Updated FML:
MinecraftForge/FML@e44e8b3112 Force a global asset scan prior to mod construction : you should be able to reference assets anywhere in your mod now. MinecraftForge/FML@20e93a412e Fix up logos in the mod screen. Clean up some unnecessary casts and suppressions, use the -debug asm library at dev time, since it contains full symbols and code in compiled form.
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Subproject commit 20e93a412ee13498babef02d404f57bf5e0fd919
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