ForgePatch/fml/common/fml_at.cfg

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#Main FML Access Transformer configuration file
# TileEntity addMapping
public ajh.a(Ljava/lang/Class;Ljava/lang/String;)V
# EntityList addMappings
public jq.a(Ljava/lang/Class;Ljava/lang/String;I)V
public jq.a(Ljava/lang/Class;Ljava/lang/String;III)V
# EntityList nameToClassMap
public jq.b
# RenderManager renderers
public avx.o
# RenderBlocks - everything
public avf.A
public avf.B
public avf.C
public avf.D
public avf.E
public avf.F
public avf.G
public avf.H
public avf.I
public avf.J
public avf.K
public avf.L
public avf.M
public avf.N
public avf.S
public avf.T
public avf.U
public avf.V
public avf.W
public avf.X
public avf.Y
public avf.Z
public avf.a
public avf.aA
public avf.aB
public avf.aC
public avf.aD
public avf.aE
public avf.aF
public avf.aG
public avf.aH
public avf.aI
public avf.aJ
public avf.aK
public avf.aL
public avf.aM
public avf.aN
public avf.aO
public avf.aa
public avf.ab
public avf.ac
public avf.ad
public avf.ae
public avf.af
public avf.ag
public avf.ah
public avf.ai
public avf.aj
public avf.ak
public avf.al
public avf.am
public avf.an
public avf.ao
public avf.ap
public avf.aq
public avf.ar
public avf.as
public avf.at
public avf.au
public avf.av
public avf.aw
public avf.ax
public avf.ay
public avf.az
public avf.b
public avf.c
public avf.d
public avf.e
public avf.f
public avf.g
public avf.h
public avf.i
public avf.j
public avf.k
public avf.l
public avf.m
public avf.n
public avf.o
public avf.p
public avf.q
public avf.r
public avf.s
public avf.t
public avf.u
public avf.v
public avf.w
public avf.x
public avf.y
public avf.z
public avf.a()V
public avf.a(DDDDDDFD)V
public avf.a(IIII)I
public avf.a(IIILacn;)F
public avf.a(Laex;III)Z
public avf.a(Lafc;III)Z
public avf.a(Lafg;III)Z
public avf.a(Lafq;III)Z
public avf.a(Lafv;III)Z
public avf.a(Lafw;III)Z
public avf.a(Lahg;III)Z
public avf.a(Laie;III)Z
public avf.a(Laif;DDDDD)V
public avf.a(Laif;DDDI)V
public avf.a(Laif;IDDD)V
public avf.a(Laif;IDDDD)V
public avf.a(Laif;IF)V
public avf.a(Laif;IIDDDD)V
public avf.a(Laif;III)V
public avf.a(Laif;IIIFFF)Z
public avf.a(Laif;IIII)V
public avf.a(Laif;IIIZ)V
public avf.a(Laif;Luo;IIII)V
public avf.b(DDDDDDFD)V
public avf.b(I)Z
public avf.b(Laif;DDDI)V
public avf.b(Laif;IDDD)V
public avf.b(Laif;III)Z
public avf.b(Laif;IIIZ)Z
public avf.c(DDDDDDFD)V
public avf.c(Laif;DDDI)V
public avf.c(Laif;III)Z
public avf.c(Laif;IIIFFF)Z
public avf.c(Laif;IIIZ)Z
public avf.d(Laif;DDDI)V
public avf.d(Laif;III)V
public avf.d(Laif;IIIFFF)Z
public avf.e(Laif;DDDI)V
public avf.e(Laif;III)Z
public avf.f(Laif;DDDI)V
public avf.f(Laif;III)Z
public avf.g(Laif;III)Z
public avf.h(Laif;III)Z
public avf.i(Laif;III)Z
public avf.j(Laif;III)Z
public avf.k(Laif;III)Z
public avf.l(Laif;III)Z
public avf.m(Laif;III)Z
public avf.n(Laif;III)Z
public avf.o(Laif;III)Z
public avf.p(Laif;III)Z
public avf.q(Laif;III)Z
public avf.r(Laif;III)Z
public avf.s(Laif;III)Z
public avf.t(Laif;III)Z
public avf.u(Laif;III)Z
public avf.v(Laif;III)Z
public avf.w(Laif;III)Z
public avf.x(Laif;III)Z
#RenderEngine - make TextureFX list public
public ave.h
#RenderPlayer - make armorlist public and not final
public-f awq.j
#StringTranslate - make the current table public
public ak.b
# TileEntityRenderer - make the list of renderers public
public axr.m