#Main FML Access Transformer configuration file # TileEntity addMapping public ajh.a(Ljava/lang/Class;Ljava/lang/String;)V # EntityList addMappings public jq.a(Ljava/lang/Class;Ljava/lang/String;I)V public jq.a(Ljava/lang/Class;Ljava/lang/String;III)V # EntityList nameToClassMap public jq.b # RenderManager renderers public avx.o # RenderBlocks - everything public avf.A public avf.B public avf.C public avf.D public avf.E public avf.F public avf.G public avf.H public avf.I public avf.J public avf.K public avf.L public avf.M public avf.N public avf.S public avf.T public avf.U public avf.V public avf.W public avf.X public avf.Y public avf.Z public avf.a public avf.aA public avf.aB public avf.aC public avf.aD public avf.aE public avf.aF public avf.aG public avf.aH public avf.aI public avf.aJ public avf.aK public avf.aL public avf.aM public avf.aN public avf.aO public avf.aa public avf.ab public avf.ac public avf.ad public avf.ae public avf.af public avf.ag public avf.ah public avf.ai public avf.aj public avf.ak public avf.al public avf.am public avf.an public avf.ao public avf.ap public avf.aq public avf.ar public avf.as public avf.at public avf.au public avf.av public avf.aw public avf.ax public avf.ay public avf.az public avf.b public avf.c public avf.d public avf.e public avf.f public avf.g public avf.h public avf.i public avf.j public avf.k public avf.l public avf.m public avf.n public avf.o public avf.p public avf.q public avf.r public avf.s public avf.t public avf.u public avf.v public avf.w public avf.x public avf.y public avf.z public avf.a()V public avf.a(DDDDDDFD)V public avf.a(IIII)I public avf.a(IIILacn;)F public avf.a(Laex;III)Z public avf.a(Lafc;III)Z public avf.a(Lafg;III)Z public avf.a(Lafq;III)Z public avf.a(Lafv;III)Z public avf.a(Lafw;III)Z public avf.a(Lahg;III)Z public avf.a(Laie;III)Z public avf.a(Laif;DDDDD)V public avf.a(Laif;DDDI)V public avf.a(Laif;IDDD)V public avf.a(Laif;IDDDD)V public avf.a(Laif;IF)V public avf.a(Laif;IIDDDD)V public avf.a(Laif;III)V public avf.a(Laif;IIIFFF)Z public avf.a(Laif;IIII)V public avf.a(Laif;IIIZ)V public avf.a(Laif;Luo;IIII)V public avf.b(DDDDDDFD)V public avf.b(I)Z public avf.b(Laif;DDDI)V public avf.b(Laif;IDDD)V public avf.b(Laif;III)Z public avf.b(Laif;IIIZ)Z public avf.c(DDDDDDFD)V public avf.c(Laif;DDDI)V public avf.c(Laif;III)Z public avf.c(Laif;IIIFFF)Z public avf.c(Laif;IIIZ)Z public avf.d(Laif;DDDI)V public avf.d(Laif;III)V public avf.d(Laif;IIIFFF)Z public avf.e(Laif;DDDI)V public avf.e(Laif;III)Z public avf.f(Laif;DDDI)V public avf.f(Laif;III)Z public avf.g(Laif;III)Z public avf.h(Laif;III)Z public avf.i(Laif;III)Z public avf.j(Laif;III)Z public avf.k(Laif;III)Z public avf.l(Laif;III)Z public avf.m(Laif;III)Z public avf.n(Laif;III)Z public avf.o(Laif;III)Z public avf.p(Laif;III)Z public avf.q(Laif;III)Z public avf.r(Laif;III)Z public avf.s(Laif;III)Z public avf.t(Laif;III)Z public avf.u(Laif;III)Z public avf.v(Laif;III)Z public avf.w(Laif;III)Z public avf.x(Laif;III)Z #RenderEngine - make TextureFX list public public ave.h #RenderPlayer - make armorlist public and not final public-f awq.j #StringTranslate - make the current table public public ak.b # TileEntityRenderer - make the list of renderers public public axr.m