00
cpw
448d996a45
First pass of adding text to the loading progress UI. It deliberately uses the very primitive STB
generated font, so can only render basic ASCII text, and also only renders pre-defined strings,
as translations aren't available either.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-06-22 23:39:00 -04:00
JoJoDeveloping
b9e5dfd286
Add mod failure identification 2019-06-23 03:14:05 +02:00
cpw
d966746fbf
Moved some events to the Mod's event bus. You'll need to update which bus
you're listening to for these. (The Mod event bus is the only one actively
dispatching events during model loading).

ModelRegistryEvent, ModelBakeEvent, TextureStitchEvent.Pre, TextureStitchEvent.Post, ColourHandlerEvent.Block, ColourHandlerEvent.Item

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-06-22 20:36:07 -04:00
cpw
89baeb3d5d
Fix StartupQuery, and put tests back.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-06-22 19:58:10 -04:00
cpw
89006458a2
Fix stupid bug introduced with the refactor..
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-06-22 19:08:49 -04:00
cpw
389bc1ecea
Tidy up mod loading a bit more, and also crash if the [[mods]] list isn't
a list.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-06-22 12:52:22 -04:00
cpw
1e0437208b
Merge remote-tracking branch 'origin/1.14.x' into 1.14.x 2019-06-22 12:33:46 -04:00
cpw
256bd01e0c
Fix server side loading, tweak mods command.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-06-22 12:31:27 -04:00
tterrag
ef7b035f02 Fix ModelDataTest 2019-06-21 23:35:08 -04:00
cpw
83a0dc2ef9
Merge remote-tracking branch 'origin/1.14.x' into 1.14.x 2019-06-21 22:42:33 -04:00
cpw
c10174d50d
Update mappings, move mod initialization to the async loader.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-06-21 22:42:16 -04:00
tterrag
5a3b375147 Fix #5612 add entity to ISelectionContext 2019-06-21 21:15:56 -04:00
tterrag
656ff25ae1 Fix #5768 add access to MainWindow object in RenderGameOverlayEvent 2019-06-21 20:29:04 -04:00
tterrag
19059b054e Fix #5810 incorrect cullface on some models 2019-06-21 20:23:32 -04:00
tterrag
45bc487fc0 Fix #5686 ArmorLayer still calls deprecated getArmorResource 2019-06-21 19:48:00 -04:00
tterrag
9c74a31ca2 Fix bad patch breaking armor dyeing 2019-06-21 19:47:23 -04:00
tterrag
8c3e511538 Make sure test mods load, fix BlockstateRetextureTest 2019-06-21 19:35:32 -04:00
tterrag
5fb948fb35 Fix #5805 ModelBakeEvent does not fire 2019-06-21 19:34:58 -04:00
LexManos
a14c2233e0 Fix lighting not being sent to client when large amounts of blocks change at once. Closes #5839
Remove RecipeType/VanillaRecipeTypes, as 1.14 has a vanilla system for this.
2019-06-19 18:10:02 -07:00
LexManos
f01b87fac7 Fix some compile errors in test classes. 2019-06-19 18:07:58 -07:00
LexManos
40bdde2043 Fix Vanilla resources loading from classpath, instead of the extra jar. Causing issues in dev time, and Forge replacements. Closes #5824 2019-06-17 14:08:16 -07:00
LexManos
0a8a601877 Add temporary hard crash when mods error until we can load our error screen. 2019-06-16 00:48:38 -07:00
LexManos
002e29958e Make ReverseTagWrapper unmodifiable, fix error in log when mods folder doesn't exist initial scan. 2019-06-16 00:47:40 -07:00
cpw
604987a005
Skip running the datagenerator on unrequested mods.
Add a run config for the data task for modders to use

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-06-16 00:47:50 -04:00
cpw
7e3e6b1969
Remove paulscode hack. It is not needed in 1.14, since paulscode is
no longer used.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-06-15 21:51:51 -04:00
cpw
d821514372
Modify lex's data handler to use proper mod lifecycle event mechanisms
instead. New Lifecycle Event for requesting data harvesting. Mods will
be constructed, the registry will fire, and then a new Data event will
fire. Submit new data tag files to the data gatherer if you wish.
The game will shutdown after this. No other mod elements will happen.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-06-15 21:24:45 -04:00
cpw
37a896fe1b
Add params for the exception message
Signed-off-by: cpw <cpw+github@weeksfamily.ca>

tweak logging

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-06-15 19:47:08 -04:00
LexManos
e1cdb2e558 Expose the data entry point and generate Forge's Tags using it. 2019-06-13 20:58:03 -07:00
LexManos
c30b27fcfe Add reverse tag cache, to make looking up tags for items/blocks/etc.. less costly. 2019-06-12 19:28:10 -07:00
marcus8448
9542f51cd0 Update Example Mod (#5781) 2019-06-12 16:49:20 -07:00
its_meow
a7b56f0975 Fix AT for EntitySpawnPlacementRegistry.register (#5799) 2019-06-12 16:17:25 -07:00
Johannes
ed3dc8c7d3 Implement getValue in ClearableRegistry fixing DimensionArgument. (#5809)
Fix DimensionArgument
2019-06-12 16:16:32 -07:00
SquidDev
ed6ce87c22 Fix RenderSpecificHandEvent firing with wrong hand (#5789) 2019-06-12 01:05:27 -04:00
kashike
4bd7427b70 Use dragon_immune block tag instead of manually checking blocks (#5792) 2019-06-12 01:04:13 -04:00
tterrag
0b1196db3f Fix #5806 sheep drop shears instead of wool
lol
2019-06-12 00:57:27 -04:00
tterrag
b25ed7ef91 Fix incorrect method used in ShrubFeature patch 2019-06-12 00:51:45 -04:00
tterrag
dc95130526 Rework AbstractTreeFeature patches to reduce impact and avoid name conflicts 2019-06-12 00:48:11 -04:00
tterrag
d5ee80a70a Add IContainerFactory for reading custom container data on the client 2019-06-10 18:14:49 -04:00
LexManos
5dc944c1c3 Fix Fishing and Mineshaft Minecarts loot tables erroring. #5785
Fix Client block breaking speed not matching the server. #5790
Fix Village Siege event location, and MC-154328 preventing Sieges starting. #5800
Fix EntityJoinWorldEvent not firing on client, or some server code paths. #5786
2019-06-10 14:03:51 -07:00
tterrag
da22fd40bf Adjust NetworkEvent#enqueueWork to match vanilla logic
In singleplayer our packet work could get delayed until the next tick,
breaking the expectation of packet read order. Fixes that using
NetworkHooks.openGui would result in missing inventory data on the client
2019-06-10 00:13:27 -04:00
LexManos
1434419e47 Fix gameDir argument error on dedicated server. 2019-06-09 11:19:01 -07:00
tterrag
3385e62aa7 Add forge registries for most vanilla registries
Made all registry names consistent with their vanilla counterparts
Also added a system for legacy registry names, so no data will be lost
Cleaned up formatting in GameData and ForgeRegistries
2019-06-09 04:23:39 -04:00