Minecraft Forge 1.16.4-35.1.32, with an *ACTUALLY* secure version of Log4j.
75907e3815
MinecraftForge/FML@e44e8b3112 Force a global asset scan prior to mod construction : you should be able to reference assets anywhere in your mod now. MinecraftForge/FML@20e93a412e Fix up logos in the mod screen. Clean up some unnecessary casts and suppressions, use the -debug asm library at dev time, since it contains full symbols and code in compiled form. |
||
---|---|---|
client | ||
common | ||
fml@20e93a412e | ||
install | ||
patches/minecraft/net/minecraft | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
build.py | ||
changelog.py | ||
eclipse-workspace-dev.zip | ||
forge.py | ||
release.py | ||
setup.py | ||
submodule_changlog.py | ||
update_patches.py |