From 75907e3815b77665b1bbac2b1c918bed288bf428 Mon Sep 17 00:00:00 2001 From: Christian Date: Wed, 10 Jul 2013 17:30:45 -0400 Subject: [PATCH] Updated FML: MinecraftForge/FML@e44e8b3112bd56c716a00c19d0be2f15d9128b70 Force a global asset scan prior to mod construction : you should be able to reference assets anywhere in your mod now. MinecraftForge/FML@20e93a412ee13498babef02d404f57bf5e0fd919 Fix up logos in the mod screen. Clean up some unnecessary casts and suppressions, use the -debug asm library at dev time, since it contains full symbols and code in compiled form. --- fml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/fml b/fml index bab4d87ce..20e93a412 160000 --- a/fml +++ b/fml @@ -1 +1 @@ -Subproject commit bab4d87ce76baa40200939cc46780b1d3b2ff466 +Subproject commit 20e93a412ee13498babef02d404f57bf5e0fd919