#Main FML Access Transformer configuration file # TileEntity addMapping public anq.a(Ljava/lang/Class;Ljava/lang/String;)V #MD:TileEntity/func_70306_a # EntityList addMappings public lv.a(Ljava/lang/Class;Ljava/lang/String;I)V #MD:EntityList/func_75618_a public lv.a(Ljava/lang/Class;Ljava/lang/String;III)V #MD:EntityList/func_75614_a public lv.b #FD:EntityList/field_75625_b #nameToClassMap public lv.c #FD:EntityList/field_75626_c #classToNameMap public lv.d #FD:EntityList/field_75623_d #idToClassMap # RenderEngine public bap.h #FD:RenderEngine/field_78367_h #textureList public bap.k #FD:RenderEngine/field_78366_k #texturePack # RenderManager public bbj.p #FD:RenderManager/field_78729_o #renderers # RenderBlocks - everything public baq.* #FD:RenderBlocks/* public baq.*() #MD:RenderBlocks/* #RenderPlayer public-f bcd.h #FD:RenderPlayer/field_77110_j #armorlist #RenderBiped public-f bbr.k #FD:RenderBiped/field_82424_k #armorlist #StringTranslate public bn.b #FD:StringTranslate/field_74815_b public bn.d #FD:StringTranslate/field_74813_d # TileEntityRenderer public bdl.m #FD:TileEntityRenderer/field_76966_m # CraftingManager - make the add recipe methods public public wh.a(Lum;[Ljava/lang/Object;)V #MD:CraftingManager/func_77595_a public wh.b(Lum;[Ljava/lang/Object;)V #MD:CraftingManager/func_77596_b # WeightedRandomItem public kv.a #FD:WeightedRandomItem/field_76292_a #probability # ItemStack #public+f tv.c #FD:ItemStack/field_77993_c #itemId # StatBase public jl.a #FD:StatBase/field_75978_a #statName # NetLoginHandler public it.a(Lit;Z)Z #MD:NetLoginHandler/func_72531_a #'complete connection' public it.h #FD:NetLoginHandler/field_72543_h #userName # EntityPlayerMP getNextWindowId public iq.ch()V #MD:EntityPlayerMP/func_71117_bO public iq.cs #FD:EntityPlayerMP/field_71139_cq # EntityAITaskEntry public ne #CL:EntityAITaskEntry # EntityAITasks public nd.a #FD:EntityAITasks/field_75782_a #taskList # BlockChest public ajd.n(Lxv;III)Z #MD:BlockChest/func_72292_n #isOcelotBlockingChest # EntityLiving public md.aS #FD:EntityLiving/field_70736_aM #carryoverDamage public md.bm #FD:EntityLiving/field_70714_bg #tasks public md.bE #FD:EntityLiving/field_70703_bu #isJumping # EntityAIOcelotSit protected nq.a(Lxv;III)Z #MD:EntityAIOcelotSit/func_75398_a #nearestSittableBlock protected nq.f()Z #MD:EntityAIOcelotSit/func_75399_f #isblocksittable # CallableMinecraftVersion - sanity check the MC version public b #CL:CallableMinecraftVersion public b.(La;)V #MD:CallableMinecraftVersion/(Lnet/minecraft/src/CrashReport;) #constructor # EntityAnimal public ox.d #FD:EntityAnimal/field_70881_d #inLove # WorldType public yg.(ILjava/lang/String;)V #MD:WorldType/(ILjava/lang/String;) public yg.(ILjava/lang/String;I)V #MD:WorldType/(ILjava/lang/String;I) # ComponentVillage public afl #CL:ComponentVillage # EntityVillager - minmax lists public qu.a(Lxn;ILjava/util/Random;F)V #MD:EntityVillager/func_70948_a #addBuy public qu.b(Lxn;ILjava/util/Random;F)V #MD:EntityVillager/func_70949_b #addSell public qu.bN #FD:EntityVillager/field_70958_bB public qu.bO #FD:EntityVillager/field_70960_bC # GuiButtonMerchant public avu #CL:GuiButtonMerchant