ForgePatch/fml/common/fml_at.cfg

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#Main FML Access Transformer configuration file
# TileEntity addMapping
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public anq.a(Ljava/lang/Class;Ljava/lang/String;)V #MD:TileEntity/func_70306_a
# EntityList addMappings
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public lv.a(Ljava/lang/Class;Ljava/lang/String;I)V #MD:EntityList/func_75618_a
public lv.a(Ljava/lang/Class;Ljava/lang/String;III)V #MD:EntityList/func_75614_a
public lv.b #FD:EntityList/field_75625_b #nameToClassMap
public lv.c #FD:EntityList/field_75626_c #classToNameMap
public lv.d #FD:EntityList/field_75623_d #idToClassMap
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# RenderEngine
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public bap.h #FD:RenderEngine/field_78367_h #textureList
public bap.k #FD:RenderEngine/field_78366_k #texturePack
# RenderManager
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public bbj.p #FD:RenderManager/field_78729_o #renderers
# RenderBlocks - everything
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public baq.* #FD:RenderBlocks/*
public baq.*() #MD:RenderBlocks/*
#RenderPlayer
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public-f bcd.h #FD:RenderPlayer/field_77110_j #armorlist
#RenderBiped
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public-f bbr.k #FD:RenderBiped/field_82424_k #armorlist
#StringTranslate
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public bn.b #FD:StringTranslate/field_74815_b
public bn.d #FD:StringTranslate/field_74813_d
# TileEntityRenderer
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public bdl.m #FD:TileEntityRenderer/field_76966_m
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# CraftingManager - make the add recipe methods public
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public wh.a(Lum;[Ljava/lang/Object;)V #MD:CraftingManager/func_77595_a
public wh.b(Lum;[Ljava/lang/Object;)V #MD:CraftingManager/func_77596_b
# WeightedRandomItem
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public kv.a #FD:WeightedRandomItem/field_76292_a #probability
# ItemStack
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#public+f tv.c #FD:ItemStack/field_77993_c #itemId
# StatBase
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public jl.a #FD:StatBase/field_75978_a #statName
# NetLoginHandler
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public it.a(Lit;Z)Z #MD:NetLoginHandler/func_72531_a #'complete connection'
public it.h #FD:NetLoginHandler/field_72543_h #userName
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# EntityPlayerMP getNextWindowId
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public iq.ch()V #MD:EntityPlayerMP/func_71117_bO
public iq.cs #FD:EntityPlayerMP/field_71139_cq
# EntityAITaskEntry
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public ne #CL:EntityAITaskEntry
# EntityAITasks
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public nd.a #FD:EntityAITasks/field_75782_a #taskList
# BlockChest
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public ajd.n(Lxv;III)Z #MD:BlockChest/func_72292_n #isOcelotBlockingChest
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# EntityLiving
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public md.aS #FD:EntityLiving/field_70736_aM #carryoverDamage
public md.bm #FD:EntityLiving/field_70714_bg #tasks
public md.bE #FD:EntityLiving/field_70703_bu #isJumping
# EntityAIOcelotSit
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protected nq.a(Lxv;III)Z #MD:EntityAIOcelotSit/func_75398_a #nearestSittableBlock
protected nq.f()Z #MD:EntityAIOcelotSit/func_75399_f #isblocksittable
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# CallableMinecraftVersion - sanity check the MC version
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public b #CL:CallableMinecraftVersion
public b.<init>(La;)V #MD:CallableMinecraftVersion/<init>(Lnet/minecraft/src/CrashReport;) #constructor
# EntityAnimal
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public ox.d #FD:EntityAnimal/field_70881_d #inLove
# WorldType
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public yg.<init>(ILjava/lang/String;)V #MD:WorldType/<init>(ILjava/lang/String;)
public yg.<init>(ILjava/lang/String;I)V #MD:WorldType/<init>(ILjava/lang/String;I)
# ComponentVillage
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public afl #CL:ComponentVillage
# EntityVillager - minmax lists
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public qu.a(Lxn;ILjava/util/Random;F)V #MD:EntityVillager/func_70948_a #addBuy
public qu.b(Lxn;ILjava/util/Random;F)V #MD:EntityVillager/func_70949_b #addSell
public qu.bN #FD:EntityVillager/field_70958_bB
public qu.bO #FD:EntityVillager/field_70960_bC
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# GuiButtonMerchant
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public avu #CL:GuiButtonMerchant