Updated FML:

MinecraftForge/FML@e44e8b3112 Force a global asset scan prior to mod construction : you should be able to reference assets anywhere in your mod now.
MinecraftForge/FML@20e93a412e Fix up logos in the mod screen. Clean up some unnecessary casts and suppressions, use the -debug asm library at dev time, since it contains full symbols and code in compiled form.
This commit is contained in:
Christian 2013-07-10 17:30:45 -04:00
parent 562e8e8021
commit 75907e3815

2
fml

@ -1 +1 @@
Subproject commit bab4d87ce76baa40200939cc46780b1d3b2ff466
Subproject commit 20e93a412ee13498babef02d404f57bf5e0fd919