Richard Freimer
fd045d4628
Add support for referencing forge's resources and specifying existing mods to data generators ( #7456 )
2020-11-22 22:45:13 -05:00
Richard Freimer
b1659300e0
Adds tag support for Enchantments, Potions, and TileEntityTypes ( #7379 )
2020-10-15 12:45:25 -07:00
David Quintana
59b4affbe7
Fixed conditional advancement loading when using the "advancements" array.
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Added automatic generation of conditional advancements from the criteria in the conditional recipe entries.
Added advancement name calculation from the recipe ID.
2020-10-09 15:47:32 +02:00
Richard Freimer
af75547d37
Fix a few minor issues with custom tag types and fix OptionalNamedTags ( #7316 )
2020-09-23 20:12:11 -07:00
Richard Freimer
45f8dc5245
Add support for custom tag types ( #7289 )
2020-09-08 19:10:36 -07:00
Cyborgmas
edf41bda19
Add dataprovider for Global Loot Modifiers ( #6960 )
2020-09-08 12:11:08 -07:00
Cyborgmas
edca0c7293
Remove forge optional tags in favor of Vanilla's new system. ( #7246 )
2020-08-18 22:22:34 -07:00
hanetzer
2ffdfb9582
Fix cache file sorting issue on linux ( #6793 )
2020-06-25 17:52:38 -04:00
tterrag
b6dc5381ca
Move global loot test data files out of generated folder
2020-03-31 20:15:55 -04:00
tterrag
559bacbd98
Add support for optional tag values to Tag.Builder
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Add optional tag values to data gen test
Fix data gen test not running by correcting gui_light value
2020-03-31 20:15:09 -04:00
Draco18s
58e5f33fad
Global Loot Functions ( #6401 )
2020-02-26 22:13:36 -08:00
LexManos
e784a7f606
Recipe system cleanup. ( #6014 )
2019-08-29 03:18:41 +02:00